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Select Main Deck Cards

{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{B/R}{B/R}{B/R}
Ashenmoor Liege
Creature - Elemental Knight
Other black creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
4 / 1
{1}{R}
Bloodmark Mentor
Creature - Goblin Warrior
Red creatures you control have first strike.
1 / 1
{2}{B}
Blowfly Infestation
Enchantment
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
{2}{B}
Corrosive Mentor
Creature - Elemental Rogue
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
1 / 3
{1}{B}
Crumbling Ashes
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
{2}{B/R}
Everlasting Torment
Enchantment
Players can't gain life.

Damage can't be prevented.

All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
{1}{B/R}
Fists of the Demigod
Enchantment - Aura
Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)

As long as enchanted creature is red, it gets +1/+1 and has first strike.
{1}{B/R}{B/R}
Fulminator Mage
Creature - Elemental Shaman
Sacrifice Fulminator Mage: Destroy target nonbasic land.
2 / 2
{3}{R}{R}
Furystoke Giant
Creature - Giant Warrior
When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 3
{5}{R}{R}
Hateflayer
Creature - Elemental
Wither (This deals damage to creatures in the form of -1/-1 counters.)

{2}{R}, {Q}: Hateflayer deals damage equal to its power to any target. ({Q} is the untap symbol.)
5 / 5
{3}{B}{B}
Incremental Blight
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
{3}{B/R}{B/R}
Kulrath Knight
Creature - Elemental Knight
Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Creatures your opponents control with counters on them can't attack or block.
3 / 3
{3}{B}{B}{B}
Midnight Banshee
Creature - Spirit
Wither (This deals damage to creatures in the form of -1/-1 counters.)

At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
5 / 5
{2}{B/R}{B/R}
Murderous Redcap
Creature - Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{1}{B}{B}
Necroskitter
Creature - Elemental
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
1 / 4
{2}{B}
Nest of Scarabs
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
{2}{R}
Puncture Blast
Instant
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Puncture Blast deals 3 damage to any target.
{1}{R}
Puncture Bolt
Instant
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
{3}{B}{B}
Puppeteer Clique
Creature - Faerie Wizard
Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 2
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{1}{B}
Sickle Ripper
Creature - Elemental Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{B}{B}
Soot Imp
Creature - Imp
Flying

Whenever a player casts a nonblack spell, that player loses 1 life.
1 / 2
{1}{B/R}
Sootstoke Kindler
Creature - Elemental Shaman
Haste

{T}: Target black or red creature gains haste until end of turn.
1 / 1
{2}{B}{B}
Soul Snuffers
Creature - Elemental Shaman
When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
3 / 3
{R}
Soul-Scar Mage
Creature - Human Wizard
Prowess

If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
1 / 2
{R}{R}
Stigma Lasher
Creature - Elemental Shaman
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
2 / 2
{3}{B}{R}
The Scorpion God
Legendary Creature - God
Whenever a creature with a -1/-1 counter on it dies, draw a card.

{1}{B}{R}: Put a -1/-1 counter on another target creature.

When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
6 / 5
{5}{B}
Wound Reflection
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)