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{2}{W}{W}
Archon of the Wild Rose
Creature - Archon
Flying

Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
4 / 4
{W}
Archon's Glory
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
{1}{W}
Armory Mice
Creature - Mouse
Celebration -- Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
3 / 1
{1}{W}
Armory Mice
Creature - Mouse
Celebration -- Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
3 / 1
{1}{W}
Armory Mice
Creature - Mouse
Celebration -- Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
3 / 1
{3}{W}{ // }{W}
Besotted Knight // Betroth the Beast
Creature - Human Knight // Sorcery - Adventure




Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward {1}.)
3 / 3
{W}
Break the Spell
Instant
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
{W}
Break the Spell
Instant
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
{4}{W}
Charmed Clothier
Creature - Faerie Advisor
Flying

When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
3 / 3
{W}{ // }{W}
Cheeky House-Mouse // Squeak By
Creature - Mouse // Sorcery - Adventure




Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
2 / 1
{W}{ // }{W}
Cheeky House-Mouse // Squeak By
Creature - Mouse // Sorcery - Adventure




Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
2 / 1
{1}{W}
Cooped Up
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{2}{W}: Exile enchanted creature.
{2}{W}
Cursed Courtier
Creature - Human Noble
Lifelink

When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
3 / 3
{2}{W}
Cursed Courtier
Creature - Human Noble
Lifelink

When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
3 / 3
{1}{W}
Glass Casket
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
{1}{W}
Hopeful Vigil
Enchantment
When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.

When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.

{2}{W}: Sacrifice Hopeful Vigil.
{1}{W}
Kellan's Lightblades
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Regal Bunnicorn
Creature - Rabbit Unicorn
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
* / *
{1}{W}
Return Triumphant
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
{3}{W}
Rimefur Reindeer
Creature - Elk
Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
3 / 4
{2}{W}
Savior of the Sleeping
Creature - Human Knight
Vigilance

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
2 / 3
{1}{W}
Spellbook Vendor
Creature - Human Peasant
Vigilance

At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
2 / 2
{2}{W}
The Princess Takes Flight
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Exile up to one target creature.

II -- Target creature you control gets +2/+2 and gains flying until end of turn.

III -- Return the exiled card to the battlefield under its owner's control.
{1}{W}
Unassuming Sage
Creature - Human Peasant Wizard
When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
2 / 2

{R}{W}
Ash, Party Crasher
Legendary Creature - Human Peasant
Haste

Celebration -- Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
2 / 2
{5}{U}{ // }{1}{U}
Beluna's Gatekeeper // Entry Denied
Creature - Giant Soldier // Sorcery - Adventure




Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
6 / 5
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{U}
Gadwick's First Duel
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

II -- Scry 2.

III -- When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
{1}{W}
Griffin Aerie
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
{3}{G}{G}{G}
Gruff Triplets
Creature - Satyr Warrior
Trample

When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.

When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
3 / 3
{2}{G}{G}
Howling Galefang
Creature - Beast
Vigilance

Howling Galefang has haste as long as you own a card in exile that has an Adventure.
4 / 4
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{2}{W}
Moment of Valor
Instant
Choose one --

• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.

• Destroy target creature with power 4 or greater.
{1}{W}
Plunge into Winter
Instant
Tap up to one target creature. Scry 1, then draw a card.
{R}
Rotisserie Elemental
Creature - Elemental
Menace

Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.
1 / 1
{2}{W}
Savior of the Sleeping
Creature - Human Knight
Vigilance

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
2 / 3
{3}{G}
Skybeast Tracker
Creature - Giant Archer
Reach

Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
2 / 4
{1}{U}
Spell Stutter
Instant
Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
{G}
Toadstool Admirer
Creature - Ouphe
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

{3}{G}: Put a +1/+1 counter on Toadstool Admirer.
1 / 1
{1}{G}{U}
Troyan, Gutsy Explorer
Legendary Creature - Vedalken Scout
{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs.

{U}, {T}: Draw a card, then discard a card.
1 / 3
{3}{W}
Tuinvale Guide
Creature - Faerie Scout
Flying

Celebration -- Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
2 / 3
{3}{R}
Witchstalker Frenzy
Instant
This spell costs {1} less to cast for each creature that attacked this turn.

Witchstalker Frenzy deals 5 damage to target creature.