Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying
Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 /
1
{4}{W}{W}{B}{B}
Ashen Rider
Creature - Archon
Flying
When Ashen Rider enters the battlefield or dies, exile target permanent.
5 /
5
{1}{W}{B}
Blood-Cursed Knight
Creature - Vampire Knight
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
3 /
2
{1}{B}
Bloodcrazed Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.
Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.
2 /
1
{1}{B}
Bloodcrazed Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.
Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.
2 /
1
{3}{B}
Cavern Lampad
Enchantment Creature - Nymph
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchanted creature gets +2/+2 and has intimidate.
2 /
2
{3}{B}
Cutthroat Maneuver
Instant
Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
{W}
Detainment Spell
Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach Detainment Spell to target creature.
{B}
Disentomb
Sorcery
Return target creature card from your graveyard to your hand.
{W/B}
Edge of the Divinity
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
{W/B}
Edge of the Divinity
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
{2}{W}
Elite Skirmisher
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.
3 /
1
{W}{B}
Executioner's Swing
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
{1}{W/B}{W/B}
Gift of Orzhova
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and lifelink.
{1}{W/B}{W/B}
Gift of Orzhova
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and lifelink.
{3}{W}{W}
Griffin Dreamfinder
Creature - Griffin
Flying
When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.
1 /
4
{W}
Gryff's Boon
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
{W}
Hopeful Eidolon
Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
1 /
1
{X}{W/B}{W/B}{W/B}
Immortal Servitude
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
{W}
Lifelink
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}
Loyal Pegasus
Creature - Pegasus
Flying
Loyal Pegasus can't attack or block alone.
2 /
1
{W}
Loyal Pegasus
Creature - Pegasus
Flying
Loyal Pegasus can't attack or block alone.
2 /
1
{3}{B}
March of the Returned
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{1}{B}{B}
Nighthowler
Enchantment Creature - Horror
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
0 /
0
{2}{W}
Nomad Mythmaker
Creature - Human Nomad Cleric
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
2 /
2
{1}{B}
Nyxborn Eidolon
Enchantment Creature - Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+1.
2 /
1
{W}
Nyxborn Shieldmate
Enchantment Creature - Human Soldier
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+2.
1 /
2
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
{W}{B}
Orzhov Charm
Instant
Choose one --
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
{W}{B}
Orzhov Charm
Instant
Choose one --
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
--
Orzhova, the Church of Deals
Land
{T}: Add {C}.
{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
--
Orzhova, the Church of Deals
Land
{T}: Add {C}.
{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}{W}{W}
Silent Sentinel
Creature - Archon
Flying
Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
4 /
6
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{W}
Tandem Tactics
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
{5}{W}{B}
Teysa, Envoy of Ghosts
Legendary Creature - Human Advisor
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
4 /
4
{4}{W}
Totem-Guide Hartebeest
Creature - Antelope
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
2 /
5
{B}
Touch of Moonglove
Instant
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
{W}{B}
Underworld Coinsmith
Enchantment Creature - Human Cleric
Constellation -- Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.
{W}{B}, Pay 1 life: Each opponent loses 1 life.
2 /
2
{2}{B}
Wander in Death
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)