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{2}{U}
Aether Tradewinds
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
{1}{U}
Alchemist's Retrieval
Instant
Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Return target nonland permanent [you control] to its owner's hand.
{5}
Aradara Express
Artifact - Vehicle
Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
8 / 6
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{R}
Banners Raised
Instant
Creatures you control get +1/+0 until end of turn.
{1}{R}
Battle Hymn
Instant
Add {R} for each creature you control.
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{2}{R}
Breath Weapon
Instant
Breath Weapon deals 2 damage to each non-Dragon creature.
{3}
Brute Suit
Artifact - Vehicle
Vigilance

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 3
{U}
Clairvoyance
Instant
Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.
{2}{U}
Clear the Mind
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.
{U}
Clockspinning
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{1}{U}
Contentious Plan
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.
{3}{R}
Cosmotronic Wave
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
{U}{U}
Counterspell
Instant
Counter target spell.
{R}
Demon Bolt
Instant
Demon Bolt deals 4 damage to target creature or planeswalker.

Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{R}
Demoralize
Instant
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Threshold -- If seven or more cards are in your graveyard, creatures can't block this turn.
{U}
Depart the Realm
Instant
Return target nonland permanent to its owner's hand.

Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{R}
Desperate Ritual
Instant - Arcane
Add {R}{R}{R}.

Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{U}{U}
Disruption Protocol
Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}.

Counter target spell.
{3}{U}
Distant Melody
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
{2}{U}
Downsize
Instant
Target creature you don't control gets -4/-0 until end of turn.

Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
{1}{U}{U}
Dream Fracture
Instant
Counter target spell. Its controller draws a card.

Draw a card.
--
Dwarven Mine
Land - Mountain
({T}: Add {R}.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.

When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
{2}{R}
Dynacharge
Instant
Target creature you control gets +2/+0 until end of turn.

Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{3}{R}
Empty the Warrens
Sorcery
Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{U}
Fade Away
Sorcery
For each creature, its controller sacrifices a permanent unless they pay {1}.
{1}{R}
Falter
Instant
Creatures without flying can't block this turn.
{1}{R}
Fang Dragon // Forktail Sweep
Creature - Dragon // Sorcery - Adventure
Flying



Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)
6 / 3
{1}
Feldon's Cane
Artifact
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
{2}
Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.

{T}: Add {R}.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{1}{R}
Firebrand Archer
Creature - Human Archer
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
2 / 1
{U}{U}
Flood of Recollection
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
--
Forge of Heroes
Land
{T}: Add {C}.

{T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
{3}{U}
Futurist Sentinel
Artifact - Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 6
{R}
Galvanic Blast
Instant
Galvanic Blast deals 2 damage to any target.

Metalcraft -- Galvanic Blast deals 4 damage instead if you control three or more artifacts.
{1}{U}
Geistwave
Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
{0}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Look at target player's hand.

Draw a card.
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{3}{R}
Goblin Wizardry
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
{1}{R}{R}
Hijack
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{5}
Introduction to Annihilation
Sorcery - Lesson
Exile target nonland permanent. Its controller draws a card.
{4}
Irontread Crusher
Artifact - Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 6
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{X}{R}
Kaervek's Torch
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.

Kaervek's Torch deals X damage to any target.
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.

Draw a card.
{2}{U}
Keep Watch
Instant
Draw a card for each attacking creature.
{1}{R}
Kessig Flamebreather
Creature - Human Shaman
Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.
1 / 3
{1}{R}
Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
{U}
Lethargy Trap
Instant - Trap
If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.

Attacking creatures get -3/-0 until end of turn.
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.

Lightning Axe deals 5 damage to target creature.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{2}{U}
Magnetic Flux
Instant
Artifact creatures you control gain flying until end of turn.
{3}{R}{R}
Mana Geyser
Sorcery
Add {R} for each tapped land your opponents control.
{1}{R}{R}
Massive Raid
Instant
Massive Raid deals damage to any target equal to the number of creatures you control.
{U}
Metallic Rebuke
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Counter target spell unless its controller pays {3}.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{1}{R}
Mob Justice
Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{2}{U}
Ojutai's Breath
Instant
Tap target creature. It doesn't untap during its controller's next untap step.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{U}
Opt
Instant
Scry 1.

Draw a card.
{3}{R}
Orcish Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
{R}
Outnumber
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
{2}{R}
Pack Attack
Instant
Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked.

Draw a card.
{U}
Peek
Instant
Look at target player's hand.

Draw a card.
{1}{U}
Perilous Research
Instant
Draw two cards, then sacrifice a permanent.
{3}
Powerstone Shard
Artifact
{T}: Add {C} for each artifact you control named Powerstone Shard.
--
Prismari Campus
Land
Prismari Campus enters the battlefield tapped.

{T}: Add {U} or {R}.

{4}, {T}: Scry 1.
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{2}{R}
Raid Bombardment
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{1}{R}
Reckless Fireweaver
Creature - Human Artificer
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.
1 / 3
{1}{R}
Reckless Impulse
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{3}
Renegade Freighter
Artifact - Vehicle
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 3
{2}{U}
Rooftop Nuisance
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
{1}{U/R}{U/R}
Saheeli, Sublime Artificer
Legendary Planeswalker - Saheeli
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

-2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
L: 5
--
Sandstone Needle
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.
--
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
{7}
Scour from Existence
Instant
Exile target permanent.
{1}{U}{U}
Secrets of the Golden City
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.
{U}
Shared Discovery
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control.

Draw three cards.
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
{2}
Skyshaper
Artifact
Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
{U}
Sleep of the Dead
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Escape--{2}{U}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{2}{U}
Soul Barrier
Enchantment
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}.
{2}
Star Compass
Artifact
Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.
{2}{U}
Steady Progress
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.
{U}{U}
Stoic Rebuttal
Instant
Metalcraft -- This spell costs {1} less to cast if you control three or more artifacts.

Counter target spell.
{1}{U}
Sword Coast Serpent // Capsizing Wave
Creature - Serpent Dragon // Instant - Adventure
Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.



Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
6 / 6
{U}
Take into Custody
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
{U/R}{U/R}
Teach by Example
Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
{1}{U}
Teferi's Time Twist
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{U}
Theft of Dreams
Sorcery
Draw a card for each tapped creature target opponent controls.
{U}
Thoughtcast
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Draw two cards.
{7}
Thundersteel Colossus
Artifact - Vehicle
Trample, haste

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
7 / 7
{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{U}
Turn Aside
Instant
Counter target spell that targets a permanent you control.
--
Volatile Fjord
Snow Land - Island Mountain
({T}: Add {U} or {R}.)

Volatile Fjord enters the battlefield tapped.
{4}{R}
Volcanic Rush
Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
{R}
Voltage Surge
Instant
As an additional cost to cast this spell, you may sacrifice an artifact.

Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
{1}{R}
Weapon Surge
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

{1}{R}
Abrade
Instant
Choose one --

• Abrade deals 3 damage to target creature.

• Destroy target artifact.
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{R}
Ambitious Assault
Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{2}{U}{U}
Argivian Restoration
Sorcery
Return target artifact card from your graveyard to the battlefield.
{U}
Artful Dodge
Sorcery
Target creature can't be blocked this turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Artificer's Epiphany
Instant
Draw two cards. If you control no artifacts, discard a card.
{R}
Assault Strobe
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
{2}{U}
Aura Flux
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
{2}{R}
Awe for the Guilds
Sorcery
Monocolored creatures can't block this turn.
{U}
Banishing Knack
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
{2}{R}
Barrage of Boulders
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious -- If you control a creature with power 4 or greater, creatures can't block this turn.
{3}{U}
Behold the Multiverse
Instant
Scry 2, then draw two cards.

Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{R}
Betrothed of Fire
Enchantment - Aura
Enchant creature

Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.

Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
{3}{R}
Big Score
Instant
As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{R}
Blazing Volley
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
{1}{U}
Blink of an Eye
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{R}
Blisterspit Gremlin
Creature - Gremlin
{1}, {T}: Blisterspit Gremlin deals 1 damage to each opponent.

Whenever you cast a noncreature spell, untap Blisterspit Gremlin.
1 / 1
{2}{R}
Bloody Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{2}{U}{U}
Bone to Ash
Instant
Counter target creature spell.

Draw a card.
{R}
Boots of Speed
Artifact - Equipment
Equipped creature gets +1/+0 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}
Borrowing 100,000 Arrows
Sorcery
Draw a card for each tapped creature target opponent controls.
{1}{R}
Bravado
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each other creature you control.
{2}{R}
Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
{1}{R}
Burning Prophet
Creature - Human Wizard
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
1 / 3
{R}
Burst of Speed
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
{1}{U}
Callous Dismissal
Sorcery
Return target nonland permanent to its owner's hand.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}{U}
Capsize
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{1}{R}
Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{1}{R}
Circle of Flame
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
{R}
Collateral Damage
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{3}{R}{R}
Concussive Bolt
Sorcery
Concussive Bolt deals 4 damage to target player or planeswalker.

Metalcraft -- If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.
{2}{U}
Consign to Dream
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
{3}{U}
Contact Other Plane
Instant
Roll a d20.

1--9 | Draw two cards.

10--19 | Scry 2, then draw two cards.

20 | Scry 3, then draw three cards.
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.
{2}{U}
Crippling Chill
Instant
Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{1}{U}
Crown of Ascension
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
{1}{R}
Crown of Fury
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
{U}
Curfew
Instant
Each player returns a creature they control to its owner's hand.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}
Destructive Tampering
Sorcery
Choose one --

• Destroy target artifact.

• Creatures without flying can't block this turn.
{2}{U}{U}
Devious Cover-Up
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{X}{R}
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{U}
Dispel
Instant
Counter target instant spell.
{1}{R}
Dwarven Reinforcements
Sorcery
Create two 2/1 red Dwarf Berserker creature tokens.

Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{U}
Déjà Vu
Sorcery
Return target sorcery card from your graveyard to your hand.
{1}{U}
Echoing Truth
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
{1}{R}
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{5}{U}{R}
Elemental Masterpiece
Sorcery
Create two 4/4 blue and red Elemental creature tokens.

{U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{R}
End the Festivities
Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
{2}{U}{R}
Essence Backlash
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
{2}{U}
Exclude
Instant
Counter target creature spell.

Draw a card.
{R}
Experimental Synthesizer
Artifact
When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.

{2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Fall from Favor
Enchantment - Aura
Enchant creature

When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch.

Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{R}
Fiery Cannonade
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
{R}
Fiery Impulse
Instant
Fiery Impulse deals 2 damage to target creature.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
{1}{R}
First Day of Class
Instant
Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{R}
Flame Jab
Sorcery
Flame Jab deals 1 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{1}{R}
Flash of Defiance
Sorcery
Green creatures and white creatures can't block this turn.

Flashback--{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Forbidden Friendship
Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
{3}
Fountain of Ichor
Artifact
{T}: Add one mana of any color.

{3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
{2}
Fractured Powerstone
Artifact
{T}: Add {C}.

{T}: Roll the planar die. Activate only as a sorcery.
{2}{U}{U}
Fuel for the Cause
Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}
Funeral Longboat
Artifact - Vehicle
Vigilance

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 3
{2}{R}
Galvanic Relay
Sorcery
Exile the top card of your library. During your next turn, you may play that card.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{2}{U}{U}
Geist Snatch
Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
{3}{R}
Goblin War Party
Sorcery
Choose one --

• Create three 1/1 red Goblin creature tokens.

• Creatures you control get +1/+1 and gain haste until end of turn.

Entwine {2}{R} (Choose both if you pay the entwine cost.)
{1}{R}
Gorilla War Cry
Instant
Cast this spell only during combat before blockers are declared.

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Draw a card at the beginning of the next turn's upkeep.
{2}
Guardian Idol
Artifact
Guardian Idol enters the battlefield tapped.

{T}: Add {C}.

{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
{2}{U}
Guildpact Informant
Creature - Faerie Rogue
Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{0}
Gut Shot
Instant
({R/P} can be paid with either {R} or 2 life.)

Gut Shot deals 1 damage to any target.
{1}{U}
Hampering Snare
Instant
Creatures your opponents control get -2/-0 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}
Hard Evidence
Sorcery
Create a 0/3 blue Crab creature token.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{R}
Heartfire
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.

Heartfire deals 4 damage to any target.
{R}
Hearth Charm
Instant
Choose one --

• Destroy target artifact creature.

• Attacking creatures get +1/+0 until end of turn.

• Target creature with power 2 or less can't be blocked this turn.
{2}{R}
Honor the God-Pharaoh
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{U}
Hydroblast
Instant
Choose one --

• Counter target spell if it's red.

• Destroy target permanent if it's red.
{2}{U}
Hysterical Blindness
Instant
Creatures your opponents control get -4/-0 until end of turn.
{R}
Infernal Plunge
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Add {R}{R}{R}.
{2}{R}
Ingenious Artillerist
Creature - Human Artificer
Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent.
3 / 1
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
{R}
Kuldotha Rebirth
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Create three 1/1 red Goblin creature tokens.
{X}{R}
Lava Burst
Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
{R}
Lava Dart
Instant
Lava Dart deals 1 damage to any target.

Flashback--Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}
Leave in the Dust
Instant
Return target nonland permanent to its owner's hand.

Draw a card.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{U}{U}
Machinate
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{1}{R}
Magmatic Chasm
Sorcery
Creatures without flying can't block this turn.
{R}
Magmatic Sinkhole
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
{1}{U}
Make Disappear
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Counter target spell unless its controller pays {2}.
{1}{R}
Makeshift Munitions
Enchantment
{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{8}
Marut
Artifact Creature - Construct
Trample

When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
7 / 7
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{4}
Mightstone
Artifact
Attacking creatures get +1/+0.
{0}
Mine Collapse
Instant
If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost.

Mine Collapse deals 5 damage to target creature or planeswalker.
{1}{U}
Mizzium Skin
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.

Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{3}
Mobile Garrison
Artifact - Vehicle
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{1}{R}{R}
Molten Birth
Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{3}
Network Terminal
Artifact
{T}: Add one mana of any color.

{1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card.
{3}
Orazca Relic
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.
{U}
Otherworldly Gaze
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Override
Instant
Counter target spell unless its controller pays {1} for each artifact you control.
{2}{R}
Path of Anger's Flame
Instant - Arcane
Creatures you control get +2/+0 until end of turn.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{2}{R}
Price of Loyalty
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.
{2}
Prismatic Lens
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{3}{R}
Pursue Glory
Instant
Attacking creatures get +2/+0 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{3}{R}
Pyroceratops
Creature - Elemental Dinosaur
Trample

Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.
2 / 3
{3}
Raiders' Karve
Artifact - Vehicle
Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 4
{1}{R}
Raking Claws
Instant
Target creature gains double strike until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}
Rally the Forces
Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
{2}{U}
Ravenform
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.

Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{R}
Reckless Abandon
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Reckless Abandon deals 4 damage to any target.
{U}
Reconstruction
Sorcery
Return target artifact card from your graveyard to your hand.
{1}{U}
Resculpt
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
{U}
Retraction Helix
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
{R}
Rite of Flame
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
{R}
Rites of Initiation
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
{X}{R}{R}
Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
{1}{U}
Run Away Together
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
{4}
Rusted Relic
Artifact
Metalcraft -- Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.
{2}{R}
Ruthless Invasion
Sorcery
({R/P} can be paid with either {R} or 2 life.)

Nonartifact creatures can't block this turn.
{R}
Satyr's Cunning
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."

Escape--{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{1}{R}
Seismic Stomp
Sorcery
Creatures without flying can't block this turn.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{2}{R}
Shackles of Treachery
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
{1}{R}
Shattering Pulse
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target artifact.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{1}{R}
Shredded Sails
Instant
Choose one --

• Destroy target artifact.

• Shredded Sails deals 4 damage to target creature with flying.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{1}{U}
Snapback
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.

Return target creature to its owner's hand.
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{1}{U}{U}
Spell Snuff
Instant
Counter target spell.

Fateful hour -- If you have 5 or less life, draw a card.
{2}{R}
Spellgorger Weird
Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
2 / 2
{U}
Stern Dismissal
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
{U}
String of Disappearances
Instant
Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
{2}{U}
Sweep Away
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{3}{U}
Tamiyo's Compleation
Enchantment - Aura
Flash

Enchant artifact, creature, or planeswalker

When Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
{R}
Tarfire
Tribal Instant - Goblin
Tarfire deals 2 damage to any target.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.

Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{3}{U}{U}
Tezzeret's Ambition
Sorcery
Draw three cards. If you control no artifacts, discard a card.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{1}{U}
Thrummingbird
Creature - Phyrexian Bird Horror
Flying

Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{1}{R}{R}
Traitorous Blood
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{8}
Ulamog's Crusher
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.
8 / 8
{2}{U}
Uncomfortable Chill
Instant
Creatures your opponents control get -2/-0 until end of turn.

Draw a card.
{2}{U}
Uncovered Clues
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{1}
Universal Solvent
Artifact
{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{U}
Unwind
Instant
Counter target noncreature spell. Untap up to three lands.
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{1}{R}
Vessel of Volatility
Enchantment
{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}.
{U}
Void Snare
Sorcery
Return target nonland permanent to its owner's hand.
{2}{R}
Volatile Claws
Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.
{2}{R}
Volt Charge
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{R}
Warlord's Fury
Sorcery
Creatures you control gain first strike until end of turn.

Draw a card.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{R}
Welding Sparks
Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
{U}
Whispers of the Muse
Instant
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)

Draw a card.
{U}
Witness Protection
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
{1}{R}
Wrangle
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
{1}{U}
You Come to a River
Instant
Choose one --

• Fight the Current -- Return target nonland permanent to its owner's hand.

• Find a Crossing -- Target creature gets +1/+0 until end of turn and can't be blocked this turn.
{1}{U}{U}
You Find the Villains' Lair
Instant
Choose one --

• Foil Their Scheme -- Counter target spell.

• Learn Their Secrets -- Draw two cards, then discard two cards.