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Autres
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Révision affichée: 3. There is a more recent version of this deck.
GENERAL:
A lengthy conversation about the goals of the tune was conducted. We concluded that even though the original goal was cEDH we're going to settle for a high power approach instead to retain the flavourful Vampire tribal theme.
Upon sorting the deck it was noted that the deck doesn't have much in the way of ramp - especially low to the ground mana value 2 or less ramp.
We also noticed the deck was lacking a bit in finishing power: some big bombs were added.
Our goal with the addition of draw spells is to introduce continuity. We're aiming for a situation where the additional draw lets us cast at least a single Vampire each turn despite having all those support spells. This should be achieved by using existing draw engines and adding in more burst draw that grant us access to the cards right now instead of next turn or the turn after that.
The deck could also use a couple of reanimation spells to bring back threats that were removed earlier. This change is optional - it can be substituted with a lot of draw as we don't generally care about the quality of the drawn Vampires. Quantity is key here.
ADDITIONS:
The entire Signet cycle was added. Talisman cycle was completed. A couple of rituals were added, too: Dockside Extortionist, Dark Ritual, Mana Vault and Culling the Weak were added. Semblance Anvil was added to make creatures cheaper.
Land count was increased by adding one of each basic land and Vault of the Archangel for a grand total of 38 lands. The number might still change as 36 would be ideal.
Tutor count was increased: Enlightened Tutor, Gamble, Idyllic Tutor and Vampiric Tutor were added.
Fire Covenant is a cEDH staple so that was added, too.
Akroma's Memorial is a source of trample and haste.
Akroma's Will is a multipurpose modal keyword soup spell that covers a lot of areas; a source of trample, haste, vigilance and protection.
Anointed Procession was added to double Edgar Markov tokens.
Dolmen Gate to make attacking safer.
Felidar Retreat is a great source of buffs and vigilance.
Cathar's Crusade is an incredibly powerful pseudo-anthem effect.
Ferocity of the Wilds is another buff and source of trample.
Radiant Destiny is a questionable addition but essentially it makes all Edgar Markov tokens into 4/4 flying Angels bringing a lot of power to the table.
Sevinne's Reclamation is a great multipurpose recursion spell since the deck is somewhat lean.
Coat of Arms is a big bomb that usually results in an immediate win with swarming token decks.
Sanguine Bond for redundancy and tutorability to complement the already existing Exquisite Blood.
CUTS:
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Nom | Main | Tour 1 | Tour 2 | Tour 3 | Tour 4 | Tour 5 | Tour 6 | Tour 7 | Tour 8 | Tour 9 | Tour 10 | |
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Probabilités aditionnelles |
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Score | Nom de Carte | Catégorie | Mana | Rareté | Salt |
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Comparer | Révision | Créé | Par | |||
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Révision 11 | Janvier 26, 2023 | Aetherium Slinky | ||||
Révision 10 | Décembre 17, 2022 | Aetherium Slinky | ||||
Révision 9 | Décembre 17, 2022 | Aetherium Slinky | ||||
Révision 8 | Octobre 20, 2022 | Aetherium Slinky | ||||
Révision 7 | Octobre 16, 2022 | Aetherium Slinky | ||||
Révision 6 | Octobre 12, 2022 | Aetherium Slinky | ||||
Révision 5 | Octobre 11, 2022 | Aetherium Slinky | ||||
Révision 4 | Octobre 11, 2022 | Aetherium Slinky | ||||
» | Révision 3 | Octobre 11, 2022 | Aetherium Slinky | |||
Révision 2 | Octobre 11, 2022 | Aetherium Slinky | ||||
Révision 1 | Octobre 11, 2022 | Aetherium Slinky |