When Aether Hub enters the battlefield, you get {E} (an energy counter).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
{1}{U}
Aether Theorist
Creature - Vedalken Rogue
When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).
{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 /
3
{1}{U}
Aether Theorist
Creature - Vedalken Rogue
When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).
{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 /
3
{1}{U}
Aether Theorist
Creature - Vedalken Rogue
When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).
{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 /
3
{1}{U}
Aether Theorist
Creature - Vedalken Rogue
When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).
{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 /
3
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
{2}{G}{G}
Bristling Hydra
Creature - Hydra
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
4 /
3
{2}{G}{G}
Bristling Hydra
Creature - Hydra
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
4 /
3
{2}{G}{G}
Bristling Hydra
Creature - Hydra
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
4 /
3
{3}
Electrostatic Pummeler
Artifact Creature - Construct
When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
1 /
1
{3}
Electrostatic Pummeler
Artifact Creature - Construct
When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
1 /
1
{3}
Electrostatic Pummeler
Artifact Creature - Construct
When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
1 /
1
{3}
Fabrication Module
Artifact
Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.
{4}, {T}: You get {E}.
{3}
Fabrication Module
Artifact
Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.
{4}, {T}: You get {E}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{G}
Larger Than Life
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
{1}{G}
Larger Than Life
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
{1}{G}
Larger Than Life
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
{1}{G}
Larger Than Life
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
{1}{G}
Longtusk Cub
Creature - Cat
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).
Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
2 /
2
{1}{G}
Longtusk Cub
Creature - Cat
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).
Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
2 /
2
{1}{G}
Longtusk Cub
Creature - Cat
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).
Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
2 /
2
{1}{G}
Longtusk Cub
Creature - Cat
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).
Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
2 /
2
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{1}{G}{U}
Rogue Refiner
Creature - Human Rogue
When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
3 /
2
{1}{G}{U}
Rogue Refiner
Creature - Human Rogue
When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
3 /
2
{1}{G}{U}
Rogue Refiner
Creature - Human Rogue
When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
3 /
2
{1}{G}{U}
Rogue Refiner
Creature - Human Rogue
When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
3 /
2
{U}
Thriving Turtle
Creature - Turtle
When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
0 /
3
{U}
Thriving Turtle
Creature - Turtle
When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
0 /
3
{U}
Thriving Turtle
Creature - Turtle
When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
0 /
3
{2}{U}
Trophy Mage
Creature - Human Wizard
When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
2 /
2
{2}{G}
Appetite for the Unnatural
Instant
Destroy target artifact or enchantment. You gain 2 life.
{2}{G}
Appetite for the Unnatural
Instant
Destroy target artifact or enchantment. You gain 2 life.
{2}{G}
Appetite for the Unnatural
Instant
Destroy target artifact or enchantment. You gain 2 life.
{3}{U}{U}
Confiscation Coup
Sorcery
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
{3}{U}{U}
Confiscation Coup
Sorcery
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
{3}
Electrostatic Pummeler
Artifact Creature - Construct
When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
1 /
1
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}{U}
Trophy Mage
Creature - Human Wizard
When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
2 /
2
{2}{U}
Trophy Mage
Creature - Human Wizard
When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
2 /
2
{2}{U}
Trophy Mage
Creature - Human Wizard
When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.