Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{3}{B}
A Real Handful
Creature - Alien Child Guest
As long as one or more hands are touching A Real Handful, it gets +2/+2.

As long as two or more hands are touching A Real Handful, it has menace.

As long as three or more hands are touching A Real Handful, it has lifelink.
1 / 1
{4}{U}
Animate Object
Sorcery
You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.
{5}{W}
Atinlay Igpay
Eaturecray - Igpay
Oubleday ikestray

Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay Atinlay Igpay.
3 / 3
{2}{U}{U}
Avatar of Me
Creature - Avatar
This spell costs {1} more to cast for each ten years you've been alive.

Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.

Avatar of Me is the color of your eyes.
* / *
{2}{R}
Boomstacker
Creature - Goblin Artificer
As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.)

Boomstacker gets +1/+1 for each die in its stack.

Boomstacker attacks each combat if able.

When the stack falls, sacrifice Boomstacker.
0 / 0
{4}
Bronze Calendar
Artifact
Spells you cast cost {1} less to cast.

You must speak in a voice other than your normal voice.

When you speak in your normal voice, sacrifice Bronze Calendar.
{1}{U}
Carnivorous Death-Parrot
Creature - Bird
Flying

At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
2 / 2
{2}
Chaos Orb
Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
{2}{W}
Charm School
Enchantment
As Charm School enters the battlefield, choose a color and balance Charm School on your head.

Prevent all damage that would be dealt to you by sources of the chosen color.

When Charm School falls off your head, sacrifice Charm School.
{U}{U}{U}
Cheatyface
Creature - Efreet
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.

Flying
2 / 2
{1}{U}{U}
Clam Session
Creature - Clamfolk
As Clam Session enters the battlefield, choose a word.

At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.
2 / 5
{3}
Clay Pigeon
Artifact Creature - Bird
Flying

{1}, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it.
1 / 1
{4}{R}{G}
Cramped Bunker
Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
{6}
D00-DL, Caricaturist
Legendary Artifact Creature - Robot
When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
1 / 1
{3}{B}
Deadhead
Creature - Zombie
{0}: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).
3 / 3
{2}{R}
Devil K. Nevil
Legendary Creature - Devil Performer
Haste

When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
2 / 1
{4}{G}{G}
Elvish House Party
Creature - Elf Rogue
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
* / *
{2}{W}
Emcee
Creature - Human Rogue
Whenever another creature enters the battlefield, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
0 / 1
--
Entirely Normal Armchair
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
{2}{B}
Eye to Eye
Instant
You and target creature's controller have a staring contest. If you win, destroy that creature.
{1}{R}
Face to Face
Sorcery
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.
{2}{R}
Falling Star
Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
{4}{W}
Form of the Approach of the Second Sun
Enchantment
When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.

When you draw yourself, you win the game.

When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
{2}{W}{W}
Frankie Peanuts
Legendary Creature - Elephant Rogue
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
2 / 3
{2}{W}
Get Your Head in the Game
Enchantment
Flash

When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
{3}{G}{G}
Gluetius Maximus
Creature - Beast
As Gluetius Maximus enters the battlefield, an opponent chooses one of your fingers. (Thumbs are fingers, too.)

When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
5 / 5
{1}{R}
Goblin Mime
Creature - Goblin Mime
When you speak, sacrifice Goblin Mime.
2 / 2
{3}{R}
Goblin S.W.A.T. Team
Creature - Goblin Warrior
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate only once each turn.
2 / 2
{1}{R}
Goblin Sleigh Ride
Sorcery
Target creature you control climbs into Goblin Sleigh Ride. You slide them on their merry way. If the creature stayed on, it deals damage equal to its toughness to each other creature touched during the slide.
{7}{G}
Granny's Payback
Sorcery
You gain life equal to your age.
{3}
Handy Dandy Clone Machine
Artifact
{2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
{B}
Hangman
Creature - Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.

{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.
1 / 1
{3}{B}
Hazmat Suit (Used)
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.

Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
{W}
Head to Head
Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name--that's question seven--then the player reveals the card.)
{2}{B}
Hoisted Hireling
Creature - Zombie
Hoisted Hireling has flying as long as it's being held above the battlefield.
2 / 1
{4}{W}{U}
Hot Fix
Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
{2}{R}
Hurloon Wrangler
Creature - Minotaur
Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)
2 / 2
{W}{W}
I'm Rubber, You're Glue
Enchantment
When you speak in non-rhyming sentences, sacrifice I'm Rubber, You're Glue.

Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.
{6}{B}{B}{B}
Infernal Spawn of Evil
Creature - Beast
Flying, first strike

{1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
7 / 7
{8}{B}{B}
Infernal Spawn of Infernal Spawn of Evil
Creature - Demon Child
Flying, first strike, trample

Once each turn, while you're searching your library, you may pay {1}{B}, reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too!" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice.
8 / 8
{10}{B}
Infernius Spawnington III, Esq.
Creature - Demon Beast Grandchild
Flying, first strike, trample, haste

This spell costs {3} less to cast for each card you've revealed this turn.

When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player.
9 / 9
{3}{R}{R}
Jalum Grifter
Legendary Creature - Devil
{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.
3 / 5
{1}{W}{U}{B}{R}{G}
Karona, False God
Legendary Creature - Avatar
Haste

At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.

Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
5 / 5
{2}{B}{B}
Knife and Death
Sorcery
Just a second (As long as this spell is on the stack, players can't move permanents.)

One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
{W}{W}
Knight of the Hokey Pokey
Creature - Knight
First strike

{1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)
2 / 2
{4}{R}
Landfill
Sorcery
Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.
{1}{W}{W}
Man of Measure
Creature - Human Knight
As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike.

As long as you're taller than an opponent, Man of Measure gets +1/+0.
2 / 2
{W}{W}
Mesa Chicken
Creature - Bird
Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
2 / 2
{3}{W}
Miss Demeanor
Creature - Lady of Proper Etiquette
Flying, first strike

At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice Miss Demeanor.
3 / 1
{2}{U}{U}
Mobile Clone
Sorcery
Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
{2}{B}
Mother of Goons
Creature - Human Cleric
Whenever a creature an opponent controls dies, sacrifice Mother of Goons unless you insult that creature.
3 / 2
{3}{U}
Mouth to Mouth
Sorcery
Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
{3}{B}{B}
Old-Fashioned Vampire
Creature - Vampyre
Flying

Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.
3 / 3
{2}{R}
Orcish Paratroopers
Creature - Orc Paratrooper
When Orcish Paratroopers enters the battlefield, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up.
4 / 4
{3}{U}{U}
Phone a Friend
Sorcery
Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.)

• A -- Gain control of target creature you don't control.

• B -- Choose target creature you control. Create two tokens that are each copies of it.

• C -- Take an extra turn after this one.

• D -- Draw seven cards.
{3}{B}
Phyrexian Librarian
Creature - Phyrexian Horror
Flying, trample

At the beginning of your upkeep, exile the top card of your library and balance it on your body.

When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.
3 / 3
{3}{U}{U}
Plate Spinning
Enchantment
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.
{4}
Pointy Finger of Doom
Artifact
{3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
{W}
Prismatic Wardrobe
Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
{2}{U}{U}
Question Elemental?
Creature - Elemental?
Did you know this creature has flying?

Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?
3 / 4
{2}{R}{R}
Red-Hot Hottie
Creature - Elemental
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."
2 / 5
{2}{G}
Side to Side
Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
{4}{B}{B}
Skull Saucer
Creature - Zombie Head
Flying

When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
4 / 1
{5}{G}{G}
Slaying Mantis
Creature - Insect Wrestler
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)

Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.

When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
6 / 6
{2}{W}{W}
Standing Army
Creature - Human Soldier
As long as you're standing, Standing Army has vigilance.
2 / 4
{2}{W}
Surprise Party
Enchantment
When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.

Robots you control get +1/+0 and have vigilance.
{3}
Toy Boat
Artifact Creature - Ship
Cumulative upkeep--Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it--without pausing between or fumbling it.)
3 / 3
{W}
Trapeze Artist
Creature - Human Performer
Flying

Trapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
2 / 1
{1}{B}
Vile Bile
Creature - Ooze
Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.
2.5 / 2.5
{B}
Volrath's Motion Sensor
Enchantment - Aura
Enchant player

As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand.

When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.
{1}{B}
Working Stiff
Creature - Mummy
As Working Stiff enters the battlefield, straighten your arms.

When you bend an elbow, sacrifice Working Stiff.
2 / 2