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Select Main Deck Cards

{4}{W}{W}{B}{B}
Ashen Rider
Creature - Archon
Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.
5 / 5
{W}{W}{B}{B}
Basilica Bell-Haunt
Creature - Spirit
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
3 / 4
{1}{W}{B}
Blood-Cursed Knight
Creature - Vampire Knight
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
3 / 2
{1}{W}{B}
Blood-Cursed Knight
Creature - Vampire Knight
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
3 / 2
{3}{B}
Dead Revels
Sorcery
Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Return up to two target creature cards from your graveyard to your hand.
{3}{B}
Dead Revels
Sorcery
Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Return up to two target creature cards from your graveyard to your hand.
{W/B}
Edge of the Divinity
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+2.

As long as enchanted creature is black, it gets +2/+1.
{W/B}
Edge of the Divinity
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+2.

As long as enchanted creature is black, it gets +2/+1.
{W/B}
Edge of the Divinity
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+2.

As long as enchanted creature is black, it gets +2/+1.
{4}{W}{B}
Ethereal Absolution
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.

{2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
{3}{W/B}{W/B}
Evershrike
Creature - Elemental Spirit
Flying

Evershrike gets +2/+2 for each Aura attached to it.

{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
2 / 2
{3}{W/B}{W/B}
Evershrike
Creature - Elemental Spirit
Flying

Evershrike gets +2/+2 for each Aura attached to it.

{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
2 / 2
{W}{B}
Executioner's Swing
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
{W}{B}
Executioner's Swing
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
{W}{B}
Final Payment
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.
{W}{B}
Final Payment
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.

Destroy target creature.
{1}{W/B}{W/B}
Gift of Orzhova
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.
{1}{W/B}{W/B}
Gift of Orzhova
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.
{3}{W}{B}
Grasping Thrull
Creature - Thrull
Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
3 / 3
{2}{W}
Guardian's Magemark
Enchantment - Aura
Flash

Enchant creature

Creatures you control that are enchanted get +1/+1.
{2}{W}
Harvestguard Alseids
Enchantment Creature - Nymph
Constellation -- Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.
2 / 3
{2}{W}
Harvestguard Alseids
Enchantment Creature - Nymph
Constellation -- Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.
2 / 3
{W}
Hopeful Eidolon
Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.
1 / 1
{W}
Hopeful Eidolon
Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.
1 / 1
{X}{W/B}{W/B}{W/B}
Immortal Servitude
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
{X}{W/B}{W/B}{W/B}
Immortal Servitude
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
{W}
Lifelink
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}
Lifelink
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
{W}{B}
Orzhov Charm
Instant
Choose one --

• Return target creature you control and all Auras you control attached to it to their owner's hand.

• Destroy target creature and you lose life equal to its toughness.

• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
{W}{B}
Orzhov Charm
Instant
Choose one --

• Return target creature you control and all Auras you control attached to it to their owner's hand.

• Destroy target creature and you lose life equal to its toughness.

• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
{W/B}{W/B}
Orzhov Guildmage
Creature - Human Wizard
{2}{W}: Target player gains 1 life.

{2}{B}: Each player loses 1 life.
2 / 2
--
Orzhova, the Church of Deals
Land
{T}: Add {C}.

{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
--
Orzhova, the Church of Deals
Land
{T}: Add {C}.

{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}{W}{W}
Silent Sentinel
Creature - Archon
Flying

Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
4 / 6
{5}{W}{W}
Silent Sentinel
Creature - Archon
Flying

Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
4 / 6
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{5}{W}{B}
Teysa, Envoy of Ghosts
Legendary Creature - Human Advisor
Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
4 / 4
{W}{B}
Underworld Coinsmith
Enchantment Creature - Human Cleric
Constellation -- Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.

{W}{B}, Pay 1 life: Each opponent loses 1 life.
2 / 2
{W}{B}
Underworld Coinsmith
Enchantment Creature - Human Cleric
Constellation -- Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.

{W}{B}, Pay 1 life: Each opponent loses 1 life.
2 / 2
{W}{B}
Vizkopa Guildmage
Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.

{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2 / 2