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Ramos, Spellslinger Engine (EDH / Commander) [Revision 51]

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Viewing revision 51. There is a more recent version of this deck.

Hello!

This is my take on Ramos, Dragon Engine

Spoiler!
It's a spell based build

You will like this deck if you like
-Spells
-Not using the combat step that much
-Winning without combat damage
-Combo's
-Keeping track of many triggers
-Having long/many turns

You will dislike this deck if you don't like:
-Storm
-Extra Turns
-Creatures/Combat
-Simple straight forward plays
-Counting mana
-Keeping track of alot of mana, triggers, counts etc.

So here we are another 5 color deck and funny enough this is my spell based counterpart to my jodah, archmage eternal being a creature based deck.
This deck turned into my favourite deck really fast, I used to have a Riku of two reflections spell based deck but after building this I lost interesst in Riku.
The decks are very simillar but I'm afraid since I only just recently added the extra turn spells to this deck and I'm scared it gets boring.
But why are the extra turn spells so good?
Ok Ramos, Dragon Engine gets +1/+1 counters every time we cast a spell for each of that spells colors then we can remove 5 of these counters from him to get 2WUBRG a total of 10 mana! Crazy I know.
This is strong! But funny enough Ramos is only an extender in this deck you don't even need him he just makes things better.
But back to the question. The extra turn spells are even better than normal because we have crazy set up in this deck and the potential to copy these spells and also an easy time casting them while even having extra mana during the turn we cast them initially.
So the first thing we want to look out for is making everything as colorfull as possible.
I tried to make sure to always play the maybe worse but multicolored version of spells so every colorless spell you see here is in my opinion mandatory because it's broken in this deck. Same goes for mono color spells but not as much as for the colorless ones.
So first step done we have good ways to get counters
Second step is casting many cards since ramos need 5 counters so we need to have spend 5 colored mana before we get a benefit from him. For that we can look into the multiple spells category.
Now please be aware that we need to cast the spells so copy doesn't count but we have all these cool cards that multiply our things via cascading or the likes. And the further we get the better since we have easier times casting these big cards when getting the benefit of step 3 of getting these 10 mana so casting a thousand-year storm and having 4 mana leftover without even touching our lands and rocks sounds good.
Step 3 is cashing in our 10 mana to have all the fun stuff
After putting in so much effort (casting spells like we would do anyway) we deserve something right? Yes of course I agree for that reason we have some really mean big hitters like omniscience several x costed spells and such but you may ask yourself now, what is he taking about there is only a few really expensive costed cards? Yes that's true since I have 3 other big stuff decks I don't want another one. So I build around casting more medium sized things and not trying to win off of one card alone. And boy that works out like crazy.
Here the extra turn spells come in handy again. The big problem is we can only use the second ability of ramos once per turn so we need to recast him or flicker him but he looses his counters then here the turn spells put in the work. I often find myself with having 15 counters on Ramos and of course only using 5 isn't as good as using all.

So after reading this it seems like Ramos, Dragon Engine is the actual centerpiece engine of the deck but he really is not. Yes we have all these colorfull spells, theyre still good without ramos, yes we have these medium sized things that want alot of mana and go crazy when we have that mana, still good with less mana/we have ways to get lots of mana without ramos.

In the end the deck plays out simmilar every time. You set up your plays for a couple turns like putting down one or two big enabler that multiply your value and once the enemies run out of removal or simply don't have any to begin with you pop off in a single big turn and kill eveything in the whole store/place your playing at.

I use card like turnabout and other mana doublers to be less dependant on ramos and also if you don't find acess to such cards your plan just gets slower which is totally fine that's why we play board wipes and removal.
I would see this deck as a midrange combo deck and it is insanely fun. Getting to play all these big cashout cards is so much fun cascading all over the place copying stuff on top of that to finish up by draining every body for something like 693938 points of life feels just great.

My favourite combo in the deck revolves around any mana doubler or land untaping card and having the primal amulet flipped over you copy the untaping effect to get several mana in your pool that are capable of copying spells it doesn't require that much and is crazy good. That's why I love kioras follower.
I hope you like the Deck I just love it even to the point that I almos foiled it out.

Have a great day and thanks for reading

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This deck does not appear to be legal in EDH / Commander.

Problems: A commander deck should contain exactly 100 cards, including the commander.

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