Whenever Sapphire Dragon attacks or blocks, scry 2.
Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)
5 /
6
{5}{U}{U}{ // }{2}{U}
Sapphire Dragon // Psionic Pulse
Creature - Dragon // Instant - Adventure
Flying
Whenever Sapphire Dragon attacks or blocks, scry 2.
Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)
5 /
6
{1}{U}{U}
Saw It Coming
Instant
Counter target spell.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{U}{U}
Saw It Coming
Instant
Counter target spell.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{U}{U}
Saw It Coming
Instant
Counter target spell.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{U}{U}
Saw It Coming
Instant
Counter target spell.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
{1}{U}{U}
Secrets of the Golden City
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
{1}{U}{U}
Secrets of the Golden City
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
{1}{U}{U}
Secrets of the Golden City
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
{1}{U}{U}
Secrets of the Golden City
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
{W}{U}
Senate Guildmage
Creature - Human Wizard
{W}, {T}: You gain 2 life.
{U}, {T}: Draw a card, then discard a card.
2 /
2
{W}{U}
Senate Guildmage
Creature - Human Wizard
{W}, {T}: You gain 2 life.
{U}, {T}: Draw a card, then discard a card.
2 /
2
{W}{U}
Senate Guildmage
Creature - Human Wizard
{W}, {T}: You gain 2 life.
{U}, {T}: Draw a card, then discard a card.
2 /
2
{W}{U}
Senate Guildmage
Creature - Human Wizard
{W}, {T}: You gain 2 life.
{U}, {T}: Draw a card, then discard a card.
2 /
2
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 /
4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 /
4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 /
4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 /
4
{2}{W}{W}
Shatter the Sky
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
{2}{W}{W}
Shatter the Sky
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
--
Skybridge Towers
Land
Skybridge Towers enters the battlefield tapped.
{T}: Add {W} or {U}.
{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
--
Skybridge Towers
Land
Skybridge Towers enters the battlefield tapped.
{T}: Add {W} or {U}.
{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
--
Skybridge Towers
Land
Skybridge Towers enters the battlefield tapped.
{T}: Add {W} or {U}.
{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
--
Skybridge Towers
Land
Skybridge Towers enters the battlefield tapped.
{T}: Add {W} or {U}.
{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
{2}{U}{U}
Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{2}{U}{U}
Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{1}{U}{U}
Spell Snuff
Instant
Counter target spell.
Fateful hour -- If you have 5 or less life, draw a card.
{1}{U}{U}
Spell Snuff
Instant
Counter target spell.
Fateful hour -- If you have 5 or less life, draw a card.
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.
Addendum -- If you cast this spell during your main phase, you gain 2 life.
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.
Addendum -- If you cast this spell during your main phase, you gain 2 life.
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.
Addendum -- If you cast this spell during your main phase, you gain 2 life.
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.
Addendum -- If you cast this spell during your main phase, you gain 2 life.
{4}{W}{W}
Sunblast Angel
Creature - Angel
Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
4 /
5
{4}{W}{W}
Sunblast Angel
Creature - Angel
Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
4 /
5
{1}{W}
Swift Reckoning
Sorcery
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature.
{1}{W}
Swift Reckoning
Sorcery
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature.
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
{1}{W}
Swift Response
Instant
Destroy target tapped creature.
{1}{W}
Sanctify
Sorcery
Destroy target artifact or enchantment. You gain 3 life.
{1}{W}
Sanctify
Sorcery
Destroy target artifact or enchantment. You gain 3 life.
{1}{W}
Sanctify
Sorcery
Destroy target artifact or enchantment. You gain 3 life.
{1}{W}
Sanctify
Sorcery
Destroy target artifact or enchantment. You gain 3 life.