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{U}
Abjure
Instant
As an additional cost to cast this spell, sacrifice a blue permanent.

Counter target spell.
{3}{U}
Airborne Aid
Sorcery
Draw a card for each Bird on the battlefield.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{U}
Banishing Knack
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
{1}{U}
Blink of an Eye
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{U}{U}
Counterspell
Instant
Counter target spell.
{3}
Decanter of Endless Water
Artifact
You have no maximum hand size.

{T}: Add one mana of any color.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Depart the Realm
Instant
Return target nonland permanent to its owner's hand.

Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{3}{U}
Distant Melody
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
{U}
Dive Down
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{1}{U}{U}
Dream Fracture
Instant
Counter target spell. Its controller draws a card.

Draw a card.
{U}
Enchantment Alteration
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{2}{U}
Fade Away
Sorcery
For each creature, its controller sacrifices a permanent unless they pay {1}.
{U}{U}
Flood of Recollection
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
{0}
Foil
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.

Counter target spell.
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{0}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Look at target player's hand.

Draw a card.
{0}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Draw two cards.
{1}{U}
Hands of Binding
Sorcery
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{1}{U}
Hidden Strings
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{5}
Introduction to Annihilation
Sorcery - Lesson
Exile target nonland permanent. Its controller draws a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}
Keep Watch
Instant
Draw a card for each attacking creature.
{1}{U}
Krovikan Mist
Creature - Illusion
Flying

Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
* / *
{3}{U}
Last Thoughts
Sorcery
Draw a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{U}
Mizzium Skin
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.

Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{4}{U}
Mnemonic Wall
Creature - Wall
Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
0 / 4
{3}{U}
Murmuring Mystic
Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
1 / 5
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{U}
Of One Mind
Sorcery
This spell costs {2} less to cast if you control a Human creature and a non-Human creature.

Draw two cards.
{2}{U}
Ojutai's Breath
Instant
Tap target creature. It doesn't untap during its controller's next untap step.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{U}
Oona's Grace
Instant
Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{U}
Opt
Instant
Scry 1.

Draw a card.
{U}
Peek
Instant
Look at target player's hand.

Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{2}
Prismatic Lens
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{2}{U}
Ravenform
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.

Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{3}{U}
Repository Skaab
Creature - Zombie
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.
3 / 3
{1}{U}
Resculpt
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
{U}
Retraction Helix
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
{2}{U}
Rooftop Nuisance
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{3}{U}{U}
Salvager of Secrets
Creature - Merfolk Wizard
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2 / 2
--
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
{7}
Scour from Existence
Instant
Exile target permanent.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{U}
Shared Discovery
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control.

Draw three cards.
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
{U}
Sleep of the Dead
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Escape--{2}{U}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{U}
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{2}
Star Compass
Artifact
Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.
{U}{U}
Sunken City
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.

Blue creatures get +1/+1.
{1}{U}
Think Twice
Instant
Draw a card.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{U}
Whispers of the Muse
Instant
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)

Draw a card.
{1}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.
{1}{U}{U}
You Find the Villains' Lair
Instant
Choose one --

• Foil Their Scheme -- Counter target spell.

• Learn Their Secrets -- Draw two cards, then discard two cards.

{2}{U}
Academy Wall
Creature - Wall
Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
0 / 5
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{2}{U}
Aura Flux
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
{3}{U}
Behold the Multiverse
Instant
Scry 2, then draw two cards.

Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{1}{U}{U}
Capsize
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{2}{U}
Chill of the Grave
Instant
This spell costs {1} less to cast if you control a Zombie.

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{1}{U}
Choking Tethers
Instant
Tap up to four target creatures.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

When you cycle Choking Tethers, you may tap target creature.
{U}
Clairvoyance
Instant
Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.

{T}: Add {C} for each Locus on the battlefield.
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
{2}{U}
Crippling Chill
Instant
Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{2}{U}{U}
Cruel Witness
Creature - Bird Horror
Flying

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
3 / 3
{U}
Curfew
Instant
Each player returns a creature they control to its owner's hand.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}{U}
Deprive
Instant
As an additional cost to cast this spell, return a land you control to its owner's hand.

Counter target spell.
--
Desert of the Mindful
Land - Desert
Desert of the Mindful enters the battlefield tapped.

{T}: Add {U}.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
{U}
Dispel
Instant
Counter target instant spell.
{2}{U}
Displace
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
{2}{U}
Downsize
Instant
Target creature you don't control gets -4/-0 until end of turn.

Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{U}
Dramatic Reversal
Instant
Untap all nonland permanents you control.
{1}{U}
Echoing Truth
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
{U}
Energy Tap
Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
{1}{U}
Enervate
Instant
Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}{U}
Faerie Trickery
Tribal Instant - Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fractured Powerstone
Artifact
{T}: Add {C}.

{T}: Roll the planar die. Activate only as a sorcery.
{0}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{U}
Ghastly Discovery
Sorcery
Draw two cards, then discard a card.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
{2}{U}
Glacial Grasp
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)

Draw a card.
--
Glimmerpost
Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.

{T}: Add {C}.
{2}
Guardian Idol
Artifact
Guardian Idol enters the battlefield tapped.

{T}: Add {C}.

{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
{1}{U}
Gust of Wind
Sorcery
This spell costs {2} less to cast if you control a creature with flying.

Return target nonland permanent you don't control to its owner's hand.

Draw a card.
{1}{U}
Hampering Snare
Instant
Creatures your opponents control get -2/-0 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Hysterical Blindness
Instant
Creatures your opponents control get -4/-0 until end of turn.
{1}{U}
Impede Momentum
Sorcery
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.

Draw a card.
{U}
Lethargy Trap
Instant - Trap
If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.

Attacking creatures get -3/-0 until end of turn.
{1}{U}
Lofty Denial
Instant
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{U}
Mental Note
Instant
Mill two cards.

Draw a card.
{U}
Mind Games
Instant
Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)

Tap target artifact, creature, or land.
{1}{U}
Misstep
Sorcery
Creatures target player controls don't untap during that player's next untap step.
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{2}{U}
Murmurs from Beyond
Instant - Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
{2}{U}
Naiad of Hidden Coves
Enchantment Creature - Nymph
As long as it's not your turn, spells you cast cost {1} less to cast.
2 / 3
{1}{U}
Negate
Instant
Counter target noncreature spell.
{U}
Otherworldly Gaze
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Peer Through Depths
Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{2}{U}
Pieces of the Puzzle
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.
{3}{U}{U}
Prescient Chimera
Creature - Chimera
Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
3 / 4
{1}{U}
Radical Idea
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{3}{U}{U}
Ringwarden Owl
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3 / 3
{4}{U}
Scrivener
Creature - Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
2 / 2
{1}{U}{U}
Secrets of the Golden City
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.
{1}{U}
Send to Sleep
Instant
Tap up to two target creatures.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
{U}
Shore Up
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{U}
Sorcerous Sight
Sorcery
Look at target opponent's hand.

Draw a card.
{2}{U}
Soul Barrier
Enchantment
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}.
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{1}{U}{U}
Spell Snuff
Instant
Counter target spell.

Fateful hour -- If you have 5 or less life, draw a card.
{U}
Stern Dismissal
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
{U}
String of Disappearances
Instant
Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
{5}{U}{U}{ // }{1}{U}
Sword Coast Serpent // Capsizing Wave
Creature - Serpent Dragon // Instant - Adventure
Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.



Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
6 / 6
{5}{U}{U}{ // }{1}{U}
Sword Coast Serpent // Capsizing Wave
Creature - Serpent Dragon // Instant - Adventure
Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.



Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
6 / 6
{U}
Take into Custody
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
{U}{U}
Telekinesis
Instant
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
{1}{U}
Telling Time
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
{4}{U}
Temporal Fissure
Sorcery
Return target permanent to its owner's hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{2}{U}
Theft of Dreams
Sorcery
Draw a card for each tapped creature target opponent controls.
{U}
Thought Scour
Instant
Target player mills two cards.

Draw a card.
{2}{U}
Time Ebb
Sorcery
Put target creature on top of its owner's library.
{U}
Tolarian Terror
Creature - Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
5 / 5
{2}{U}
Tragic Lesson
Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
{1}{U}
Treasure Hunt
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
{1}{U}
Turn the Tide
Instant
Creatures your opponents control get -2/-0 until end of turn.
{2}{U}
Twitch
Instant
You may tap or untap target artifact, creature, or land.

Draw a card.
{2}{U}
Uncomfortable Chill
Instant
Creatures your opponents control get -2/-0 until end of turn.

Draw a card.
{2}{U}{U}{U}
Unexplained Vision
Sorcery
Draw three cards.

Adamant -- If at least three blue mana was spent to cast this spell, scry 3.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{U}
Unwind
Instant
Counter target noncreature spell. Untap up to three lands.
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{U}
You See a Guard Approach
Instant
Choose one --

• Distract the Guard -- Tap target creature.

• Hide -- Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)