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Mommy, My Hand Hurts (Kami of the Crescent Moon) (EDH / Commander)

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GENERAL INFO:
This deck has three win conditions:

It aims to force your opponents to draw cards and draw even more cards itself. Opponents should take damage from either you drawing or them drawing. Forced Fruition is a means to deck your opponents - especially if you can copy it and have counterspells in your hand to force even more spells from your opponents.

This deck is intentionally low to mid power so that it feels at home in a very relaxed and casual setting. Feel free to browse the "Improvements" section for more options.


THE PLAN:
Follow these steps to win:

  1. Turn 1 play a small cantrip: Preordain, Serum Visions, Ponder, Careful Study or Brainstorm to get a better idea of what's coming up and to ensure you don't miss your land drops. Alternatively you can drop a ramp spell (Chrome Mox, Sol Ring, Springleaf Drum) or straight up cast Kami of the Crescent Moon if you have the mana for it (achievable with a land + Chrome Mox or having Gemstone Caverns in your opener).
  2. Turn 2 play Kami of the Crescent Moon.
  3. Turn 3 is ideally a ramp spell with enough mana left to cast a protective counterspell if needed. Alternatively you can start with one of the two cards that eliminate maximum hand size for all players (Folio of Fancies, Anvil of Bogardan). Do this fairly early in the game as you'll be drawing a lot of cards and you want to let your opponents draw a lot of cards, too.
  4. Turn 4 onwards you play draw doublers, draw spells and lands. You can also mass bounce something if needed. Dissipation Field is a great way to deter threats coming your way.
  5. You should ideally always have more cards than your opponents (combined) because you're fighting an uphill battle. Prioritise draw first, then other spells.
  6. Once you feel like you've sufficiently snowballed you should start playing your threats always leaving up mana for counterspells.
  7. Play a group mass-draw spell: Windfall, Tales of the Ancestors, Minds Aglow, or use the ability on Folio of Fancies to force some cards to our opponents' hands.
  8. Copy your win conditions always leaving mana up for counterspells.
  9. If the game goes on for very long you might need Academy Ruins, Mystic Sanctuary, Recall or Echo of Eons to pick up cards you've spent.
  10. If the game goes to ultra late game you will need Parallel Thoughts. This card prevents you from decking yourself because you can always choose to put a card from the pile into your hand even if the pile is empty.

IMPROVEMENTS
If you're playing at a higher power table it's easy to power this deck up a little.


NOTES

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This deck appears to be legal in EDH / Commander.

Turn: Your life: Opponent's life: Poison counters:
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