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{1}{W}{W}
Ampryn Tactician
Creature - Human Soldier
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{1}
Apostle's Blessing
Instant
({W/P} can be paid with either {W} or 2 life.)

Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
{2}{W}
Aven Cloudchaser
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2 / 2
{1}{W}
Aven Riftwatcher
Creature - Bird Rebel Soldier
Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
2 / 3
{W}
Azorius Arrester
Creature - Human Soldier
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
2 / 1
{1}{W}
Ballyrush Banneret
Creature - Kithkin Soldier
Kithkin spells and Soldier spells you cast cost {1} less to cast.
2 / 1
{1}{W}
Benevolent Blessing
Enchantment - Aura
Flash

Enchant creature

As Benevolent Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
{1}{W}
Blade Instructor
Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
3 / 1
{3}{W}
Captain's Call
Sorcery
Create three 1/1 white Soldier creature tokens.
--
Cave of Temptation
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
{3}{W}
Cenn's Enlistment
Sorcery
Create two 1/1 white Kithkin Soldier creature tokens.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{2}{W}
Civic Stalwart
Creature - Elephant Soldier
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{W}
Cloudshift
Instant
Exile target creature you control, then return that card to the battlefield under your control.
{3}{W}
Conclave Phalanx
Creature - Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
2 / 4
{1}{W}
Court Street Denizen
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2 / 2
{2}
Crashing Drawbridge
Artifact Creature - Wall
Defender

{T}: Creatures you control gain haste until end of turn.
0 / 4
{2}{W}
Crib Swap
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
{1}{W}
Crusader of Odric
Creature - Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
* / *
{2}{W}{W}
Daru Warchief
Creature - Human Soldier
Soldier spells you cast cost {1} less to cast.

Soldier creatures you control get +1/+2.
1 / 1
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{2}{W}
Daysquad Marshal
Creature - Human Soldier
When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
3 / 3
--
Desert of the True
Land - Desert
Desert of the True enters the battlefield tapped.

{T}: Add {W}.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{W}
Emerge Unscathed
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{W}
Ephemerate
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{W}
Fencing Ace
Creature - Human Soldier
Double strike
1 / 1
{2}{W}
Forsake the Worldly
Instant
Exile target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}
Fractured Powerstone
Artifact
{T}: Add {C}.

{T}: Roll the planar die. Activate only as a sorcery.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{2}
Guardian Idol
Artifact
Guardian Idol enters the battlefield tapped.

{T}: Add {C}.

{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
{1}{W}{W}
Guardians' Pledge
Instant
White creatures you control get +2/+2 until end of turn.
--
Idyllic Grange
Land - Plains
({T}: Add {W}.)

Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.

When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
{W}
Impostor of the Sixth Pride
Creature - Shapeshifter
Changeling (This card is every creature type.)
3 / 1
{1}{W}{W}
Irregular Cohort
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.
2 / 2
{1}{W}
Kinsbaile Courier
Creature - Kithkin Soldier
When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature.

Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
2 / 1
{1}{W}
Kor Hookmaster
Creature - Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{W}
Kor Skyfisher
Creature - Kor Soldier
Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2 / 3
{3}{W}
Lieutenants of the Guard
Creature - Human Soldier
Council's dilemma -- When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
2 / 2
{3}{W}
Loxodon Partisan
Creature - Elephant Soldier
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 / 4
{2}
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.

{T}: Add {W}.
{1}{W}
Martyr's Soul
Creature - Spirit Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.
3 / 2
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}
Noble Templar
Creature - Human Cleric Soldier
Vigilance

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3 / 6
{2}{W}
Omen of the Sun
Enchantment
Flash

When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.

{2}{W}, Sacrifice Omen of the Sun: Scry 2.
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{2}{W}
Palace Sentinels
Creature - Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
2 / 4
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}{W}
Pentarch Ward
Enchantment - Aura
Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
{1}{W}
Perimeter Sergeant
Creature - Human Soldier
Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
3 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}
Porcelain Legionnaire
Artifact Creature - Phyrexian Soldier
({W/P} can be paid with either {W} or 2 life.)

First strike
3 / 1
{2}
Prismatic Lens
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{3}{W}
Recruit the Worthy
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 white Soldier creature token.
--
Remote Farm
Land
Remote Farm enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it.
{2}{W}
Rhox Veteran
Creature - Rhino Soldier
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Rhox Veteran attacks, tap target creature an opponent controls.
2 / 4
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Sejiri Steppe
Land
Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

{T}: Add {W}.
{3}{W}{W}
Sergeant-at-Arms
Creature - Human Soldier
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)

When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
2 / 3
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{2}{W}
Shu General
Creature - Human Soldier
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
2 / 2
{W}
Skyblade of the Legion
Creature - Vampire Soldier
Flying
1 / 3
{2}
Skyshaper
Artifact
Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
{2}{W}{W}
Skyspear Cavalry
Creature - Human Soldier
Flying

Double strike (This creature deals both first-strike and regular combat damage.)
2 / 2
{W}
Soltari Trooper
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
1 / 1
{3}{W}
Squad Captain
Creature - Human Soldier
Vigilance

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
2 / 2
{2}
Star Compass
Artifact
Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.
{1}{W}
Steadfast Sentry
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.
3 / 2
{2}{W}
Sworn Companions
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 / 2
{2}{W}
Thraben Sentry
Creature - Human Soldier
Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.
2 / 2
--
Thraben Militia
Creature - Human Soldier

Trample
2 / 2
{W}
Topan Freeblade
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2 / 2
{W}
Veteran Armorer
Creature - Human Soldier
Other creatures you control get +0/+1.
2 / 2
{W}{W}
Veteran Armorsmith
Creature - Human Soldier
Other Soldier creatures you control get +0/+1.
2 / 3
{1}{W}
Veteran Swordsmith
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3 / 2

{2}{W}
Acrobatic Maneuver
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying

Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 / 1
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{W}
Ballynock Cohort
Creature - Kithkin Soldier
First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.
2 / 2
{2}{W}
Ballynock Trapper
Creature - Kithkin Soldier
{T}: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.
2 / 2
{W}
Blessed Breath
Instant - Arcane
Target creature you control gains protection from the color of your choice until end of turn.

Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{W}
Center Soul
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{W}{W}
Cho-Manno's Blessing
Enchantment - Aura
Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
{1}{W}
Crown of Awe
Enchantment - Aura
Enchant creature

Enchanted creature has protection from black and from red.

Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
{1}{W}
Feat of Resistance
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
{2}{W}
Fiend Binder
Creature - Human Soldier
Whenever Fiend Binder attacks, tap target creature defending player controls.
3 / 2
{1}{W}
Flicker of Fate
Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
{W}
Hero of the Pride
Creature - Cat Soldier
Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
2 / 2
{1}{W}
Justiciar's Portal
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
--
Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.

When Kabira Crossroads enters the battlefield, you gain 2 life.

{T}: Add {W}.
{2}{W}
Kithkin Zephyrnaut
Creature - Kithkin Soldier
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
2 / 2
{1}{W}{W}
Kytheon's Tactics
Sorcery
Creatures you control get +2/+1 until end of turn.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
{1}{W}
Lumithread Field
Enchantment
Creatures you control get +0/+1.

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{1}{W}
Makeshift Battalion
Creature - Human Soldier
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
3 / 2
{4}
Mightstone
Artifact
Attacking creatures get +1/+0.
{2}{W}
Mine Bearer
Creature - Human Soldier
{T}, Sacrifice Mine Bearer: Destroy target attacking creature.
1 / 1
{2}{W}
Nightguard Patrol
Creature - Human Soldier
First strike, vigilance
2 / 1
{1}{W}
Otherworldly Journey
Instant - Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
{3}{W}
Patrician's Scorn
Instant
If you've cast another white spell this turn, you may cast this spell without paying its mana cost.

Destroy all enchantments.
{W}
Piety Charm
Instant
Choose one --

• Destroy target Aura attached to a creature.

• Target Soldier creature gets +2/+2 until end of turn.

• Creatures you control gain vigilance until end of turn.
{1}{W}
Razor Barrier
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
{4}{W}
Shu Elite Companions
Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
3 / 3
{3}{W}
Silverflame Ritual
Sorcery
Put a +1/+1 counter on each creature you control.

Adamant -- If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
{1}{W}{ // }{2}{W}
Silverflame Squire // On Alert
Creature - Human Soldier // Instant - Adventure




Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
2 / 1
{1}{W}
Soltari Emissary
Creature - Soltari Soldier
{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
2 / 1
{2}{W}
Stalwart Aven
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
1 / 3
{2}{W}{W}
True Love's Kiss
Instant
Exile target artifact or enchantment.

Draw a card.
{W}
Unified Strike
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
{W}{W}
Ward of Lights
Enchantment - Aura
You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

As Ward of Lights enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.