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Select Main Deck Cards

{1}{B}{B}
Arterial Flow
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
{3}{B}
Blood Tithe
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
{1}{B}{B}
Bloodthirsty Aerialist
Creature - Vampire Rogue
Flying

Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
2 / 3
{3}
Chalice of Life
Artifact
{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
--
Chalice of Death
Artifact

{T}: Target player loses 5 life.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{4}{B}{B}
Command the Dreadhorde
Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}{G}
Dina, Soul Steeper
Legendary Creature - Dryad Druid
Whenever you gain life, each opponent loses 1 life.

{1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
1 / 3
{3}{B}
Dogged Pursuit
Enchantment
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
{4}{B}
Epicure of Blood
Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
4 / 4
{2}{B}
Essence Harvest
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
{2}{B}
Graveyard Trespasser
Creature - Human Werewolf
Ward--Discard a card.

Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 / 3
--
Graveyard Glutton
Creature - Werewolf

Ward--Discard a card.

Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3
{2}{B}
Marauding Blight-Priest
Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
3 / 2
{B}
Night Market Lookout
Creature - Human Rogue
Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.
1 / 1
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{2}{B}
Parasitic Impetus
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
{1}
Profane Memento
Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{B}
Retribution of the Ancients
Enchantment
{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
{3}{B}
Revenge of Ravens
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{4}{B}{B}{B}
Sorin's Vengeance
Sorcery
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Tithing Blade
Artifact
When Tithing Blade enters the battlefield, each opponent sacrifices a creature.

Craft with creature {4}{B} ({4}{B}, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Consuming Sepulcher
Artifact

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
{2}{B}
Vampire Spawn
Creature - Vampire
When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.
2 / 3
{B}
Vicious Rumors
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
{4}
Well of Lost Dreams
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.