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-1/-1 tokens and steal (Standard)

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I played this deck against an approach of the seventh sun deck, and this deck did not hold up well with no way of dealing with second casting of speak of the seventh sun, so I sideboarded in lost legacy and added some more card draw, and the result was excellent,, this deck then stood up against that deck and made it pretty useless.

to get hold of a Rhonas - result! More lands inserted to allow the Archfiend to be played when it comes to hand, the deck is becoming more stable and reliable.


Update: Hazoret was just too expensive to be a good discard outlet, replaced with tormenting voice, the cycling land were very rarely cycles and slowed down the game coming in tapped, sweltering sun's again is too expensive in its cycling cost. Samut never came out and the deck was successful anyway.

I have been messing around with this deck thinking about the best ways to get -1/-1 tokens down, and working around archfiend of ifnir, I now believe I have a workable deck, with hazoret as a discard outlet along with the cycling lands, sweltering suns can also be used to cycle if it has already been used to clear the board. I may include a player of tormenting voice, is it worth playing 4 archfiends? This will offer better consistency.

Sweltering suns would also be useful in multiplying insects, if I have 5 insects and 1 soul-Scar mage, in the second main phase I can cat sweltering suns killing all my own creatures but creating 18 insects in their place!

The other key addition is a single samut, depending on how useful he is I may add another copy, but he well give all newly created insects hate, so in the previous example I could cast sweltering suns in the first main phase and swing for legal.

The key aim of the deck is to use nest of scarabs to produce tokens through the use of -1/-1 counters.

Magma spray is good early removal, and with soul-scar mage, can also be used to put down -1/-1 tokens on opponent's creatures, along with cut, and earth.

Bontu is a good all round card, and with a lot of tokens potentially around can easily be animated.

Glorybringer is generally an excellent card, and with soul-scar mage, would be amazingly powerful, putting 4 -1/-1 counters on an opponent's creature and creating a bunch of tokens as well

Plague belcher is great with its menace, I may well change this to include a full play set.

Soul-scar mage is very good, making all the damage dealt by Glorybringers permanent! Soul-scar mage and blazing volley is also an awesome combo.

Disposess, manglehorn and harsh mentor are all sideboard choices to go up against vehicle or artifact heavy decks. Watchers of the dead is the obvious choice to take delerium decks or the new token effect whereby creatures killed can come back as token copies.

When the new set comes out the plan is to definitely put in the scorpion God, and ammit eternal, and maybe obelisk spider.

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This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Foreboding Ruins, Game Trail, Cut // Ribbons, Driven // Despair, Nest of Scarabs, Sweltering Suns, Torment of Venom, Tormenting Voice, Ammit Eternal, Channeler Initiate, Decimator Beetle, Glorybringer, Hapatra, Vizier of Poisons, Obelisk Spider, Plague Belcher, Rhonas the Indomitable, Soul-Scar Mage, The Scorpion God, Crook of Condemnation, Dispossess, Harsh Mentor, Lost Legacy, Manglehorn, Watchers of the Dead.

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» Revision 3 November 12, 2017 kaminary
Revision 2 November 10, 2017 kaminary
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