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Select Main Deck Cards

{5}{W}{W}
Angel of the Dire Hour
Creature - Angel
Flash

Flying

When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
5 / 4
{2}{W}
Angelic Purge
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.
{1}{W/P}
Apostle's Blessing
Instant
({W/P} can be paid with either {W} or 2 life.)

Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{B}{B}
Ashes to Ashes
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
{W}
Benalish Missionary
Creature - Human Cleric
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
1 / 1
{7}{W}{W}
Blessed Wind
Sorcery
Target player's life total becomes 20.
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
{1}{W}{W}
Celestial Dawn
Enchantment
Lands you control are Plains.

Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
{4}{W}
Celestine, the Living Saint
Legendary Creature - Human Warrior
Flying, lifelink

Healing Tears -- At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
3 / 4
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Concealed Courtyard
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {B}.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
--
Contaminated Aquifer
Land - Island Swamp
({T}: Add {U} or {B}.)

Contaminated Aquifer enters the battlefield tapped.
{B}{B}
Cuombajj Witches
Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1 / 3
{1}{W}{U}{B}
Deny the Witch
Instant
Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
{2}{W}
Devout Chaplain
Creature - Human Cleric
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
2 / 2
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{1}{W}{W}
Dust to Dust
Sorcery
Exile two target artifacts.
{2}{B}{B}
Eastern Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target green creature.
3 / 3
{4}{W}
Evangelize
Sorcery
Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)

Gain control of target creature of an opponent's choice they control.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{W}
Excommunicate
Sorcery
Put target creature on top of its owner's library.
{W}{W}
Exorcist
Creature - Human Cleric
{1}{W}, {T}: Destroy target black creature.
1 / 1
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{W}
Faith's Reward
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Flood Plain
Land
Flood Plain enters the battlefield tapped.

{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{2}{W}
Harsh Justice
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
{3}{B}
Hell's Caretaker
Creature - Horror
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
1 / 1
--
Hengegate Pathway
Land
{T}: Add {W}.
--
Mistgate Pathway
Land

{T}: Add {U}.
--
Idyllic Beachfront
Land - Plains Island
({T}: Add {W} or {U}.)

Idyllic Beachfront enters the battlefield tapped.
{2}{U}{B}
Inquisitor Eisenhorn
Legendary Creature - Human Inquisitor
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.

Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 / 3
{1}{W}{U}{B}
Inquisitor Greyfax
Legendary Creature - Human Inquisitor
Vigilance

Unquestionable Wisdom -- Other creatures you control get +1/+0 and have vigilance.

Hunt for Heresy -- {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
3 / 3
{1}{W}
Inquisitor's Snare
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
{2}{U}
Insight
Enchantment
Whenever an opponent casts a green spell, you draw a card.
{2}{W}
Invoke the Divine
Instant
Destroy target artifact or enchantment. You gain 4 life.
{3}
Iron Maiden
Artifact
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
--
Memorial to Glory
Land
Memorial to Glory enters the battlefield tapped.

{T}: Add {W}.

{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
--
Minas Tirith
Legendary Land
Minas Tirith enters the battlefield tapped unless you control a legendary creature.

{T}: Add {W}.

{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
{2}{W}{W}
Northern Paladin
Creature - Human Knight
{W}{W}, {T}: Destroy target black permanent.
3 / 3
{1}{W}{W}
Order of the Sacred Torch
Creature - Human Knight
{T}, Pay 1 life: Counter target black spell.
2 / 2
{2}{W}{W}{W}
Pentarch Paladin
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

As Pentarch Paladin enters the battlefield, choose a color.

{W}{W}, {T}: Destroy target permanent of the chosen color.
3 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{1}{W}{W}
Preacher
Creature - Human Cleric
You may choose not to untap Preacher during your untap step.

{T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.
1 / 1
{X}{B}{B}
Profane Command
Sorcery
Choose two --

• Target player loses X life.

• Return target creature card with mana value X or less from your graveyard to the battlefield.

• Target creature gets -X/-X until end of turn.

• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
{2}{W}{B}
Purgatory
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.

At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
{1}{W}
Sanctify
Sorcery
Destroy target artifact or enchantment. You gain 3 life.
{3}{W}{W}
Selfless Exorcist
Creature - Human Cleric
{T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
3 / 4
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{1}{W}{B}
Sin Collector
Creature - Human Cleric
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
2 / 1
{4}{W}{B}
Sister Hospitaller
Creature - Human Cleric
Medicus Ministorum -- When Sister Hospitaller enters the battlefield, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value.
3 / 2
{3}{W}{B}
Sister Repentia
Creature - Human Warrior
Martyrdom -- When Sister Repentia dies, you gain 2 life and draw two cards.

Miracle {W}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
5 / 1
{4}{U}
Sister of Silence
Creature - Human Knight
Flash

Psychic Abomination -- When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.
3 / 3
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{B}{B}
Sorceress Queen
Creature - Human Wizard
{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
1 / 1
{2}{W}{W}
Southern Paladin
Creature - Human Knight
{W}{W}, {T}: Destroy target red permanent.
3 / 3
{2}{U}
Stern Lesson
Instant
Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{1}{B}{B}
Stromgald Cabal
Creature - Human Knight
{T}, Pay 1 life: Counter target white spell.
2 / 2
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{W}{W}
Sworn Defender
Creature - Human Knight
{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.
1 / 3
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Hierarchy
Artifact
{T}: Add {C}.

{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{W}
Thalia, Heretic Cathar
Legendary Creature - Human Soldier
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.
3 / 2
{1}
Thran Turbine
Artifact
At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
{B}
Tortured Existence
Enchantment
{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{4}{W}
Triumph of Saint Katherine
Creature - Human Warrior
Lifelink

Praesidium Protectiva -- When Triumph of Saint Katherine dies, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.

Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
5 / 5
{W}{W}
True Believer
Creature - Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
2 / 2
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{B}{B}
Western Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target white creature.
3 / 3
{2}{W}{W}
Witch Hunter
Creature - Human Cleric
{T}: Witch Hunter deals 1 damage to target player or planeswalker.

{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
1 / 1
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}
Zealous Inquisitor
Creature - Human Cleric
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
2 / 2
{1}{W}{W}
Zhalfirin Crusader
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
2 / 2