If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{1}{U}{U}
Claustrophobia
Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{1}{U}{U}
Claustrophobia
Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{2}{U}
Drift of Phantasms
Creature - Spirit
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
0 /
5
{2}{U}
Drift of Phantasms
Creature - Spirit
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
0 /
5
{2}{U}
Drift of Phantasms
Creature - Spirit
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
0 /
5
{2}{U}
Drift of Phantasms
Creature - Spirit
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
0 /
5
{5}{U}
Flow of Ideas
Sorcery
Draw a card for each Island you control.
{5}{U}
Flow of Ideas
Sorcery
Draw a card for each Island you control.
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}{U}
Jace, Unraveler of Secrets
Legendary Planeswalker - Jace
+1: Scry 1, then draw a card.
-2: Return target creature to its owner's hand.
-8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
L:
5
{2}{U}
Monastery Siege
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans -- At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
{2}{U}
Monastery Siege
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans -- At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
--
Radiant Fountain
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
{1}{U}
See Beyond
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
{1}{U}
See Beyond
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
{1}{U}
See Beyond
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
{1}{U}
See Beyond
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
{X}{U}{U}
Skyscribing
Sorcery
Each player draws X cards.
Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
{X}{U}{U}
Skyscribing
Sorcery
Each player draws X cards.
Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
{X}{U}{U}
Skyscribing
Sorcery
Each player draws X cards.
Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
{X}{U}{U}
Skyscribing
Sorcery
Each player draws X cards.
Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
{1}{U}
Snapback
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
{1}{U}
Snapback
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
{2}{U}
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5}{U}: Draw a card, then discard a card.
{2}{U}
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5}{U}: Draw a card, then discard a card.
{2}{U}
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5}{U}: Draw a card, then discard a card.
{2}{U}
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.