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Select Main Deck Cards

{0}
Accorder's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{5}{W}
Auriok Survivors
Creature - Human Soldier
When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
4 / 6
{1}
Avacyn's Collar
Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {2}
{4}{W}
Battle Hurda
Creature - Giant
First strike
3 / 3
{1}{W}
Battlewise Valor
Instant
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{W}
Battlewise Valor
Instant
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{0}
Bone Saw
Artifact - Equipment
Equipped creature gets +1/+0.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{6}{W}
Boonweaver Giant
Creature - Giant Monk
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle.
4 / 4
{3}
Brawler's Plate
Artifact - Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Civic Saber
Artifact - Equipment
Equipped creature gets +1/+0 for each of its colors.

Equip {1}
{2}
Cloak and Dagger
Tribal Artifact - Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)

Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.

Equip {3}
{1}{W}
Concordia Pegasus
Creature - Pegasus
Flying
1 / 3
{1}{W}
Devilthorn Fox
Creature - Fox
3 / 1
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{W}
Dromoka Dunecaster
Creature - Human Wizard
{1}{W}, {T}: Tap target creature without flying.
0 / 2
{W}
Elite Vanguard
Creature - Human Soldier
2 / 1
{1}{W}
Fledgling Griffin
Creature - Griffin
Landfall -- Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
2 / 2
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{2}
Hammer of Ruin
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip {2}
{2}
Hammer of Ruin
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip {2}
{3}
Heavy Mattock
Artifact - Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human, it gets an additional +1/+1.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Heavy Mattock
Artifact - Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human, it gets an additional +1/+1.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Heavy Mattock
Artifact - Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human, it gets an additional +1/+1.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}{W}
Hillcomber Giant
Creature - Giant Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
3 / 3
{W}
Honor Guard
Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
1 / 1
{W}
Hopeful Eidolon
Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.
1 / 1
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 / 1
{1}{W}{W}
Kemba's Skyguard
Creature - Cat Knight
Flying

When Kemba's Skyguard enters the battlefield, you gain 2 life.
2 / 2
{2}
Kitesail
Artifact - Equipment
Equipped creature gets +1/+0 and has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Kitesail
Artifact - Equipment
Equipped creature gets +1/+0 and has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{W}
Kitesail Apprentice
Creature - Kor Soldier
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
1 / 1
{4}
Manaforce Mace
Artifact - Equipment
Domain -- Equipped creature gets +1/+1 for each basic land type among lands you control.

Equip {3}
{2}
Marauder's Axe
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Moorland Inquisitor
Creature - Human Soldier
{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 / 2
{1}{W}
Nimbus Wings
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2 and has flying.
{W}
Nyxborn Shieldmate
Enchantment Creature - Human Soldier
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+2.
1 / 2
{1}{W}
Order of the Golden Cricket
Creature - Kithkin Knight
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
2 / 2
{1}{W}
Order of the Golden Cricket
Creature - Kithkin Knight
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
2 / 2
{1}{W}
Oreskos Swiftclaw
Creature - Cat Warrior
3 / 1
{W}
Pay No Heed
Instant
Prevent all damage a source of your choice would deal this turn.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}
Riot Gear
Artifact - Equipment
Equipped creature gets +1/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Rogue's Gloves
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Runed Stalactite
Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.

Equip {2}
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
{W}
Selfless Cathar
Creature - Human Cleric
{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
1 / 1
{1}{W}
Setessan Battle Priest
Creature - Human Cleric
Heroic -- Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
1 / 3
{2}
Sharpened Pitchfork
Artifact - Equipment
Equipped creature has first strike.

As long as equipped creature is a Human, it gets +1/+1.

Equip {1}
{1}{W}
Shinewend
Creature - Elemental
Flying

Shinewend enters the battlefield with a +1/+1 counter on it.

{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
0 / 0
{3}
Sickleslicer
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +2/+2.

Equip {4}
{0}
Spidersilk Net
Artifact - Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{W}
Stern Constable
Creature - Human Soldier
{T}, Discard a card: Tap target creature.
1 / 1
{3}
Strider Harness
Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}{W}
Sunspire Griffin
Creature - Griffin
Flying
2 / 3
{2}
Vulshok Morningstar
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 / 2