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Select Main Deck Cards

{1}{W}{W}
Abolish
Instant
You may discard a Plains card rather than pay this spell's mana cost.

Destroy target artifact or enchantment.
{3}{G}{G}
Acidic Slime
Creature - Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2 / 2
{X}{R}
Balduvian Rage
Instant
Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{1}{W}
Bathe in Light
Instant
Radiance -- Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
{1}{W}
Blessed Alliance
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Target player gains 4 life.

• Untap up to two target creatures.

• Target opponent sacrifices an attacking creature.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{3}{G}
Brawn
Creature - Incarnation
Trample

As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3 / 3
{G}
Commune with Nature
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
{2}{W}
Crib Swap
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
{2}
Crown of Convergence
Artifact
Play with the top card of your library revealed.

As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.

{G}{W}: Put the top card of your library on the bottom of your library.
{2}{R}{G}
Domri, Chaos Bringer
Legendary Planeswalker - Domri
+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

-3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

-8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
L: 5
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
{1}{R}
Ember-Eye Wolf
Creature - Wolf
Haste

{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
1 / 2
{W}
Emerge Unscathed
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{G}
Enter the Unknown
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{W}
Feat of Resistance
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Garruk Relentless
Legendary Planeswalker - Garruk
When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Create a 2/2 green Wolf creature token.
--
Garruk, the Veil-Cursed
Legendary Planeswalker - Garruk

+1: Create a 1/1 black Wolf creature token with deathtouch.

-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.

-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
{2}{R}
Geier Reach Bandit
Creature - Human Rogue Werewolf
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
3 / 2
--
Vildin-Pack Alpha
Creature - Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
3 / 2
{2}{R}{W}
Glory of Warfare
Enchantment
As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get +0/+2.
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
--
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{G}
Howlpack Resurgence
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
{1}{R}{G}
Immerwolf
Creature - Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can't transform.
2 / 2
{2}{G}
Journey of Discovery
Sorcery
Choose one --

• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• You may play up to two additional lands this turn.

Entwine {2}{G} (Choose both if you pay the entwine cost.)
--
Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.

When Kabira Crossroads enters the battlefield, you gain 2 life.

{T}: Add {W}.
{R}{G}{W}
Knotvine Mystic
Creature - Elf Druid
{1}, {T}: Add {R}{G}{W}.
2 / 2
{2}{G}
Lone Wolf
Creature - Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
2 / 2
{2}
Mask of Avacyn
Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {3}
{2}{W}
Mirror Entity
Creature - Shapeshifter
Changeling (This card is every creature type.)

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G/W}
Nature's Chant
Instant
Destroy target artifact or enchantment.
{1}{G}
Nature's Spiral
Sorcery
Return target permanent card from your graveyard to your hand.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{R}
Pyreheart Wolf
Creature - Wolf
Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 / 2
{1}{G}
Quilled Wolf
Creature - Wolf
{5}{G}: Quilled Wolf gets +4/+4 until end of turn.
2 / 2
{2}{R}
Rack and Ruin
Instant
Destroy two target artifacts.
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
{4}{G}{G}
Rishkar's Expertise
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
{1}{W}
Roar of the Kha
Instant
Choose one --

• Creatures you control get +1/+1 until end of turn.

• Untap all creatures you control.

Entwine {1}{W} (Choose both if you pay the entwine cost.)
{2}{W}
Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
{2}{G}
Rot Wolf
Creature - Phyrexian Wolf
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
2 / 2
{1}
Scrabbling Claws
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{3}
Selesnya Keyrune
Artifact
{T}: Add {G} or {W}.

{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
--
Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.

{T}: Add {R} or {G}.
{2}
Shrine of Burning Rage
Artifact
At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.

{3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
{G}{W}
Sigil Blessing
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
{2}{G}
Silverfur Partisan
Creature - Wolf Warrior
Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
2 / 2
--
Skarrg, the Rage Pits
Land
{T}: Add {C}.

{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
{1}{G}{G}
Spirit of the Hunt
Creature - Wolf Spirit
Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
3 / 3
{2}{W}
Stonecloaker
Creature - Gargoyle
Flash

Flying

When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.

When Stonecloaker enters the battlefield, exile target card from a graveyard.
3 / 2
--
Sunhome, Fortress of the Legion
Land
{T}: Add {C}.

{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
{2}
Talisman of Conviction
Artifact
{T}: Add {C}.

{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
{2}
Talisman of Impulse
Artifact
{T}: Add {C}.

{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.
{2}
Talisman of Unity
Artifact
{T}: Add {C}.

{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.
--
Timber Gorge
Land
Timber Gorge enters the battlefield tapped.

{T}: Add {R} or {G}.
{4}{G}{W}
Tolsimir Wolfblood
Legendary Creature - Elf Warrior
Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

{T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
3 / 4
{2}{G}{G}{W}
Tolsimir, Friend to Wolves
Legendary Creature - Elf Scout
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.

Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.
3 / 3
{1}{G}
Tranquil Grove
Enchantment
{1}{G}{G}: Destroy all other enchantments.
{1}{G}
Ulvenwald Captive
Creature - Werewolf Horror
Defender

{T}: Add {G}.

{5}{G}{G}: Transform Ulvenwald Captive.
1 / 2
--
Ulvenwald Abomination
Creature - Eldrazi Werewolf

{T}: Add {C}{C}.
1 / 2
{3}
Veilstone Amulet
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
{G}
Vines of Vastwood
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
{1}{G}
Wandering Wolf
Creature - Wolf
Creatures with power less than Wandering Wolf's power can't block it.
2 / 1
{2}{G}{G}
Wolfbriar Elemental
Creature - Elemental
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
4 / 4
{3}{G}{G}
Wolfir Silverheart
Creature - Wolf Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
4 / 4
{4}{G}
Wolfkin Bond
Enchantment - Aura
Enchant creature

When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1