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Go fast and go wide! Strong early game uses Inventor's Goggles' synergy with Artificers. Going wide with the help of Servo and Thopter tokens is rewarded with Master Trinketeer and Shefet Dunes bonuses. Problematic enemy creatures are largely ignored and prescribed some Compulsory Rest - which can also draw some cards thanks to Sram.
After sideboarding we can go to disruption against controlling decks (the secret to utilising Unclaimed Territory with Kitesail Freebooter is naming Humans instead of Artificers which transforms those lands effectively into Dragonskull Summits). If we anticipate a clogged board and mid-game stall, we can transfer into Defiant Salvager/Marionette Master combo. Cast Out and Desert's Hold are an upgrade to Compulsory Rest which take care of The Scarab God and Hazoret.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Compare | Revision | Created | By | |||
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» | Revision 5 | November 20, 2017 | panamakid | |||
Revision 4 | November 20, 2017 | panamakid | ||||
Revision 3 | November 20, 2017 | panamakid | ||||
Revision 2 | November 20, 2017 | panamakid | ||||
Revision 1 | November 17, 2017 | panamakid |