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{4}
Clock of DOOOOOOOOOOOOM!
Artifact
{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
{4}
Clock of DOOOOOOOOOOOOM!
Artifact
{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
{1}
Cogmentor
Artifact Creature - Gnome Rigger
Flying

{4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
1 / 1
{1}
Cogmentor
Artifact Creature - Gnome Rigger
Flying

{4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
1 / 1
{4}
Contraption Cannon
Artifact
{2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
{4}
Contraption Cannon
Artifact
{2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
{4}
Contraption Cannon
Artifact
{2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
{4}
Contraption Cannon
Artifact
{2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
--
Entirely Normal Armchair
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
{5}{B}
Finders, Keepers
Sorcery
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{5}{B}
Finders, Keepers
Sorcery
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{4}{R}
Garbage Elemental
Creature - Elemental Rigger
When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
3 / 1
{1}{R}
Just Desserts
Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
{1}{R}
Just Desserts
Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
{3}{B}
Overt Operative
Creature - Human Ninja Rigger
Menace

Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 3
{3}{B}
Overt Operative
Creature - Human Ninja Rigger
Menace

Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 3
{2}{B}
Steady-Handed Mook
Creature - Human Rigger
Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{2}{B}
Steady-Handed Mook
Creature - Human Rigger
Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{2}{B}
Steady-Handed Mook
Creature - Human Rigger
Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{2}{B}
Steady-Handed Mook
Creature - Human Rigger
Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{3}{R}
Steamflogger Boss
Creature - Goblin Rigger
Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
3 / 3
{3}{R}
Steamflogger Boss
Creature - Goblin Rigger
Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
3 / 3
{3}{R}
Steamflogger Boss
Creature - Goblin Rigger
Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
3 / 3
{3}{R}
Steamflogger Boss
Creature - Goblin Rigger
Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
3 / 3
{1}{R}
Steamflogger Temp
Creature - Goblin Rigger
{6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 1
{1}{R}
Steamflogger Temp
Creature - Goblin Rigger
{6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 1
{3}{R}{R}
Steamflogger of the Month
Creature - Goblin Rigger
When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
3 / 3
{3}{R}{R}
Steamflogger of the Month
Creature - Goblin Rigger
When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
3 / 3
{4}{R}{R}
Steamfloggery
Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
{2}{R}{R}
Work a Double
Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
{2}{R}{R}
Work a Double
Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
{R}
Wrench-Rigger
Creature - Goblin Rigger
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{R}
Wrench-Rigger
Creature - Goblin Rigger
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{R}
Wrench-Rigger
Creature - Goblin Rigger
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{R}
Wrench-Rigger
Creature - Goblin Rigger
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1

--
Applied Aeronautics
Artifact - Contraption
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
--
Arms Depot
Artifact - Contraption
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
--
Bee-Bee Gun
Artifact - Contraption
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another target creature."
--
Deadly Poison Sampler
Artifact - Contraption
Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
--
Dispatch Dispensary
Artifact - Contraption
Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.
--
Dual Doomsuits
Artifact - Contraption
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
--
Faerie Aerie
Artifact - Contraption
Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.
--
Genetic Recombinator
Artifact - Contraption
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
--
Gnomeball Machine
Artifact - Contraption
Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
--
Goblin Slingshot
Artifact - Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
--
Hard Hat Area
Artifact - Contraption
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
--
Inflation Station
Artifact - Contraption
Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
--
Jamming Device
Artifact - Contraption
Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
--
Oaken Power Suit
Artifact - Contraption
Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
--
Pet Project
Artifact - Contraption
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
--
Quick-Stick Lick Trick
Artifact - Contraption
Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
--
Rapid Prototyper
Artifact - Contraption
Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
--
Record Store
Artifact - Contraption
Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
--
Top-Secret Tunnel
Artifact - Contraption
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
--
Tread Mill
Artifact - Contraption
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
--
Turbo-Thwacking Auto-Hammer
Artifact - Contraption
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
--
Widget Contraption
Artifact - Contraption
Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)