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Select Main Deck Cards

{3}{G}
Accomplished Alchemist
Creature - Elf Druid
{T}: Add one mana of any color.

{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
2 / 5
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{1}{B}
Blightsoil Druid
Creature - Elf Druid
{T}, Pay 1 life: Add {G}.
1 / 2
{3}{B}
Blood Divination
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.
{1}{G}
Bloodline Shaman
Creature - Elf Wizard Shaman
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
1 / 1
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{2}{B}
Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{4}{B}
Coveted Prize
Sorcery
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
{3}{G}{G}
Cultivator of Blades
Creature - Elf Artificer
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
1 / 1
{B}{G}
Deadly Brew
Sorcery
Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
{3}{G}
Drove of Elves
Creature - Elf
Hexproof

Drove of Elves's power and toughness are each equal to the number of green permanents you control.
* / *
{2}{B}
Elderfang Ritualist
Creature - Elf Cleric
When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.
3 / 1
{3}
Elf Replica
Artifact Creature - Elf
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
2 / 2
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{3}{G}{G}
Elvish Bard
Creature - Elf Shaman Bard
All creatures able to block Elvish Bard do so.
2 / 4
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 / 2
{2}{G}
Elvish Harbinger
Creature - Elf Druid
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.

{T}: Add one mana of any color.
1 / 2
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Pioneer
Creature - Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
1 / 1
{3}{G}
Elvish Promenade
Tribal Sorcery - Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
{G}
Elvish Scrapper
Creature - Elf
{G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.
1 / 1
{G}
Elvish Skysweeper
Creature - Elf Warrior
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{G}
Elvish Warmaster
Creature - Elf Warrior
Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.

{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
2 / 2
{2}{B}
Eyeblight's Ending
Tribal Instant - Elf
Destroy target non-Elf creature.
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Fortifying Draught
Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{B}{G}
Harald, King of Skemfar
Legendary Creature - Elf Warrior
Menace (This creature can't be blocked except by two or more creatures.)

When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3 / 2
{3}{G}
Heedless One
Creature - Elf Avatar
Trample

Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
* / *
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{1}{G}{G}
Jagged-Scar Archers
Creature - Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
* / *
{G}
Jaspera Sentinel
Creature - Elf Rogue
Reach

{T}, Tap an untapped creature you control: Add one mana of any color.
1 / 2
{G}
Joraga Treespeaker
Creature - Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

{T}: Add {G}{G}.

LEVEL 5+

1/4

Elves you control have "{T}: Add {G}{G}."
1 / 1
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.

{T}: Add {G}.
2 / 2
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{2}{G}{G}
Lys Alana Huntmaster
Creature - Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
3 / 3
{2}{B}{G}
Mortality Spear
Instant
This spell costs {2} less to cast if you gained life this turn.

Destroy target nonland permanent.
{B}
Mutual Destruction
Sorcery
This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
--
Necroblossom Snarl
Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.

{T}: Add {B} or {G}.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{3}{G}{G}
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
{1}{B}
Plumb the Forbidden
Instant
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.

You draw a card and you lose 1 life.
{2}{G}
Presence of Gond
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
{1}{B}
Prowess of the Fair
Tribal Enchantment - Elf
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
{1}{B}
Reckoner's Bargain
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

You gain life equal to the sacrificed permanent's mana value. Draw two cards.
{4}{B}
Return Upon the Tide
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.

Foretell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{G}
Rhys the Exiled
Legendary Creature - Elf Warrior
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.

{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
3 / 2
{1}{B}
Skemfar Avenger
Creature - Elf Berserker
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
3 / 1
--
Skemfar Elderhall
Land
Skemfar Elderhall enters the battlefield tapped.

{T}: Add {G}.

{2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
{3}{B}
Skemfar Shadowsage
Creature - Elf Cleric
When Skemfar Shadowsage enters the battlefield, choose one --

• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.

• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
2 / 5
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{G}
Sylvan Ranger
Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{G}
Taunting Elf
Creature - Elf
All creatures able to block Taunting Elf do so.
0 / 1
{4}{B}
Thornmantle Striker
Creature - Elf Rogue
When Thornmantle Striker enters the battlefield, choose one --

• Remove X counters from target permanent, where X is the number of Elves you control.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
4 / 3
{2}{G}
Timberwatch Elf
Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
1 / 2
{2}{G}
Tireless Provisioner
Creature - Elf Scout
Landfall -- Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 2
{1}{G}
Tribal Forcemage
Creature - Elf Wizard
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
1 / 1
{2}{G}
Ulvenwald Mysteries
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
{B}
Urborg Repossession
Sorcery
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)

Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
{B}
Valentin, Dean of the Vein
Legendary Creature - Vampire Warlock
Menace, lifelink

If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
1 / 1
--
Lisette, Dean of the Root
Legendary Creature - Human Druid

Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.
1 / 1
{2}{G}
Viridian Shaman
Creature - Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
2 / 2
{1}{G}
Wirewood Herald
Creature - Elf
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1 / 1
{1}{G}
Wirewood Hivemaster
Creature - Elf
Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.
1 / 1
{B}
Witch's Cauldron
Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.