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The Inspector's Schedule (Standard)

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Does this deck know a lot about painting? Because it sure does have a lot of arti-facts.
Win the game with [[Reckless Fireweaver]]s, laying down consistent damage with cheap, flexible artifacts like [[Prophetic Prism]] and the [[Implement of Combustion]], discounted with the [[Foundry Inspectors]].

Cards in deck:

[[Abrade]]: Essential removal in a format with aggressive pirate strategies and the like, as well as just useful all-round; effects like this were sorely missed from the old deck.

[[Endless Sands]]: Can be incredible; save your creatures from dying over time, then but them explosively back onto the battlefield. Can afford to run one of these with all the [[Prophetic Prism]]s in the deck.

[[Foundry Inspector]]: The main feature to the deck; this allows you to churn out artifacts for meager mana, meaning you can afford the more expensive draw spells, drawing into more artifacts and the cycle continues.

[[Glint-Nest Crane]]: Cycles through your deck for the staple artifacts; somewhat best to use when you're starting to flag a bit, as it can easily cycle one or two redundant lands back into your deck, whilst fishing out any artifact you like. Triggers with [[Panharmonicon]].

[[Implement of Combustion]]: A fantastic means for drawing cards, and one of your staple combo pieces in the deck; they can be sacked cheaply for that little bit of extra damage and card draw, but can also be kept on the board for a big turn with [[Indomitable Creativity]] or [[Paradoxical Outcome]]. Cheap even without the discount.

[[Maverick Thopterist]]: Creates a few combo-ing bodies, plus the fact that with one [[Panharmonicon]] on the board, you create four Thopters, dealing eight damage if you have one [[Reckless Fireweaver]] alone. Thopters are also pretty useful for blocking until you can get a momentous move going, since they're very unlikely to be targeted by sorceries and the like.

[[Mechanized Production]]: Can completely switch up the game. As well as being an alternate win condition, it can also be used to great affect to multiple your [[Panharmonicon]]s or [[Aetherflux Reservoir]]s, if you need to push damage or heal quickly respectively. If you need blockers, stick it on the [[Metalwork Colossus]], or if discounts are what you need then put it on a [[Foundry Inspector]]; an extremely versatile card. If you want to go for the win condition, either Thopters or [[Implement of Combustion]] are your best bet. Not many current decks run enchantment removal to my knowledge either, so this is a fast-ticking countdown for most any opponent.

[[Metalwork Colossus]]: On the turns wherein you've just executed a large artifact combo, this is the cherry on top, though is also useful for more stagnant turns, where a huge body like that is a great staller and threat.

[[Opt]]: Basically ensures that you're hardly ever mana screwed, and is fantastic for extra sifting of the deck.

[[Panharmonicon]]: Besides being another artifact, this creates some massive turns, and allows for combos to deal double the damage on the turns that it matters. [[Reckless Fireweaver]] benefits from this mainly, though the [[Prophetic Prism]]s and [[Quicksmith Rebel]] also synergise.

[[Prophetic Prism]]: The most staple artifact in the deck; allows for some combo potential and becomes cheap really quick, whilst also giving you the option of utilising a colour you elsewise might not have, and giving you a draw on top.

[[Quicksmith Rebel]]: A fantastic one-of. You're essentially paying four mana for a 3/2 body and a [[Shock]] every turn thereafter. With [[Panharmonicon]], this transforms an otherwise dud board into a veritably intimidating threat, making use of artifacts that might otherwise be idle.

[[Reckless Fireweaver]]: Your most consistent means of damage. This chips away your opponent's life total at a rate of knots with a [[Panharmonicon]], and pretty respectably otherwise. This is your first priority card, and should be played onto the board as soon as possible.

[[Reverse Engineer]]: The major means of card draw, which can be cheapened to just two blue mana very consistently. [[Hedron Archive]] coupled with two prophetic prisms can make this spell essentially free (provided you have some artifacts for improvise).

[[Spell Swindle]]: Amazing counterspell, if you have a [[Panharmonicon]] and [[Reckless Fireweaver]] and you counter a four-mana spell with this, you deal eight to them and get to ramp for 4 yourself.

[[Spire of Industry]]: Really useful mana fixing, and really often is triggered.

[[Treasure Map]]: A cheap artifact, as well as a great deck-sifting tool, artifact generator and card draw system.

Sideboard:

The sideboard cards are each pretty situational, and should probably replace the lesser important cards such as potentially [[Glint-Nest Crane]]s, [[Metalwork Colossus]] or [[Mechanized Production]]. Because you'd likely be swapping these in to deal with heavy control decks, they're just not as swaying as they might potentially be otherwise, but again, very situational, and it's really your best judgement as to what should stay or go.

-[[Bastion Inventor]]: It's a surprisingly big body with Hexproof, and can conceivably be whittled down to about 1-3 mana cost. Really helps in those games where you can't get a card in edgeways, and can pretty much replace some of the [[Reckless Fireweaver]]s in said matches. They likely don't have an easy answer for this card, since it's relatively underplayed currently, what with it being weaker than other cards in non-synergistic decks.

-[[Entrancing Melody]]: Decent if you find yourself in a match floating a lot of mana that you'd otherwise not be using, or if there are large creatures on the board which you can't find a way of dealing with, or small useful ones which would help you out in the long run.

-[[Metallic Rebuke]]: Very useful against most any deck, and could arguably be put into the main deck as it stands. Can reliably, easily be a 1-cost counterspell, helping with stalling whether it lands on what you want it to or not.

-[[Sweltering Suns]]: If you find their board overwhelming, this can turn the tides fairly easily, and since you'd mostly have just artifacts out when playing this, it shouldn't affect you too much.

-[[Release the Gremlins]]: Basically just if you're playing against another deck with prominent artifacts; can even be cast on yourself for a big push in the late game. Arguably an [[Indomitable Creativity]] with more reliability and bonuses for you since it doesn't pull out their permanents, but less swaying potential.

[[Search for Azcanta]]: Provides a really cheap, effective way of dropping useless cards, as well as having an easy flip which is essentially a reusable [[Glint-Nest Crane]].

Removed cards:

-[[Aetherflux Reservoir]]: Whilst a fantastic card, and a brilliant part of the older version of this deck, it ended up just sitting dead in my hand, as I favoured other cards. Really useful when you need to heal up, but at that point you're probably low on resources and creatures anyways, meaning this just delays the inevitable.
-[[Cultivator's Caravan]]: Great in theory but a tad lax in action.

-[[Efficient Construction]]: Sadly just too slow and never really a situation to play it in. Was useful when you were on the back foot and needed blockers, but at that point you'd already lost.

-[[Gearseeker Serpent]]: Useful replacement for [[Metalwork Colossus]] if you didn't have any to hand, and can lay down some extra damage, but ultimately not very synergistic and, comparatively, a tad underwhelming.

-[[Herald of Kozilek]]: Great body for blocking and further discounting, but in the end was too slow and filled a slot which could've been better used.

-[[Indomitable Creativity]]: As the deck shifted to slightly more aggressively, this stopped being as good, since whatever I pulled from it wouldn't have been as high-cost. Also was just too unreliable.

-[[Inventor's Fair]]: Life gain proved to be negligible, and never had the mana to spare for the ability on it.

-[[Paradoxical Outcome]]: Proved to be too situational and too little too late; great for the turns where you have a massive board with cheapening effects, combo pieces and a multitude of cheap artifacts, but even then cards drawn from it have a reasonable chance of being completely redundant, and on turns where you're desperate for cards you're sacrificing your board advantage for, again, potentially useless cards.

-[[Tormenting Voice]]: Ended up being too slow and ultimately just not all that useful.

Rotated Cards:

-[[Burn From Within]]: Replaced with [[Entrancing Melody]]; a great replacement as now instead of killing the target, I can, for essentially the same cost, take control of it instead - miss out on face damage though.

-[[Hedron Archive]]: Replaced with [[Treasure Map]], which is nowhere near the same purpose, but is a nice cheap way of making sure I get the draws I need, especially since I have lower-than-average lands. Also creates some treasures which are both great ramp and more artifacts.

-[[Radiant Flames]]: Replaced with [[Sweltering Suns]], closest thing to it really but missing out on flexibility now.

-[[Westvale Abbey]]: Proved to be not all that great in the end, replaced with an Island.

Cards for consideration:

-[[Paradox Engine]]: Means that as long as you can draw, you'll be able to keep the combo going. Not massively synergistic with permanents however, is a tad expensive, and also doesn't do anything when it is played.

-[[Saheeli Rai]]: Gives an ability to cycle useless cards like lands to the back of your library with scry, can also provide an extra [[Panharmonicon]] or [[Aetherflux Reservoir]] before a big turn, or whip out another [[Metalwork Colossus]]. A bit slow however, and could probably be done more reliably with other cards.

It's also very worth noting that if you take out the [[Spirebluff Canal]]s, this becomes a really decently budgeted deck at about $40.00.

Please feel free to leave feedback and advice!

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Sideboard

This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Endless Sands, Foundry Inspector, Glint-Nest Crane, Implement of Combustion, Maverick Thopterist, Mechanized Production, Metalwork Colossus, Opt, Panharmonicon, Quicksmith Rebel, Reckless Fireweaver, Spell Swindle, Spire of Industry, Bastion Inventor, Entrancing Melody, Metallic Rebuke, Release the Gremlins, Search for Azcanta // Azcanta, the Sunken Ruin, Sweltering Suns.

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