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Select Main Deck Cards

{2}{G}
Ambuscade
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
{2}{G}
Ambuscade
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
{4}{U}{U}
Angler Drake
Creature - Drake
Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
4 / 4
{2}{G}
Avid Reclaimer
Creature - Human Druid
{T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life.
2 / 2
{2}{G}
Avid Reclaimer
Creature - Human Druid
{T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life.
2 / 2
{2}{G}{U}
Bounty of the Luxa
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
{4}{G}{G}
Brambleweft Behemoth
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{4}{G}{G}
Brambleweft Behemoth
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{2}{U}
Countervailing Winds
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Desert of the Indomitable
Land - Desert
Desert of the Indomitable enters the battlefield tapped.

{T}: Add {G}.

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
--
Desert of the Indomitable
Land - Desert
Desert of the Indomitable enters the battlefield tapped.

{T}: Add {G}.

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{7}
God-Pharaoh's Gift
Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
{1}{G}
Hope Tender
Creature - Human Druid
{1}, {T}: Untap target land.

{1}, {T}, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.)
2 / 2
{2}{U}{U}
Imaginary Threats
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{G}
Ixalli's Diviner
Creature - Human Druid
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
0 / 3
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{4}{G}
Nissa's Encouragement
Sorcery
Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.
{4}{G}
Nissa's Encouragement
Sorcery
Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.
{5}{G}{G}
Nissa, Genesis Mage
Legendary Planeswalker - Nissa
+2: Untap up to two target creatures and up to two target lands.

-3: Target creature gets +5/+5 until end of turn.

-10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
L: 5
{U}
Opt
Instant
Scry 1.

Draw a card.
{3}{G}{G}
Overcome
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
{4}{G}
Quarry Beetle
Creature - Insect
When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield.
4 / 5
{4}{G}
Quarry Beetle
Creature - Insect
When Quarry Beetle enters the battlefield, you may return target land card from your graveyard to the battlefield.
4 / 5
{3}{G}
Ramunap Hydra
Creature - Snake Hydra
Vigilance, reach, trample

Ramunap Hydra gets +1/+1 as long as you control a Desert.

Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.
3 / 3
{U}{ // }{4}{G}
Reason // Believe
Sorcery // Sorcery
Scry 3.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
{1}{U}
Riddleform
Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.

{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{G}{U}
River Hoopoe
Creature - Bird
Flying

{3}{G}{U}: You gain 2 life and draw a card.
1 / 3
{G}{U}
River Hoopoe
Creature - Bird
Flying

{3}{G}{U}: You gain 2 life and draw a card.
1 / 3
{2}{U}
Sinuous Striker
Creature - Naga Warrior
{U}: Sinuous Striker gets +1/-1 until end of turn.

Eternalize--{3}{U}{U}, Discard a card. ({3}{U}{U}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Warrior with no mana cost. Eternalize only as a sorcery.)
2 / 2
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying

{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 / 1
{2}{G}{ // }{4}{U}{U}
Spring // Mind
Sorcery // Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.
{2}{G}{ // }{4}{U}{U}
Spring // Mind
Sorcery // Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.
{6}{U}
Swarm Intelligence
Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
{2}{G}{G}
Tenacious Hunter
Creature - Crocodile
As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.
4 / 4
{2}{U}
Tragic Lesson
Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
{X}{G}{G}
Uncage the Menagerie
Sorcery
Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{3}{U}
Vizier of the Anointed
Creature - Human Cleric
When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.

Whenever you activate an eternalize or embalm ability, draw a card.
2 / 4
{1}{G}{U}
Weaver of Currents
Creature - Naga Druid
{T}: Add {C}{C}.
2 / 2
{1}{G}{U}
Weaver of Currents
Creature - Naga Druid
{T}: Add {C}{C}.
2 / 2
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.