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A Display of My Dark Power
Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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All Shall Smolder in My Wake
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
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All in Good Time
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
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Approach My Molten Realm
Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
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Ashnod
Vanguard
Whenever a creature deals damage to you, destroy it.
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Behold the Power of Destruction
Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
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Dance, Pathetic Marionette
Scheme
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
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Dungeon Descent
Land
Dungeon Descent enters the battlefield tapped.

{T}: Add {C}.

{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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Embrace My Diabolical Vision
Scheme
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
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Evil Comes to Fruition
Scheme
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
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Feed the Machine
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
--
Gix
Vanguard
{3}: Return target creature card from your graveyard to your hand.
--
I Bask in Your Silent Awe
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Each opponent can't cast more than one spell each turn.

At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
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I Call on the Ancient Magics
Scheme
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
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I Know All, I See All
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Untap all permanents you control during each opponent's untap step.

At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
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Into the Earthen Maw
Scheme
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
--
Know Naught but Fire
Scheme
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
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Look Skyward and Despair
Scheme
When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.
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May Civilization Collapse
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
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Mortal Flesh Is Weak
Scheme
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
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My Crushing Masterstroke
Scheme
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
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My Genius Knows No Bounds
Scheme
When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.
--
My Undead Horde Awakens
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.

When a creature put onto the battlefield with this scheme dies, abandon this scheme.
--
My Wish Is Your Command
Scheme
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
{2}{W}
Nadaar, Selfless Paladin
Legendary Creature - Dragon Knight
Vigilance

Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Other creatures you control get +1/+1 as long as you've completed a dungeon.
3 / 3
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Nothing Can Stop Me Now
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
--
Only Blood Ends Your Nightmares
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
--
Plots That Span Centuries
Scheme
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
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Roots of All Evil
Scheme
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
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Rotted Ones, Lay Siege
Scheme
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
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Sliver Queen, Brood Mother
Vanguard
{3}: Create a 1/1 colorless Sliver creature token.
--
Surrender Your Thoughts
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
--
Tawnos
Vanguard
You may cast artifact, creature, and enchantment spells as though they had flash.
--
The Fate of the Flammable
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
--
The Very Soil Shall Shake
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Creatures you control get +2/+2 and have trample.

When a creature you control dies, abandon this scheme.
--
Titania
Vanguard
You may play an additional land on each of your turns.
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Tooth, Claw, and Tail
Scheme
When you set this scheme in motion, destroy up to three target nonland permanents.
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Which of You Burns Brightest?
Scheme
When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
--
Xantcha
Vanguard
Sacrifice a permanent: Regenerate target creature.
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Your Will Is Not Your Own
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
{3}{B}{B}
Zombie Ogre
Creature - Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
3 / 5