Counter target spell unless its controller pays {1}.
--
Jwari Ruins
Land
Jwari Ruins enters the battlefield tapped.
{T}: Add {U}.
{1}{U}
Jwari Disruption
Instant
Counter target spell unless its controller pays {1}.
--
Jwari Ruins
Land
Jwari Ruins enters the battlefield tapped.
{T}: Add {U}.
{1}{U}
Jwari Disruption
Instant
Counter target spell unless its controller pays {1}.
--
Jwari Ruins
Land
Jwari Ruins enters the battlefield tapped.
{T}: Add {U}.
{1}{U}
Jwari Disruption
Instant
Counter target spell unless its controller pays {1}.
--
Jwari Ruins
Land
Jwari Ruins enters the battlefield tapped.
{T}: Add {U}.
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{U}{U}
Merfolk Trickster
Creature - Merfolk Wizard
Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
2 /
2
{U}{U}
Merfolk Trickster
Creature - Merfolk Wizard
Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
2 /
2
{U}{U}
Merfolk Trickster
Creature - Merfolk Wizard
Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
2 /
2
{U}{U}
Merfolk Trickster
Creature - Merfolk Wizard
Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
2 /
2
{1}{U}{U}
Serendib Sorcerer
Creature - Human Wizard
{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
1 /
1
{1}{U}{U}
Serendib Sorcerer
Creature - Human Wizard
{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
1 /
1
{1}{U}{U}
Serendib Sorcerer
Creature - Human Wizard
{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
1 /
1
{1}{U}{U}
Serendib Sorcerer
Creature - Human Wizard
{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
1 /
1
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying
{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 /
1
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying
{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 /
1
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying
{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 /
1
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying
{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 /
1
{U}{U}{U}
Tempest Djinn
Creature - Djinn
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
0 /
4
{U}{U}{U}
Tempest Djinn
Creature - Djinn
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
0 /
4
{U}{U}{U}
Tempest Djinn
Creature - Djinn
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
0 /
4
{U}{U}{U}
Tempest Djinn
Creature - Djinn
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
0 /
4
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 /
1
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 /
1
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 /
1
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 /
1
{U}
Witness Protection
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
{U}
Witness Protection
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
{U}
Witness Protection
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
{U}
Witness Protection
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
{1}{U}{U}
Wizard's Retort
Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
{1}{U}{U}
Wizard's Retort
Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
{1}{U}{U}
Wizard's Retort
Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
{1}{U}{U}
Wizard's Retort
Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
{U}{U}
Essence Capture
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
{U}{U}
Essence Capture
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
{U}{U}
Essence Capture
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
{U}{U}
Essence Capture
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.
Draw a card.
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.
Draw a card.
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.
Draw a card.
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.