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{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 / 2
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{2}{B}
Audacious Thief
Creature - Human Rogue
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
2 / 2
{B}{B}
Basal Thrull
Creature - Thrull
{T}, Sacrifice Basal Thrull: Add {B}{B}.
1 / 2
{B}
Blood Pet
Creature - Thrull
Sacrifice Blood Pet: Add {B}.
1 / 1
{2}{B}
Blood Vassal
Creature - Thrull
Sacrifice Blood Vassal: Add {B}{B}.
2 / 2
{2}{B}
Bog Witch
Creature - Human Spellshaper
{B}, {T}, Discard a card: Add {B}{B}{B}.
1 / 1
{3}{U}
Breaching Hippocamp
Creature - Horse Fish
Flash (You may cast this spell any time you could cast an instant.)

When Breaching Hippocamp enters the battlefield, untap another target creature you control.
3 / 2
{4}{B}
Briarblade Adept
Creature - Elf Assassin
Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn.

Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3 / 4
{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 / 1
{1}{B}{B}
Cadaver Imp
Creature - Imp
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
1 / 1
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{3}{U}
Cephalid Sage
Creature - Cephalid
Threshold -- As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
2 / 3
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying

When Cloudkin Seer enters the battlefield, draw a card.
2 / 1
{1}{B}
Corpse Churn
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{1}{U}
Corridor Monitor
Artifact Creature - Construct
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
1 / 4
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 / 1
{1}{U}
Deranged Assistant
Creature - Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
1 / 1
{1}{U}
Drake Familiar
Creature - Drake
Flying

When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
2 / 1
{1}{B}
Dusk Legion Zealot
Creature - Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
1 / 1
{2}{U}
Eldrazi Skyspawner
Creature - Eldrazi Drone
Devoid (This card has no color.)

Flying

When Eldrazi Skyspawner enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
2 / 1
{2}{B}
Fleshbag Marauder
Creature - Zombie Warrior
When Fleshbag Marauder enters, each player sacrifices a creature.
3 / 1
{2}{U}
Forbidden Alchemy
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature

{U}: Tap enchanted creature.

{U}: Untap enchanted creature.
{2}{U}
Frost Lynx
Creature - Elemental Cat
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{2}{B}
Funeral Rites
Sorcery
You draw two cards, lose 2 life, then mill two cards.
{2}{B}
Gorging Vulture
Creature - Bird
Flying

When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.)
2 / 2
{3}
Graven Abomination
Artifact Creature - Horror
Whenever Graven Abomination attacks, exile target card from defending player's graveyard.
3 / 1
{3}{U}
Gurmag Drowner
Creature - Naga Wizard
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
2 / 4
{U}
Hapless Researcher
Creature - Human Wizard
Sacrifice Hapless Researcher: Draw a card, then discard a card.
1 / 1
{2}
Hedron Crawler
Artifact Creature - Construct
{T}: Add {C}. ({C} represents colorless mana.)
0 / 1
{U}{U}
Ideas Unbound
Sorcery - Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
{1}{U}
Immobilizing Ink
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "{1}, Discard a card: Untap this creature."
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{2}{U}
Krovikan Sorcerer
Creature - Human Wizard
{T}, Discard a nonblack card: Draw a card.

{T}, Discard a black card: Draw two cards, then discard one of them.
1 / 1
{2}
Leaden Myr
Artifact Creature - Myr
{T}: Add {B}.
1 / 1
{2}{U}
Library Larcenist
Creature - Merfolk Rogue
Whenever Library Larcenist attacks, draw a card.
1 / 2
{2}{U}
Man-o'-War
Creature - Jellyfish
When Man-o'-War enters, return target creature to its owner's hand.
2 / 2
{2}
Manakin
Artifact Creature - Construct
{T}: Add {C}.
1 / 1
{1}{U}
Merfolk Looter
Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
1 / 1
{2}{B}
Necromancer's Assistant
Creature - Zombie
When Necromancer's Assistant enters the battlefield, mill three cards.
3 / 1
{1}{U}{B}
Notion Rain
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}
Owl Familiar
Creature - Bird
Flying

When Owl Familiar enters, draw a card, then discard a card.
1 / 1
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters, untap up to five lands.
2 / 3
{2}{U}
Pestermite
Creature - Faerie Rogue
Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.
2 / 1
{1}{U}{B}
Pilfered Plans
Sorcery
Target player mills two cards. Draw two cards.
{1}{B}
Pit Keeper
Creature - Human Wizard
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
2 / 1
{2}{U}
Probe
Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
{1}{B}
Ransack the Lab
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{2}{U}
Rishadan Cutpurse
Creature - Human Pirate
When Rishadan Cutpurse enters, each opponent sacrifices a permanent unless they pay {1}.
1 / 1
{1}{B}
Rotting Rats
Creature - Zombie Rat
When Rotting Rats enters the battlefield, each player discards a card.

Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1 / 1
{1}{B}
Ruin Rat
Creature - Rat
Deathtouch

When Ruin Rat dies, exile target card from an opponent's graveyard.
1 / 1
{2}{U}
Sage's Row Denizen
Creature - Vedalken Wizard
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
2 / 3
{U}
Salvage Drone
Creature - Eldrazi Drone
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

When Salvage Drone dies, you may draw a card. If you do, discard a card.
1 / 1
{1}{U}
Screeching Skaab
Creature - Zombie
When Screeching Skaab enters the battlefield, mill two cards.
2 / 1
{2}{B}
Sedraxis Alchemist
Creature - Zombie Wizard
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
2 / 2
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 / 1
{3}{B}
Slum Reaper
Creature - Horror
When Slum Reaper enters the battlefield, each player sacrifices a creature.
4 / 2
{1}{B}
Soldevi Adnate
Creature - Human Cleric
{T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value.
1 / 2
{2}{B}
Stinkweed Imp
Creature - Imp
Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
1 / 2
{1}{U}
Strategic Planning
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{U}
Teardrop Kami
Creature - Spirit
Sacrifice Teardrop Kami: You may tap or untap target creature.
1 / 1
{1}{U}
Thought Courier
Creature - Human Wizard
{T}: Draw a card, then discard a card.
1 / 1
{3}{B}
Venomous Hierophant
Creature - Gorgon Cleric
Deathtouch

When Venomous Hierophant enters the battlefield, mill three cards.
3 / 3
{1}{U}
Vodalian Merchant
Creature - Merfolk
When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
1 / 2
{3}{B}
Vulturous Aven
Creature - Bird Shaman
Flying

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
2 / 3
{1}{B}
Wailing Ghoul
Creature - Zombie
When Wailing Ghoul enters the battlefield, mill two cards.
1 / 3
{2}{U}
Watertrap Weaver
Creature - Merfolk Wizard
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{4}{B}
Windgrace Acolyte
Creature - Cat Warrior
Flying

When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.
3 / 2

{2}{U}
Armored Skaab
Creature - Zombie Warrior
When Armored Skaab enters the battlefield, mill four cards.
1 / 4
{1}{B}
Ashen-Skin Zubera
Creature - Zubera Spirit
When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.
1 / 2
{3}{B}
Bitter Revelation
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{2}{U}
Catalog
Instant
Draw two cards, then discard a card.
{1}{U}
Chronic Flooding
Enchantment - Aura
Enchant land

Whenever enchanted land becomes tapped, its controller mills three cards.
{1}{U}
Contingency Plan
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{3}{B}
Crypt Lurker
Creature - Horror
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
3 / 4
{2}{U}
Curse of the Bloody Tome
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player mills two cards.
{3}{B}
Dark Bargain
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
{2}{U}
Dimir Informant
Creature - Human Rogue
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
1 / 4
{2}{U}
Elite Instructor
Creature - Human Wizard
When Elite Instructor enters the battlefield, draw a card, then discard a card.
2 / 2
{3}{B}
Exquisite Huntmaster
Creature - Elf Warrior
When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token.

Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
4 / 2
{B}
Eye Collector
Creature - Faerie
Flying

Whenever Eye Collector deals combat damage to a player, each player mills a card.
1 / 1
{4}{B}
Eyeblight Cullers
Creature - Elf Warrior
When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
3 / 3
{1}{U}
Halimar Excavator
Creature - Human Wizard Ally
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player mills X cards, where X is the number of Allies you control.
1 / 3
{3}{U}
Homarid Explorer
Creature - Homarid Scout
When Homarid Explorer enters the battlefield, target player mills four cards.
3 / 3
{2}{B}
Hooded Assassin
Creature - Human Assassin
When Hooded Assassin enters the battlefield, choose one --

• Put a +1/+1 counter on Hooded Assassin.

• Destroy target creature that was dealt damage this turn.
1 / 2
{3}{U}
Laboratory Brute
Creature - Zombie Horror
When Laboratory Brute enters the battlefield, mill four cards.
3 / 3
{1}{U}
Looter il-Kor
Creature - Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
1 / 1
{2}{B}
Mephitic Vapors
Sorcery
All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{U}
Merchant of Secrets
Creature - Human Wizard
When Merchant of Secrets enters the battlefield, draw a card.
1 / 1
{1}{U}
Merfolk Traders
Creature - Merfolk
When Merfolk Traders enters the battlefield, draw a card, then discard a card.
1 / 2
{U}
Merrow Witsniper
Creature - Merfolk Rogue
When Merrow Witsniper enters the battlefield, target player mills a card.
1 / 1
{1}{B}
Miasmic Mummy
Creature - Zombie Jackal
When Miasmic Mummy enters the battlefield, each player discards a card.
2 / 2
{3}{B}
Mindwrack Harpy
Enchantment Creature - Harpy
Flying

At the beginning of combat on your turn, each player mills three cards.
3 / 2
{3}{U}
Mystic Meditation
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
{2}{B}
Offalsnout
Creature - Elemental
Flash

When Offalsnout leaves the battlefield, exile target card from a graveyard.

Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{2}{B}
Orzhov Euthanist
Creature - Human Assassin
Haunt (When this creature dies, exile it haunting target creature.)

When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.
2 / 2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{3}{U}
Rain of Revelation
Instant
Draw three cards, then discard a card.
{2}{B}
Rakshasa's Secret
Sorcery
Target opponent discards two cards. Mill two cards.
{3}{B}
Returned Centaur
Creature - Zombie Centaur
When Returned Centaur enters the battlefield, target player mills four cards.
2 / 4
{2}{B}
Scavenging Harpy
Creature - Harpy
Flying

When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.
2 / 1
{3}{U}
Screeching Drake
Creature - Drake
Flying

When Screeching Drake enters the battlefield, draw a card, then discard a card.
2 / 2
{1}{U}
Sea Scryer
Creature - Merfolk Wizard
{T}: Add {C}.

{1}, {T}: Add {U}.
1 / 1
{3}
Skyscanner
Artifact Creature - Thopter
Flying

When Skyscanner enters the battlefield, draw a card.
1 / 1
{U}
Stream of Thought
Sorcery
Target player mills four cards. You shuffle up to four cards from your graveyard into your library.

Replicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
{1}{U}
Sultai Skullkeeper
Creature - Naga Shaman
When Sultai Skullkeeper enters the battlefield, mill two cards.
2 / 1
{1}{U}
Surveilling Sprite
Creature - Faerie Rogue
Flying

When Surveilling Sprite dies, you may draw a card.
1 / 1
{1}{U}
Taigam's Scheming
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{U}
Thirst for Meaning
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
{2}{U}
Tome Raider
Creature - Faerie
Flying

When Tome Raider enters, draw a card.
1 / 1
{2}{U}
Tragic Lesson
Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{2}{B}
Vraska's Finisher
Creature - Gorgon Assassin
When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
3 / 2
{3}{U}{U}
Watcher in the Mist
Creature - Spirit
Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3 / 4
{1}{U/B}{U/B}
Whisper Agent
Creature - Human Rogue
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3 / 2