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Select Main Deck Cards

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{1}{U}
Alchemist's Apprentice
Creature - Human Wizard
Sacrifice Alchemist's Apprentice: Draw a card.
1 / 1
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{2}{U}
Arrester's Admonition
Instant
Return target creature to its owner's hand.

Addendum -- If you cast this spell during your main phase, draw a card.
{U}
Artful Dodge
Sorcery
Target creature can't be blocked this turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Betrayal
Enchantment - Aura
Enchant creature an opponent controls

Whenever enchanted creature becomes tapped, you draw a card.
{1}{U}
Blink of an Eye
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{3}
Bonder's Ornament
Artifact
{T}: Add one mana of any color.

{4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{U}
Cartouche of Knowledge
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.

Enchanted creature gets +1/+1 and has flying.
{2}{U}
Catalog
Instant
Draw two cards, then discard a card.
{U}
Cloak of Feathers
Sorcery
Target creature gains flying until end of turn.

Draw a card.
{U}
Cloak of Invisibility
Enchantment - Aura
Enchant creature

Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying

When Cloudkin Seer enters the battlefield, draw a card.
2 / 1
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
{2}{U}
Crippling Chill
Instant
Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Desert of the Mindful
Land - Desert
Desert of the Mindful enters the battlefield tapped.

{T}: Add {U}.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
{2}{U}
Displace
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
{U}
Disrupt
Instant
Counter target instant or sorcery spell unless its controller pays {1}.

Draw a card.
{U}
Distortion Strike
Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{U}
Dive Down
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{2}{U}
Drag Under
Sorcery
Return target creature to its owner's hand.

Draw a card.
{1}{U}{U}
Dream Fracture
Instant
Counter target spell. Its controller draws a card.

Draw a card.
{2}{U}
Dream Thief
Creature - Faerie Rogue
Flying

When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
2 / 1
{4}{U}
Drelnoch
Creature - Yeti Mutant
Whenever Drelnoch becomes blocked, you may draw two cards.
3 / 3
{U}
Eidolon of Philosophy
Enchantment Creature - Spirit
{6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards.
1 / 2
{4}{U}
Enhanced Awareness
Instant
Draw three cards, then discard a card.
{2}{U}
Exclude
Instant
Counter target creature spell.

Draw a card.
{1}
Flight Spellbomb
Artifact
{T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.

When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
{3}{U}
Flight of Fancy
Enchantment - Aura
Enchant creature

When Flight of Fancy enters the battlefield, draw two cards.

Enchanted creature has flying.
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Draw two cards.
{3}{U}
Hieroglyphic Illumination
Instant
Draw two cards.

Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{U}
Illuminated Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

{2}, Sacrifice Illuminated Wings: Draw a card.
{U}
Infiltrate
Instant
Target creature can't be blocked this turn.
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{2}{U}
Jhessian Thief
Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.
1 / 3
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.

Draw a card.
{2}{U}
Keep Watch
Instant
Draw a card for each attacking creature.
{U}
Leap
Instant
Target creature gains flying until end of turn.

Draw a card.
{3}{U}
Leave in the Dust
Instant
Return target nonland permanent to its owner's hand.

Draw a card.
{2}{U}
Library Larcenist
Creature - Merfolk Rogue
Whenever Library Larcenist attacks, draw a card.
1 / 2
{1}
Library of Leng
Artifact
You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{3}
Magnifying Glass
Artifact
{T}: Add {C}.

{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{2}{U}
Merchant of Secrets
Creature - Human Wizard
When Merchant of Secrets enters the battlefield, draw a card.
1 / 1
{1}{U}
Minamo Scrollkeeper
Creature - Human Wizard
Defender

Your maximum hand size is increased by one.
2 / 3
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{4}{U}
Mnemonic Wall
Creature - Wall
Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
0 / 4
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{3}{U}
Muse Drake
Creature - Drake
Flying

When Muse Drake enters the battlefield, draw a card.
1 / 3
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{2}{U}
Mystic Skyfish
Creature - Fish
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
3 / 1
{3}{U}
Nimble Innovator
Creature - Vedalken Artificer
When Nimble Innovator enters the battlefield, draw a card.
2 / 2
{2}{U}
Nine-Tail White Fox
Creature - Fox Spirit
Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.
2 / 2
{3}{U}
Ninja of the Deep Hours
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2 / 2
{2}{U}
Of One Mind
Sorcery
This spell costs {2} less to cast if you control a Human creature and a non-Human creature.

Draw two cards.
{2}{U}
Oona's Grace
Instant
Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{2}{U}
Ophidian Eye
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{U}
Opt
Instant
Scry 1.

Draw a card.
{3}
Orazca Relic
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.
{1}{U}
Passwall Adept
Creature - Human Wizard
{2}{U}: Target creature can't be blocked this turn.
1 / 3
{2}{U}
Phantasmal Form
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.

Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{1}{U}
Radical Idea
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{3}{U}
Rain of Revelation
Instant
Draw three cards, then discard a card.
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{X}{U}
Repeal
Instant
Return target nonland permanent with mana value X to its owner's hand.

Draw a card.
{2}{U}
Repulse
Instant
Return target creature to its owner's hand.

Draw a card.
{2}{U}
Rousing Read
Enchantment - Aura
Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.

Enchanted creature gets +1/+1 and has flying.
{4}{U}
Rush of Knowledge
Sorcery
Draw cards equal to the highest mana value among permanents you control.
{3}{U}
Scatter Arc
Instant
Counter target noncreature spell.

Draw a card.
{1}{U}
Scour All Possibilities
Sorcery
Scry 2, then draw a card.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Scroll Thief
Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
1 / 3
{1}{U}{U}
Secrets of the Golden City
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.
{U}
Shadow Rift
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.
{U}
Shimmering Wings
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

{U}: Return Shimmering Wings to its owner's hand.
{U}
Shore Keeper
Creature - Trilobite
{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.
0 / 3
{1}{U}
Siren's Ruse
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
{3}
Skyscanner
Artifact Creature - Thopter
Flying

When Skyscanner enters the battlefield, draw a card.
1 / 1
{U}
Slip Through Space
Sorcery
Devoid (This card has no color.)

Target creature can't be blocked this turn.

Draw a card.
{1}{U}
Starlit Mantle
Enchantment - Aura
Flash

Enchant creature you control

When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.
{2}{U}
Stealer of Secrets
Creature - Human Rogue
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
2 / 2
{1}{U}
Stratus Walk
Enchantment - Aura
Enchant creature

When Stratus Walk enters the battlefield, draw a card.

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Enchanted creature can block only creatures with flying.
{2}{U}
Symbol of Unsummoning
Sorcery
Return target creature to its owner's hand.

Draw a card.
{3}{U}{U}
Syr Elenora, the Discerning
Legendary Creature - Human Knight
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.

When Syr Elenora enters the battlefield, draw a card.

Spells your opponents cast that target Syr Elenora cost {2} more to cast.
* / 4
{2}{U}
Tandem Lookout
Creature - Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
2 / 1
{1}{U}
Teferi's Time Twist
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
{2}{U}
Theft of Dreams
Sorcery
Draw a card for each tapped creature target opponent controls.
{2}{U}
Thieving Otter
Creature - Otter
Whenever Thieving Otter deals damage to an opponent, draw a card.
2 / 2
{1}{U}
Think Twice
Instant
Draw a card.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Tome Raider
Creature - Faerie
Flying

When Tome Raider enters the battlefield, draw a card.
1 / 1
{2}{U}
Tragic Lesson
Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
{2}{U}
Traveler's Cloak
Enchantment - Aura
Enchant creature

As Traveler's Cloak enters the battlefield, choose a land type.

When Traveler's Cloak enters the battlefield, draw a card.

Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{1}{U}
Vision Skeins
Instant
Each player draws two cards.
{3}{U}
Weave Fate
Instant
Draw two cards.
{U}
Whispers of the Muse
Instant
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)

Draw a card.
{4}{U}{U}
Windcaller Aven
Creature - Bird Wizard
Flying

Cycling {U} ({U}, Discard this card: Draw a card.)

When you cycle Windcaller Aven, target creature gains flying until end of turn.
4 / 3
{U}
Witching Well
Artifact
When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{3}{U}, Sacrifice Witching Well: Draw two cards.
{1}{U}
Words of Wisdom
Instant
You draw two cards, then each other player draws a card.

{2}{U}{U}
Bone to Ash
Instant
Counter target creature spell.

Draw a card.