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Here's a quick rundown:
- Starting hand: at least two blue lands and some pillowfort. Preferably a ramp piece, too. Starting with four or more lands is not necessary because you'll be drawing two cards from turn three onwards.
- Turn two play Kami of the Crescent Moon. Play it as soon as possible which is turn two. Your best friend and your biggest help.
- Play some pillowfort or ramp or both. Don't play anything big just yet even if you have access to Iron Maiden, for example.
- If someone attacks you and it causes serious problems or there's a player that tries to amass a board state by doing too much you can just bounce all stuff. Do this preferably defensively in order to not gain hate from the rest of the table.
- Play more draw engines / tutors. Your goal is to hit most of the important pieces: Iron Maiden (or Viseling), Forced Fruition (or Windfall or Tales of the Ancestors), Folio of Fancies (or Anvil of Bogardan) and some clones.
- Start playing! Drop the aforementioned important pieces and watch how the table loses its nuts. Never forget to leave mana up for a counterspell.
- Clone the important pieces for good measure. Two or three Forced Fruitions?
- Once you've put a sufficient amount of cards in your opponents' hands and the Iron Maiden is ticking you can start to think about putting even more cards in their hands with a bounce spell. This, the very final step, is where Sunder comes in: it's the absolute and ultimate finisher spell. "You shall not play your hand!" it says. It achieves two things: denies mana and puts cards into people's hands. Perfect. You should have a mana doubler out so you're netting two mana per turn whereas everyone else should be stuck at one.
If your Iron Maiden plans fail you can start to think about decking yourself.
- Play Kami if it's not out.
- Play any other draw engines you might have.
- Play any draw doublers you might have. If you have Consecrated Sphinx, now is the time.
- If you have Toothy, now is the time. Also play any burst draw spells now.
- Keep bouncing and pillowforting and blocking with Kami. Just...survive.
- Play the Labman-Jace. Win the game.
If that fails forcing your opponents to draw all their cards will be your last option. This is something that you kind of need to switch to and figure out on the fly so there's no real pattern. It usually involves Forced Fruition in some form but sometimes milling with Folio is enough. Use Recall if you've lost the important pieces already.
Things to keep in mind:
- A mana doubler + Mind Over Matter results in insane amounts of mana due to the number of cards you draw. This is usually enough to secure the win. If you have counterspell protection for the 'combo' there isn't much your opponents can do.
- You can go infinite with this deck very easily if you add the right pieces. I've opted to remove all infinite combos in the deck but feel free to add some. It starts revolving around Thassa's Oracle very soon with infinite combos, mind you.
- This deck doesn't have a shuffler. It might benefit from one. I've been thinking about adding a surprise Kozilek, Butcher of Truth to the deck because it achieves three things: it denies resources (hopefully mana) on the board with annihilator, it draws four cards which might be more like eight with a draw doubler and it prevents us from decking out completely if you can discard it somehow. You've got Dreamscape Artist, Anvil of Bogardan, Mind Over Matter, Windfall, Recall and obviously discarding to hand size. Shouldn't be too hard. Kozilek would serve another purpose: it's a removal magnet. If it gets destroyed with a regular destruction spell, we shuffle our graveyard to the library. No big deal, usually. (You obviously don't play it if your plan is to deck yourself.) If it gets exiled with Swords to Plowshares or Path to Exile we get either life or mana which are both valuable to the deck.
And I think that's it. I wish you lucky draws! Try to beat my record: dealing 250 damage to an opponent in a single upkeep.
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