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Select Main Deck Cards

{2}{U}
Deeproot Waters
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{2}{U}
Deeproot Waters
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{G}
Kumena's Speaker
Creature - Merfolk Shaman
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
1 / 1
{G}
Kumena's Speaker
Creature - Merfolk Shaman
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
1 / 1
{G}
Kumena's Speaker
Creature - Merfolk Shaman
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
1 / 1
{G}
Kumena's Speaker
Creature - Merfolk Shaman
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
1 / 1
{1}{G}
Merfolk Branchwalker
Creature - Merfolk Scout
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 1
{1}{G}
Merfolk Branchwalker
Creature - Merfolk Scout
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 1
{1}{G}
Merfolk Branchwalker
Creature - Merfolk Scout
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 1
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{2}
Pillar of Origins
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{2}
Pillar of Origins
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{2}
Pillar of Origins
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{1}{G}
River Heralds' Boon
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
{1}{G}
River Heralds' Boon
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
{1}{G}
River Heralds' Boon
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
{1}{G}
River Heralds' Boon
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
{1}{U}
River Sneak
Creature - Merfolk Warrior
River Sneak can't be blocked.

Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
1 / 1
{1}{U}
River Sneak
Creature - Merfolk Warrior
River Sneak can't be blocked.

Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
1 / 1
{1}{U}
River Sneak
Creature - Merfolk Warrior
River Sneak can't be blocked.

Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
1 / 1
{3}{U}
Run Aground
Instant
Put target artifact or creature on top of its owner's library.
{3}{U}
Run Aground
Instant
Put target artifact or creature on top of its owner's library.
{3}{U}
Run Aground
Instant
Put target artifact or creature on top of its owner's library.
{3}{U}
Run Aground
Instant
Put target artifact or creature on top of its owner's library.
{1}{U}
Shaper Apprentice
Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
2 / 1
{1}{U}
Shaper Apprentice
Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
2 / 1
{1}{U}
Shaper Apprentice
Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
2 / 1
{1}{U}
Shaper Apprentice
Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
2 / 1
{2}{G}{G}
Slice in Twain
Instant
Destroy target artifact or enchantment.

Draw a card.
{2}{G}{G}
Slice in Twain
Instant
Destroy target artifact or enchantment.

Draw a card.
{2}{G}
Tishana's Wayfinder
Creature - Merfolk Scout
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{2}{G}
Tishana's Wayfinder
Creature - Merfolk Scout
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{2}{G}
Tishana's Wayfinder
Creature - Merfolk Scout
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{2}{G}
Tishana's Wayfinder
Creature - Merfolk Scout
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{5}{G}{U}
Tishana, Voice of Thunder
Legendary Creature - Merfolk Shaman
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.

When Tishana enters the battlefield, draw a card for each creature you control.
* / *