When Avenging Hunter enters the battlefield, you take the initiative.
5 /
4
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 /
3
{1}{R}
Axgard Cavalry
Creature - Dwarf Berserker
{T}: Target creature gains haste until end of turn.
2 /
2
{X}{R}
Balduvian Rage
Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
{2}{R}
Battle Rampart
Creature - Wall
Defender
{T}: Target creature gains haste until end of turn.
1 /
3
{2}{R}
Bestial Fury
Enchantment - Aura
Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
{2}{R}
Bhaal's Invoker
Creature - Dragon Shaman
Scorching Ray -- {8}: Bhaal's Invoker deals 4 damage to each opponent.
4 /
2
{1}{R}
Bitter Reunion
Enchantment
When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.
{1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.
{R}
Bloodlust Inciter
Creature - Human Warrior
{T}: Target creature gains haste until end of turn.
1 /
1
{3}
Bonder's Ornament
Artifact
{T}: Add one mana of any color.
{4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
{2}{G}
Broken Fall
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
{2}{R}
Carnelian Orb of Dragonkind
Artifact
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
--
Cliffgate
Land - Gate
Cliffgate enters the battlefield tapped.
As Cliffgate enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}
Crashing Drawbridge
Artifact Creature - Wall
Defender
{T}: Creatures you control gain haste until end of turn.
0 /
4
{3}{R}
Crimson Fleet Commodore
Creature - Ogre Pirate
Trample
When Crimson Fleet Commodore enters the battlefield, you become the monarch.
5 /
2
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{X}{R}
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{1}{R}
Dragon Breath
Enchantment - Aura
Enchant creature
Enchanted creature has haste.
{R}: Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
{1}{G}
Dragon Fangs
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
{4}{G}
Entourage of Trest
Creature - Elf Soldier
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
4 /
4
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
{2}{R}
Flamewave Invoker
Creature - Goblin Mutant
{7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker.
2 /
2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forge of Heroes
Land
{T}: Add {C}.
{T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
{1}{R}
Generator Servant
Creature - Elemental
{T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
1 /
1
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G}.
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Hickory Woodlot
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.
--
Highland Forest
Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Forest enters the battlefield tapped.
{2}
Horned Helm
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.
{G}{G}: Attach Horned Helm to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{R}{G}
Hull Breach
Sorcery
Choose one --
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
{1}{G}
Ilysian Caryatid
Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1 /
1
{5}
Introduction to Annihilation
Sorcery - Lesson
Exile target nonland permanent. Its controller draws a card.
{X}{G}
Ivy Elemental
Creature - Elemental
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
0 /
0
{2}{G}
Jade Orb of Dragonkind
Artifact
{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)
{X}{R}
Kaervek's Torch
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.
Kaervek's Torch deals X damage to any target.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
--
Manor Gate
Land - Gate
Manor Gate enters the battlefield tapped.
As Manor Gate enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Opal Palace
Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Racers' Ring
Land
Racers' Ring enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{X}{R}{R}
Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
{4}{R/G}
Runes of the Deus
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 /
1
--
Sandstone Needle
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.
{4}{R}{G}
Savage Ventmaw
Creature - Dragon
Flying
Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4 /
4
{7}
Scour from Existence
Instant
Exile target permanent.
{2}{G}
Serpent Skin
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
{G}: Regenerate enchanted creature.
{2}{G}
Silvanus's Invoker
Creature - Dragon Druid
Conjure Elemental -- {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
3 /
2
--
Slagwoods Bridge
Artifact Land
Slagwoods Bridge enters the battlefield tapped.
Indestructible
{T}: Add {R} or {G}.
{X}{G}
Slime Molding
Sorcery
Create an X/X green Ooze creature token.
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{R}
Soulbright Flamekin
Creature - Elemental Shaman
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
2 /
1
{5}
Staunch Throneguard
Artifact Creature - Construct
Vigilance
When Staunch Throneguard enters the battlefield, you become the monarch.
2 /
5
{R}
Sticky Fingers
Enchantment - Aura
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
When enchanted creature dies, draw a card.
{3}{R}
Stirring Bard
Creature - Dragon Bard
Defender
When Stirring Bard enters the battlefield, you take the initiative.
Mantle of Inspiration -- {T}: Target creature gains menace and haste until end of turn.
0 /
4
{1}{R}
Talons of Falkenrath
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."
{G}
Tamiyo's Safekeeping
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{2}{R}
Tavern Brawler
Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
{8}: Valakut Invoker deals 3 damage to any target.
2 /
3
{G}
Vines of Vastwood
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
{2}
Welder Automaton
Artifact Creature - Construct
{3}{R}: Welder Automaton deals 1 damage to each opponent.
2 /
1
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.
Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0 /
2
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
{G}
Wild Growth
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{2}{G}{G}
Wildheart Invoker
Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
4 /
3
--
Wooded Ridgeline
Land - Mountain Forest
({T}: Add {R} or {G}.)
Wooded Ridgeline enters the battlefield tapped.
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
--
Ash Barrens
Land
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
--
Basilisk Gate
Land - Gate
{T}: Add {C}.
{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
{3}{R}
Big Score
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{5}{R}
Boarding Party
Creature - Human Pirate
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
6 /
3
{3}{G}
Brightwood Tracker
Creature - Elf Scout
{5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 /
4
{2}{G}
Broken Wings
Instant
Destroy target artifact, enchantment, or creature with flying.
{5}{R}
Chartooth Cougar
Creature - Cat Beast
{R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
4 /
4
{5}{R}{R}
Cinderheart Giant
Creature - Giant Berserker
Trample
When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.
7 /
6
{2}{G}
Deepwood Denizen
Creature - Elf Warrior
Vigilance
{5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.
3 /
2
{8}
Eldrazi Devastator
Creature - Eldrazi
Trample
8 /
9
{2}{R}
Electric Revelation
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
{5}{G}
Elvish Aberration
Creature - Elf Mutant
{T}: Add {G}{G}{G}.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4 /
5
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}
Fully Grown
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{R}
Gorilla Shaman
Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
1 /
1
{4}{R}{R}
Granitic Titan
Creature - Elemental
Menace
Cycling {2} ({2}, Discard this card: Draw a card.)
5 /
4
{5}{G}{G}
Greater Sandwurm
Creature - Wurm
Greater Sandwurm can't be blocked by creatures with power 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
7 /
7
{2}{G}
Greater Tanuki
Enchantment Creature - Dog
Trample
Channel -- {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
6 /
5
{2}{R}
Inner-Flame Igniter
Creature - Elemental Warrior
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
2 /
2
{1}{G}
Jolrael's Favor
Enchantment - Aura
Flash
Enchant creature
{1}{G}: Regenerate enchanted creature.
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 /
5
{3}
Lantern of Revealing
Artifact
{T}: Add one mana of any color.
{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
{8}
Maelstrom Colossus
Artifact Creature - Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7 /
7
{3}
Magnifying Glass
Artifact
{T}: Add {C}.
{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{4}{G}
Nessian Asp
Creature - Snake
Reach
{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
4 /
5
{G}{G}
Night Soil
Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
{4}{G}
Nylea's Forerunner
Enchantment Creature - Beast
Trample
Other creatures you control have trample.
5 /
3
{4}{G}{G}
Rampaging Hippo
Creature - Hippo
Trample
Cycling {2} ({2}, Discard this card: Draw a card.)
5 /
6
{2}{G}
Savage Silhouette
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
{1}{R}
Scalding Devil
Creature - Devil
{2}{R}: Scalding Devil deals 1 damage to target player or planeswalker.
1 /
1
{2}{R}
Seize the Spoils
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Smoldering Spires
Land
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
{T}: Add {R}.
{4}{G}
Soul's Might
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
{1}{G}
Sprout Swarm
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
--
Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R}.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Thriving Bluff
Land
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
--
Thriving Grove
Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
{8}
Ulamog's Crusher
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each combat if able.
8 /
8
{2}{R}{R}
Unexpected Windfall
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{4}{R}
Vildin-Pack Outcast
Creature - Werewolf Horror
Trample
{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.
{5}{R}{R}: Transform Vildin-Pack Outcast.
4 /
4
--
Dronepack Kindred
Creature - Eldrazi Werewolf
Trample
{1}: Dronepack Kindred gets +1/+0 until end of turn.
4 /
4
{5}{R}
Volcanic Rambler
Creature - Elemental
{2}{R}: Volcanic Rambler deals 1 damage to target player or planeswalker.
6 /
4
{3}{R}
Zealot of the God-Pharaoh
Creature - Minotaur Archer
{4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.