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Select Main Deck Cards

{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{3}{G}{G}
Arrogant Wurm
Creature - Wurm
Trample

Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 4
{G}
Blossoming Wreath
Instant
You gain life equal to the number of creature cards in your graveyard.
{3}{G}
Brawn
Creature - Incarnation
Trample

As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3 / 3
{3}{G}
Calming Verse
Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
{4}
Chimeric Staff
Artifact
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{6}
Clockwork Beast
Artifact Creature - Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
0 / 4
{2}{G}
Coiling Woodworm
Creature - Insect Worm
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
* / 1
{4}{G}{G}
Crashing Centaur
Creature - Centaur
{G}, Discard a card: Crashing Centaur gains trample until end of turn.

Threshold -- As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
3 / 4
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 / 4
{6}{G}{G}{G}
Crush of Wurms
Sorcery
Create three 6/6 green Wurm creature tokens.

Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{G}
Deadly Insect
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
6 / 1
{2}{G}
Elephant Guide
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, create a 3/3 green Elephant creature token.
{1}{G}{G}
Essence Filter
Sorcery
Destroy all enchantments or all nonwhite enchantments.
{1}{G}
Exoskeletal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
{3}{G}{G}{G}
Feral Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Feral Thallid.

Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
6 / 3
{1}{G}
Fog Patch
Instant
Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}{G}
Gaea's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has trample.

{G}: Regenerate enchanted creature.
{5}{G}
Gang of Elk
Creature - Elk Beast
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
5 / 4
--
Geothermal Crevice
Land
Geothermal Crevice enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Geothermal Crevice: Add {B}{G}.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
--
Hickory Woodlot
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.
{3}{G}
Hush
Sorcery
Destroy all enchantments.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.
--
Irrigation Ditch
Land
Irrigation Ditch enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Irrigation Ditch: Add {G}{U}.
{3}{G}{G}
Metamorphic Wurm
Creature - Elephant Wurm
Threshold -- Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
3 / 3
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Muscle Burst
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
{2}{G}
Nantuko Blightcutter
Creature - Insect Druid
Protection from black

Threshold -- Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
2 / 2
{3}{G}
Nantuko Cultivator
Creature - Insect Druid
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
2 / 2
{3}{G}
Nantuko Disciple
Creature - Insect Druid
{G}, {T}: Target creature gets +2/+2 until end of turn.
2 / 2
{2}{G}
Nantuko Elder
Creature - Insect Druid
{T}: Add {C}{G}.
1 / 2
{1}{G}
Nantuko Tracer
Creature - Insect Druid
When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
2 / 1
{4}{G}{G}
Nesting Wurm
Creature - Wurm
Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
4 / 3
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{4}{G}
Penumbra Kavu
Creature - Kavu
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
3 / 3
{2}{G}{G}
Phantom Centaur
Creature - Centaur Spirit
Protection from black

Phantom Centaur enters the battlefield with three +1/+1 counters on it.

If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2 / 0
{2}{G}
Phantom Nantuko
Creature - Insect Spirit
Trample

Phantom Nantuko enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.

{T}: Put a +1/+1 counter on Phantom Nantuko.
0 / 0
{4}{G}
Plated Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
4 / 4
{4}
Power Matrix
Artifact
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
{3}{G}
Quirion Trailblazer
Creature - Elf Scout
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 2
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{2}{G}
Refresh
Instant
Regenerate target creature.

Draw a card.
{3}{G}
Rejuvenate
Sorcery
You gain 6 life.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Revive
Sorcery
Return target green card from your graveyard to your hand.
{6}{G}
Roar of the Wurm
Sorcery
Create a 6/6 green Wurm creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{7}{G}
Scaled Wurm
Creature - Wurm
7 / 6
{4}{G}
Scragnoth
Creature - Beast
This spell can't be countered.

Protection from blue
3 / 4
{4}{G}
Scragnoth
Creature - Beast
This spell can't be countered.

Protection from blue
3 / 4
{G}
Shrink
Instant
Target creature gets -5/-0 until end of turn.
{4}{G}
Silverglade Elemental
Creature - Elemental
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
4 / 4
{3}{G}
Springing Tiger
Creature - Cat
Threshold -- Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
3 / 3
{3}{G}
Springing Tiger
Creature - Cat
Threshold -- Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
3 / 3
{4}{G}{G}{G}
Stone-Tongue Basilisk
Creature - Basilisk
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Threshold -- As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
4 / 5
{3}{G}
Sudden Strength
Instant
Target creature gets +3/+3 until end of turn.

Draw a card.
{1}{G}
Sylvan Might
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Symbiosis
Instant
Two target creatures each get +2/+2 until end of turn.
{1}
Thran Turbine
Artifact
At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
{5}{G}{G}
Thriss, Nantuko Primus
Legendary Creature - Insect Druid
{G}, {T}: Target creature gets +5/+5 until end of turn.
5 / 5
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.

Draw a card.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{3}{G}
Tsunami
Sorcery
Destroy all Islands.
{6}{G}{G}
Tunneler Wurm
Creature - Wurm
Discard a card: Regenerate Tunneler Wurm.
6 / 6
{2}{G}
Twigwalker
Creature - Insect
{1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
2 / 2
{G}
Vitalize
Instant
Untap all creatures you control.
{3}{G}{G}{G}
Wiitigo
Creature - Yeti
Wiitigo enters the battlefield with six +1/+1 counters on it.

At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
0 / 0
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{4}{G}
Winding Wurm
Creature - Wurm
Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6 / 6
{4}{G}{G}
Yavimaya Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 4