Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Bump in the Night
Sorcery
Target opponent loses 3 life.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters, add {R}{G}.
2 /
2
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters, add {R}{G}.
2 /
2
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters, add {R}{G}.
2 /
2
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters, add {R}{G}.
2 /
2
{R}{G}
Colossal Might
Instant
Target creature gets +4/+2 and gains trample until end of turn.
{R}{G}
Colossal Might
Instant
Target creature gets +4/+2 and gains trample until end of turn.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{B/R}
Fists of the Demigod
Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
{1}{B/R}
Fists of the Demigod
Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
{1}{B/R}
Fists of the Demigod
Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
{1}{B/R}
Fists of the Demigod
Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Golgari Rot Farm
Land
Golgari Rot Farm enters tapped.
When Golgari Rot Farm enters, return a land you control to its owner's hand.
{T}: Add {B}{G}.
--
Golgari Rot Farm
Land
Golgari Rot Farm enters tapped.
When Golgari Rot Farm enters, return a land you control to its owner's hand.
{T}: Add {B}{G}.
--
Gruul Turf
Land
Gruul Turf enters tapped.
When Gruul Turf enters, return a land you control to its owner's hand.
{T}: Add {R}{G}.
--
Gruul Turf
Land
Gruul Turf enters tapped.
When Gruul Turf enters, return a land you control to its owner's hand.
{T}: Add {R}{G}.
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 /
4
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 /
4
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 /
4
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 /
4
{B/G}{R}
Jund Hackblade
Creature - Goblin Berserker
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
2 /
1
{B/G}{R}
Jund Hackblade
Creature - Goblin Berserker
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
2 /
1
{B/G}{R}
Jund Hackblade
Creature - Goblin Berserker
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
2 /
1
{B/G}{R}
Jund Hackblade
Creature - Goblin Berserker
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
2 /
1
{1}{R/G}
Manamorphose
Instant
Add two mana in any combination of colors.
Draw a card.
{1}{R/G}
Manamorphose
Instant
Add two mana in any combination of colors.
Draw a card.
{1}{R/G}
Manamorphose
Instant
Add two mana in any combination of colors.
Draw a card.
{1}{R/G}
Manamorphose
Instant
Add two mana in any combination of colors.
Draw a card.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{B}{G}
Putrid Leech
Creature - Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
2 /
2
{B}{G}
Putrid Leech
Creature - Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
2 /
2
{B}{G}
Putrid Leech
Creature - Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
2 /
2
{B}{G}
Putrid Leech
Creature - Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
2 /
2
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R}.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R}.
{B/R}
Riot Spikes
Enchantment - Aura
({B/R} can be paid with either {B} or {R}.)
Enchant creature
Enchanted creature gets +2/-1.
{B/R}
Riot Spikes
Enchantment - Aura
({B/R} can be paid with either {B} or {R}.)
Enchant creature
Enchanted creature gets +2/-1.
{B/R}
Riot Spikes
Enchantment - Aura
({B/R} can be paid with either {B} or {R}.)
Enchant creature
Enchanted creature gets +2/-1.
{B/R}
Riot Spikes
Enchantment - Aura
({B/R} can be paid with either {B} or {R}.)
Enchant creature
Enchanted creature gets +2/-1.
{1}{R}{G}
Savage Smash
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{R}{G}
Savage Smash
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{R/G}
Scuzzback Scrapper
Creature - Goblin Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1 /
1
{R/G}
Scuzzback Scrapper
Creature - Goblin Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1 /
1
{R/G}
Scuzzback Scrapper
Creature - Goblin Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1 /
1
{R/G}
Scuzzback Scrapper
Creature - Goblin Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1 /
1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{R}
Viashino Slaughtermaster
Creature - Viashino Warrior
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
1 /
1
{1}{R}
Viashino Slaughtermaster
Creature - Viashino Warrior
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
1 /
1
{1}{R}
Viashino Slaughtermaster
Creature - Viashino Warrior
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
1 /
1
{1}{R}
Viashino Slaughtermaster
Creature - Viashino Warrior
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
1 /
1
{1}{R}{G}
Violent Outburst
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creatures you control get +1/+0 until end of turn.
{1}{R}{G}
Violent Outburst
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creatures you control get +1/+0 until end of turn.
{1}{R}{G}
Violent Outburst
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creatures you control get +1/+0 until end of turn.
{1}{R}{G}
Violent Outburst
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creatures you control get +1/+0 until end of turn.