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Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
{1}{G}
Dwynen's Elite
Creature - Elf Warrior
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
2 / 2
{1}{G}
Dwynen's Elite
Creature - Elf Warrior
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
2 / 2
{1}{G}
Dwynen's Elite
Creature - Elf Warrior
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
2 / 2
{1}{G}
Dwynen's Elite
Creature - Elf Warrior
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
2 / 2
{2}{G}{G}
Dwynen, Gilt-Leaf Daen
Legendary Creature - Elf Warrior
Reach

Other Elf creatures you control get +1/+1.

Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
3 / 4
{2}{G}{G}
Dwynen, Gilt-Leaf Daen
Legendary Creature - Elf Warrior
Reach

Other Elf creatures you control get +1/+1.

Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
3 / 4
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 / 2
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 / 2
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 / 2
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 / 2
{G}{G}
Elvish Clancaller
Creature - Elf Druid
Other Elves you control get +1/+1.

{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
1 / 1
{G}{G}
Elvish Clancaller
Creature - Elf Druid
Other Elves you control get +1/+1.

{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
1 / 1
{G}{G}
Elvish Clancaller
Creature - Elf Druid
Other Elves you control get +1/+1.

{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
1 / 1
{G}{G}
Elvish Clancaller
Creature - Elf Druid
Other Elves you control get +1/+1.

{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}{G}
Ezuri, Renegade Leader
Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf.

{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
2 / 2
{1}{G}{G}
Ezuri, Renegade Leader
Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf.

{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
2 / 2
{1}{G}{G}
Ezuri, Renegade Leader
Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf.

{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}
Marwyn, the Nurturer
Legendary Creature - Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

{T}: Add an amount of {G} equal to Marwyn's power.
1 / 1
{2}{G}
Marwyn, the Nurturer
Legendary Creature - Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

{T}: Add an amount of {G} equal to Marwyn's power.
1 / 1
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Okina, Temple to the Grandfathers
Legendary Land
{T}: Add {G}.

{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
--
Okina, Temple to the Grandfathers
Legendary Land
{T}: Add {G}.

{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
{3}{G}{G}
Shamanic Revelation
Sorcery
Draw a card for each creature you control.

Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
{3}{G}{G}
Shamanic Revelation
Sorcery
Draw a card for each creature you control.

Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
{3}{G}{G}
Shamanic Revelation
Sorcery
Draw a card for each creature you control.

Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
{3}{G}{G}
Shamanic Revelation
Sorcery
Draw a card for each creature you control.

Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
{1}{G}
Wildborn Preserver
Creature - Elf Archer
Flash

Reach

Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
2 / 2
{1}{G}
Wildborn Preserver
Creature - Elf Archer
Flash

Reach

Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
2 / 2

{2}{G}
Descendants' Path
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
{2}{G}
Descendants' Path
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
{2}{G}
Descendants' Path
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
{2}{G}
Descendants' Path
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
{X}{G}{G}
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
{X}{G}{G}
Finale of Devastation
Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
{1}{G}
Growth-Chamber Guardian
Creature - Elf Crab Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Growth-Chamber Guardian
Creature - Elf Crab Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Growth-Chamber Guardian
Creature - Elf Crab Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Growth-Chamber Guardian
Creature - Elf Crab Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
2 / 2
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{G}{G}{G}
Steel Leaf Champion
Creature - Elf Knight
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
5 / 4
{1}{G}
Wren's Run Vanquisher
Creature - Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 / 3