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{2}{R}
Arni Metalbrow
Legendary Creature - Human Berserker
Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
3 / 3
{1}{R}
Battle-Mad Ronin
Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Battle-Mad Ronin attacks each combat if able.
1 / 1
{1}{R}
Battle-Mad Ronin
Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Battle-Mad Ronin attacks each combat if able.
1 / 1
{G}{ // }{5}{G}{G}
Flaxen Intruder // Welcome Home
Creature - Human Berserker // Sorcery - Adventure
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.



Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
1 / 2
{G}{ // }{5}{G}{G}
Flaxen Intruder // Welcome Home
Creature - Human Berserker // Sorcery - Adventure
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.



Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
1 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{R}
Goblin Freerunner
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{3}{R}
Goblin Freerunner
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{R}
Godo's Irregulars
Creature - Human Warrior
{R}: Godo's Irregulars deals 1 damage to target creature blocking it.
1 / 1
{R}
Godo's Irregulars
Creature - Human Warrior
{R}: Godo's Irregulars deals 1 damage to target creature blocking it.
1 / 1
{5}{R}
Godo, Bandit Warlord
Legendary Creature - Human Barbarian
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
3 / 3
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
{3}{R}{R}
Iizuka the Ruthless
Legendary Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
3 / 3
{2}{G}
Isao, Enlightened Bushi
Legendary Creature - Human Samurai
This spell can't be countered.

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{2}: Regenerate target Samurai.
2 / 1
{1}{G}
Jukai Trainee
Creature - Human Samurai
Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.
2 / 2
{1}{G}
Jukai Trainee
Creature - Human Samurai
Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.
2 / 2
{1}{R}{G}
Khenra Charioteer
Creature - Jackal Warrior
Trample

Other creatures you control have trample.
3 / 3
{1}{R}{G}
Khenra Charioteer
Creature - Jackal Warrior
Trample

Other creatures you control have trample.
3 / 3
{2}{G}{G}
Leyline of Lifeforce
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.

Creature spells can't be countered.
{3}{R}{R}
Lovisa Coldeyes
Legendary Creature - Human
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
3 / 3
{3}{R}{R}
Lovisa Coldeyes
Legendary Creature - Human
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
3 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}
Oathkeeper, Takeno's Daisho
Legendary Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.

When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.

Equip {2}
{2}{R}{R}
Ondu Champion
Creature - Minotaur Warrior Ally
Rally -- Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
4 / 3
{2}{R}{R}
Ondu Champion
Creature - Minotaur Warrior Ally
Rally -- Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
4 / 3
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
{3}{R}{R}
Ronin Cliffrider
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
2 / 2
{3}{R}{R}
Ronin Cliffrider
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
2 / 2
{1}{R}
Sardian Cliffstomper
Creature - Minotaur Barbarian
As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.
0 / 4
{1}{R}
Sardian Cliffstomper
Creature - Minotaur Barbarian
As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.
0 / 4
{R}{G}
Scab-Clan Mauler
Creature - Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Trample
1 / 1
{R}{G}
Scab-Clan Mauler
Creature - Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Trample
1 / 1
{4}{G}{G}{ // }{1}{G}
Stormkeld Vanguard // Bear Down
Creature - Giant Warrior // Sorcery - Adventure
Stormkeld Vanguard can't be blocked by creatures with power 2 or less.



Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
6 / 7
{4}{G}{G}{ // }{1}{G}
Stormkeld Vanguard // Bear Down
Creature - Giant Warrior // Sorcery - Adventure
Stormkeld Vanguard can't be blocked by creatures with power 2 or less.



Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
6 / 7
{3}{G}{G}
Tajuru Warcaller
Creature - Elf Warrior Ally
Rally -- Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
2 / 1
{3}{G}{G}
Tajuru Warcaller
Creature - Elf Warrior Ally
Rally -- Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
2 / 1
{4}{R}
The Shattered States Era
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.

II -- Creatures you control get +1/+0 until end of turn.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Nameless Conqueror
Enchantment Creature - Human Samurai

Trample, haste
{4}{R}
The Shattered States Era
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.

II -- Creatures you control get +1/+0 until end of turn.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Nameless Conqueror
Enchantment Creature - Human Samurai

Trample, haste
{1}{R}{G}
Warden of the Chained
Creature - Minotaur Warrior
Trample

Warden of the Chained can't attack unless you control another creature with power 4 or greater.
4 / 4
{1}{R}{G}
Warden of the Chained
Creature - Minotaur Warrior
Trample

Warden of the Chained can't attack unless you control another creature with power 4 or greater.
4 / 4
{R}{G}
Zhur-Taa Goblin
Creature - Goblin Berserker
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
2 / 2
{R}{G}
Zhur-Taa Goblin
Creature - Goblin Berserker
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
2 / 2