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{5}{G}
Ambush Krotiq
Creature - Insect
Trample

When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
5 / 5
{4}
Ancestral Statue
Artifact Creature - Golem
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
3 / 4
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 / 5
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{4}{G}
Avenging Hunter
Creature - Dragon Ranger
Trample

When Avenging Hunter enters the battlefield, you take the initiative.
5 / 4
{1}{G}
Bite Down
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
{2}{G}
Blinding Fog
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
{2}{G}
Broken Fall
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
{4}{G}
Conclave Naturalists
Creature - Dryad
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
4 / 4
{2}
Crashing Drawbridge
Artifact Creature - Wall
Defender

{T}: Creatures you control gain haste until end of turn.
0 / 4
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
--
Desert of the Indomitable
Land - Desert
Desert of the Indomitable enters the battlefield tapped.

{T}: Add {G}.

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
{1}{G}
Duel for Dominance
Instant
Coven -- Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
{5}{G}
Elvish Aberration
Creature - Elf Mutant
{T}: Add {G}{G}{G}.

Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4 / 5
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{4}{G}
Entourage of Trest
Creature - Elf Soldier
When Entourage of Trest enters the battlefield, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you're the monarch.
4 / 4
{5}{G}
Fin-Clade Fugitives
Creature - Elf Salamander Rogue
Fin-Clade Fugitives can't be blocked by creatures with power 2 or less.

Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
7 / 4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{4}{G}
Garruk's Packleader
Creature - Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4 / 4
{5}{G}{G}
Greater Sandwurm
Creature - Wurm
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)
7 / 7
{4}{G}{G}
Greater Tanuki
Enchantment Creature - Dog
Trample

Channel -- {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
6 / 5
--
Haunted Fengraf
Land
{T}: Add {C}.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
--
Hickory Woodlot
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.
{7}{G}
Horncaller's Chant
Sorcery
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
{1}{G}
Ilysian Caryatid
Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1 / 1
{2}{G}
Invasive Species
Creature - Insect
When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.
3 / 3
{3}{G}
Joraga Visionary
Creature - Elf Wizard
When Joraga Visionary enters the battlefield, draw a card.
3 / 2
{5}{G}{G}
Jungle Weaver
Creature - Spider
Reach (This creature can block creatures with flying.)

Cycling {2} ({2}, Discard this card: Draw a card.)
5 / 6
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{G}
Leafkin Druid
Creature - Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
0 / 3
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{8}
Maelstrom Colossus
Artifact Creature - Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7 / 7
{2}{G}
Master Chef
Legendary Enchantment - Background
Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."
{1}{G}
Master's Rebuke
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
{6}{G}
Maul Splicer
Creature - Phyrexian Human Artificer
When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens.

Golem creatures you control have trample.
1 / 1
{3}{G}
Myconid Spore Tender
Creature - Fungus
Infesting Spores -- When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment.
4 / 1
{4}{G}
Nath's Elite
Creature - Elf Warrior
All creatures able to block Nath's Elite do so.

When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
4 / 2
{2}{G}
Nissa's Pilgrimage
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
{2}{G}{G}
Nylea's Disciple
Creature - Centaur Archer
When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
3 / 3
{4}{G}
Nylea's Forerunner
Enchantment Creature - Beast
Trample

Other creatures you control have trample.
5 / 3
{2}{G}
Overgrowth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
{1}{G}
Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
{4}{G}{G}
Rampaging Hippo
Creature - Hippo
Trample

Cycling {2} ({2}, Discard this card: Draw a card.)
5 / 6
{G}
Reclaim
Instant
Put target card from your graveyard on top of your library.
{1}{G}
Revive
Sorcery
Return target green card from your graveyard to your hand.
{G}
Sakura-Tribe Scout
Creature - Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
1 / 1
{3}{G}
Sarulf's Packmate
Creature - Wolf
When Sarulf's Packmate enters the battlefield, draw a card.

Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 / 3
{2}{G}
Silvanus's Invoker
Creature - Dragon Druid
Conjure Elemental -- {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
3 / 2
{4}{G}
Silverglade Elemental
Creature - Elemental
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
4 / 4
{G}
Skyshroud Ranger
Creature - Elf Ranger
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
1 / 1
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{2}{G}
Social Climber
Creature - Human Druid
Alliance -- Whenever another creature enters the battlefield under your control, you gain 1 life.
3 / 2
{G}
Spider Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{3}{G}{G}
Stampeding Elk Herd
Creature - Elk
Formidable -- Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
5 / 5
{G}
Tamiyo's Safekeeping
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{2}{G}{G}
Trumpeting Herd
Sorcery
Create a 3/3 green Elephant creature token.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{8}
Ulamog's Crusher
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.
8 / 8
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{1}{G}
Voyaging Satyr
Creature - Satyr Druid
{T}: Untap target land.
1 / 2
{4}{G}
Walker of the Grove
Creature - Elemental
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
7 / 7
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.

Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0 / 2
{3}{G}
Wickerbough Elder
Creature - Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
4 / 4
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{3}{G}
Wild Wanderer
Creature - Elf Druid
When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3 / 2
{2}{G}{G}
Wildheart Invoker
Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
4 / 3
{1}{G}
Wrap in Vigor
Instant
Regenerate each creature you control.
{2}{G}{G}
You Meet in a Tavern
Sorcery
Choose one --

• Form a Party -- Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

• Start a Brawl -- Creatures you control get +2/+2 until end of turn.

{G}
Abundant Harvest
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
{G}
Adventurous Impulse
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{2}{G}
Ambuscade
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
{3}
Automatic Librarian
Artifact Creature - Construct
When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
3 / 2
{1}{G}
Bamboo Grove Archer
Enchantment Creature - Snake Archer
Defender, reach

Channel -- {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.
3 / 3
{1}{G}
Borderland Explorer
Creature - Elf Scout
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
3 / 1
{G}
Boreal Druid
Snow Creature - Elf Druid
{T}: Add {C}.
1 / 1
{2}{G}
Bounding Wolf
Creature - Wolf
Flash

Reach
3 / 2
{2}{G}
Broken Wings
Instant
Destroy target artifact, enchantment, or creature with flying.
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{3}
Chrome Cat
Artifact Creature - Cat
When Chrome Cat enters the battlefield, scry 1.
3 / 2
{2}{G}
Clear Shot
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
--
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.

{T}: Add {C} for each Locus on the battlefield.
{2}{G}
Deepwood Denizen
Creature - Elf Warrior
Vigilance

{5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.
3 / 2
{6}{G}{ // }{3}{G}
Dread Linnorm // Scale Deflection
Creature - Snake Dragon // Instant - Adventure
Dread Linnorm can't be blocked by creatures with power 3 or less.



Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
7 / 6
{1}{G}
Drowsing Tyrannodon
Creature - Dinosaur
Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
3 / 3
{8}
Eldrazi Devastator
Creature - Eldrazi
Trample
8 / 9
{1}{G}
Evolution Charm
Instant
Choose one --

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Return target creature card from your graveyard to your hand.

• Target creature gains flying until end of turn.
--
Fertile Thicket
Land
Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.

{T}: Add {G}.
{G}{G}
Garruk's Companion
Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
3 / 2
--
Glimmerpost
Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.

{T}: Add {C}.
{2}{G}
Gnottvold Recluse
Creature - Spider
Reach
4 / 2
{1}{G}
Harvesttide Sentry
Creature - Human Warrior
Coven -- At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.
3 / 1
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Iron Golem
Artifact Creature - Golem
Vigilance

Iron Golem attacks or blocks each combat if able.
5 / 3
{3}{G}
Jackalope Herd
Creature - Rabbit Beast
When you cast a spell, return Jackalope Herd to its owner's hand.
4 / 5
{2}{G}
Jewel Thief
Creature - Cat Rogue
Vigilance, trample

When Jewel Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 3
{3}{G}
Kavu Primarch
Creature - Kavu
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
3 / 3
{5}
Kozilek's Channeler
Creature - Eldrazi
{T}: Add {C}{C}.
4 / 4
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 / 5
{2}{G}
Loathsome Chimera
Creature - Chimera
Escape--{4}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Loathsome Chimera escapes with a +1/+1 counter on it.
4 / 1
{4}{G}{G}
Mold Shambler
Creature - Fungus Beast
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)

When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
3 / 3
{4}{G}{G}
Murasa Behemoth
Creature - Beast
Trample

Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.
5 / 5
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{3}{G}
Nylea's Huntmaster
Creature - Centaur Shaman
When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
4 / 3
{5}{G}{G}
Oakgnarl Warrior
Creature - Treefolk Warrior
Vigilance, trample
5 / 7
{1}{G}
Pounce
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{G}
Prizefight
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{G}
Rogue Elephant
Creature - Elephant
When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
3 / 3
{7}
Ruin Processor
Creature - Eldrazi Processor
When you cast this spell, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
7 / 8
{3}{G}{G}
Rust Goliath
Artifact Creature - Construct
Prototype {3}{G}{G} -- 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Reach, trample
10 / 10
{G}
Salvage
Sorcery
Put target card from your graveyard on top of your library.
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.

Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{1}{G}{G}
Scion of the Wild
Creature - Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
* / *
{G}
Scythe Tiger
Creature - Cat
Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
3 / 2
{2}{G}
Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{1}{G}
Seek the Wilds
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{3}{G}{G}
Sentinel Spider
Creature - Spider
Vigilance, reach
4 / 4
{5}{G}{G}
Siege Wurm
Creature - Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample
5 / 5
{3}{G}
Skyshroud Troopers
Creature - Elf Druid Warrior
{T}: Add {G}.
3 / 3
{4}{G}
Tajuru Pathwarden
Creature - Elf Warrior Ally
Vigilance, trample
5 / 4
{0}
Tangle Golem
Artifact Creature - Golem
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
5 / 4
{4}{G}
Tel-Jilad Lifebreather
Creature - Troll Shaman
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
3 / 2
{4}
Thundering Tanadon
Artifact Creature - Phyrexian Beast
({G/P} can be paid with either {G} or 2 life.)

Trample
5 / 4
{G}
Village Elder
Creature - Human Druid
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
1 / 1
{G}
Vines of Vastwood
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
{1}{G}
Werebear
Creature - Human Bear Druid
{T}: Add {G}.

Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1 / 1
{2}{G}
Wildwood Patrol
Creature - Centaur Scout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4 / 2
{1}{G}
Wildwood Rebirth
Instant
Return target creature card from your graveyard to your hand.
{1}{G}
Winding Way
Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
{5}{G}{G}
Wrecking Beast
Creature - Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
6 / 6