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Select Main Deck Cards

{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{4}
Crystal Golem
Artifact Creature - Golem
At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3 / 3
{4}{U}
Dark Maze
Creature - Wall
Defender (This creature can't attack.)

{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
4 / 5
{7}
Diabolic Machine
Artifact Creature - Construct
{3}: Regenerate Diabolic Machine.
4 / 4
{2}
Essence Bottle
Artifact
{3}, {T}: Put an elixir counter on Essence Bottle.

{T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
{1}
Feldon's Cane
Artifact
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{1}{U}{R}
Frenetic Efreet
Creature - Efreet
Flying

{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2 / 1
{1}{U}{R}
Frenetic Efreet
Creature - Efreet
Flying

{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2 / 1
{1}{U}{R}
Frenetic Efreet
Creature - Efreet
Flying

{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2 / 1
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
{3}
Horrible Hordes
Artifact Creature - Spirit
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
2 / 2
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{R}
Lightning Blast
Instant
Lightning Blast deals 4 damage to any target.
{3}{R}
Lightning Blast
Instant
Lightning Blast deals 4 damage to any target.
{3}{R}
Lightning Elemental
Creature - Elemental
Haste (This creature can attack and {T} as soon as it comes under your control.)
4 / 1
{3}{R}
Lightning Elemental
Creature - Elemental
Haste (This creature can attack and {T} as soon as it comes under your control.)
4 / 1
{3}{R}
Manabarbs
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{U}
Political Trickery
Sorcery
Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
{2}{U}
Political Trickery
Sorcery
Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
{4}{R}
Renegade Warlord
Creature - Human Soldier
First strike

Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
3 / 3
{4}{R}
Renegade Warlord
Creature - Human Soldier
First strike

Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
3 / 3
{2}{R}{R}
Sawtooth Ogre
Creature - Ogre
Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.
3 / 3
{U}
Shadow Rift
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.
{U}
Shadow Rift
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.
{U}
Shadow Rift
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{4}
Telethopter
Artifact Creature - Thopter
Tap an untapped creature you control: Telethopter gains flying until end of turn.
3 / 1
{2}{U}
Thirst
Enchantment - Aura
Enchant creature

When Thirst enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
{R}
Veteran's Voice
Enchantment - Aura
Enchant creature you control

Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
{1}{U}
Volrath's Curse
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.

{1}{U}: Return Volrath's Curse to its owner's hand.
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
{3}
Watchdog
Artifact Creature - Dog
Watchdog blocks each combat if able.

As long as Watchdog is untapped, all creatures attacking you get -1/-0.
1 / 2
{3}{R}
Wildfire Emissary
Creature - Efreet
Protection from white

{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
2 / 4
{3}{R}
Wildfire Emissary
Creature - Efreet
Protection from white

{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
2 / 4
{3}{R}
Wildfire Emissary
Creature - Efreet
Protection from white

{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
2 / 4
{3}{R}
Wildfire Emissary
Creature - Efreet
Protection from white

{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
2 / 4
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2