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Select Main Deck Cards

{W}{B}{G}
Abzan Charm
Instant
Choose one --

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.
{W}{U}
Azorius Charm
Instant
Choose one --

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.
{G}{W}{U}
Bant Charm
Instant
Choose one --

• Destroy target artifact.

• Put target creature on the bottom of its owner's library.

• Counter target instant spell.
{G}{W}{U}
Brokers Charm
Instant
Choose one --

• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.

• Destroy target enchantment.

• Draw two cards.
{R}
Chaos Charm
Instant
Choose one --

• Destroy target Wall.

• Chaos Charm deals 1 damage to target creature.

• Target creature gains haste until end of turn.
{U}{B}{R}
Crosis's Charm
Instant
Choose one --

• Return target permanent to its owner's hand.

• Destroy target nonblack creature. It can't be regenerated.

• Destroy target artifact.
{4}{U}
Curse of Echoes
Enchantment - Aura Curse
Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
{B}{R}{G}
Darigaaz's Charm
Instant
Choose one --

• Return target creature card from your graveyard to your hand.

• Darigaaz's Charm deals 3 damage to any target.

• Target creature gets +3/+3 until end of turn.
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{U}{B}
Dimir Charm
Instant
Choose one --

• Counter target sorcery spell.

• Destroy target creature with power 2 or less.

• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
{3}{R}{R}
Double Vision
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
{W}{U}{B}
Dromar's Charm
Instant
Choose one --

• You gain 5 life.

• Counter target spell.

• Target creature gets -2/-2 until end of turn.
{G}{W}
Dromoka's Command
Instant
Choose two --

• Prevent all damage target instant or sorcery spell would deal this turn.

• Target player sacrifices an enchantment.

• Put a +1/+1 counter on target creature.

• Target creature you control fights target creature you don't control.
{B}
Ebony Charm
Instant
Choose one --

• Target opponent loses 1 life and you gain 1 life.

• Exile up to three target cards from a single graveyard.

• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{G}
Emerald Charm
Instant
Choose one --

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.
{W}{U}{B}
Esper Charm
Instant
Choose one --

• Destroy target enchantment.

• Draw two cards.

• Target player discards two cards.
{1}{G}
Evolution Charm
Instant
Choose one --

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Return target creature card from your graveyard to your hand.

• Target creature gains flying until end of turn.
{R}
Fever Charm
Instant
Choose one --

• Target creature gains haste until end of turn.

• Target creature gets +2/+0 until end of turn.

• Fever Charm deals 3 damage to target Wizard creature.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{B}
Funeral Charm
Instant
Choose one --

• Target player discards a card.

• Target creature gets +2/-1 until end of turn.

• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
{1}{R}
Fury Charm
Instant
Choose one --

• Destroy target artifact.

• Target creature gets +1/+1 and gains trample until end of turn.

• Remove two time counters from target permanent or suspended card.
{3}{U}{R}
Gandalf the Grey
Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen --

• You may tap or untap target permanent.

• Gandalf the Grey deals 3 damage to each opponent.

• Copy target instant or sorcery spell you control. You may choose new targets for the copy.

• Put Gandalf on top of its owner's library.
3 / 4
{U}{B}{R}
Grixis Charm
Instant
Choose one --

• Return target permanent to its owner's hand.

• Target creature gets -4/-4 until end of turn.

• Creatures you control get +2/+0 until end of turn.
{R}{G}
Gruul Charm
Instant
Choose one --

• Creatures without flying can't block this turn.

• Gain control of all permanents you own.

• Gruul Charm deals 3 damage to each creature with flying.
{R}
Hearth Charm
Instant
Choose one --

• Destroy target artifact creature.

• Attacking creatures get +1/+0 until end of turn.

• Target creature with power 2 or less can't be blocked this turn.
{5}{U}
Hive Mind
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
{W}
Hope Charm
Instant
Choose one --

• Target creature gains first strike until end of turn.

• Target player gains 2 life.

• Destroy target Aura.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{W}
Ivory Charm
Instant
Choose one --

• All creatures get -2/-0 until end of turn.

• Tap target creature.

• Prevent the next 1 damage that would be dealt to any target this turn.
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
{U/R}{U/R}
Izzet Guildmage
Creature - Human Wizard
({U/R} can be paid with either {U} or {R}.)

{2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.

{2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
2 / 2
{U}{R}{W}
Jeskai Charm
Instant
Choose one --

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent or planeswalker.

• Creatures you control get +1/+1 and gain lifelink until end of turn.
{B}{R}{G}
Jund Charm
Instant
Choose one --

• Exile target player's graveyard.

• Jund Charm deals 2 damage to each creature.

• Put two +1/+1 counters on target creature.
{1}{G}{U}{R}
Kalamax, the Stormsire
Legendary Creature - Elemental Dinosaur
Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.

Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
4 / 4
{1}{W}{B}
Kaya's Guile
Instant
Choose two --

• Each opponent sacrifices a creature.

• Exile all opponents' graveyards.

• Create a 1/1 white and black Spirit creature token with flying.

• You gain 4 life.

Entwine {3} (Choose all if you pay the entwine cost.)
{U}{B}{R}
Maestros Charm
Instant
Choose one --

• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.

• Each opponent loses 3 life and you gain 3 life.

• Maestros Charm deals 5 damage to target creature or planeswalker.
{R}{W}{B}
Mardu Charm
Instant
Choose one --

• Mardu Charm deals 4 damage to target creature.

• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.

• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Midnight Charm
Instant
Choose one --

• Midnight Charm deals 1 damage to target creature and you gain 1 life.

• Target creature gains first strike until end of turn.

• Tap target creature.
{B}
Misery Charm
Instant
Choose one --

• Destroy target Cleric.

• Return target Cleric card from your graveyard to your hand.

• Target player loses 2 life.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{R}{G}{W}
Naya Charm
Instant
Choose one --

• Naya Charm deals 3 damage to target creature.

• Return target card from a graveyard to its owner's hand.

• Tap all creatures target player controls.
{W}{U}{B}{R}{G}
Niv-Mizzet Reborn
Legendary Creature - Dragon Avatar
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
6 / 6
{U}{R}
Nivix Guildmage
Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
2 / 2
{W}{U}{B}
Obscura Charm
Instant
Choose one --

• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.

• Counter target instant or sorcery spell.

• Destroy target creature or planeswalker with mana value 3 or less.
{W}{B}
Orzhov Charm
Instant
Choose one --

• Return target creature you control and all Auras you control attached to it to their owner's hand.

• Destroy target creature and you lose life equal to its toughness.

• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
{2}{U}{B}{R}
Parnesse, the Subtle Brush
Legendary Creature - Vampire Wizard
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life.

Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.
4 / 4
{W}
Piety Charm
Instant
Choose one --

• Destroy target Aura attached to a creature.

• Target Soldier creature gets +2/+2 until end of turn.

• Creatures you control gain vigilance until end of turn.
{U}
Piracy Charm
Instant
Choose one --

• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

• Target creature gets +2/-1 until end of turn.

• Target player discards a card.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}{U}
Quandrix Command
Instant
Choose two --

• Return target creature or planeswalker to its owner's hand.

• Counter target artifact or enchantment spell.

• Put two +1/+1 counters on target creature.

• Target player shuffles up to three target cards from their graveyard into their library.
{B}{R}
Rakdos Charm
Instant
Choose one --

• Exile target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.
{R}{G}{W}
Rith's Charm
Instant
Choose one --

• Destroy target nonbasic land.

• Create three 1/1 green Saproling creature tokens.

• Prevent all damage a source of your choice would deal this turn.
{B}{R}{G}
Riveteers Charm
Instant
Choose one --

• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.

• Exile the top three cards of your library. Until your next end step, you may play those cards.

• Exile target player's graveyard.
{U}
Sapphire Charm
Instant
Choose one --

• Target player draws a card at the beginning of the next turn's upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{G}
Seedling Charm
Instant
Choose one --

• Return target Aura attached to a creature to its owner's hand.

• Regenerate target green creature.

• Target creature gains trample until end of turn.
{G}{W}
Selesnya Charm
Instant
Choose one --

• Target creature gets +2/+2 and gains trample until end of turn.

• Exile target creature with power 5 or greater.

• Create a 2/2 white Knight creature token with vigilance.
{G}{U}
Simic Charm
Instant
Choose one --

• Target creature gets +3/+3 until end of turn.

• Permanents you control gain hexproof until end of turn.

• Return target creature to its owner's hand.
{1}{U}
Spectral Shift
Instant
Choose one --

• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)

• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Entwine {2} (Choose both if you pay the entwine cost.)
{B}{G}{U}
Sultai Charm
Instant
Choose one --

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{G}{U}{R}
Temur Charm
Instant
Choose one --

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays {3}.

• Creatures with power 3 or less can't block this turn.
{G}{W}{U}
Treva's Charm
Instant
Choose one --

• Destroy target enchantment.

• Exile target attacking creature.

• Draw a card, then discard a card.
{U}
Trickery Charm
Instant
Choose one --

• Target creature gains flying until end of turn.

• Target creature becomes the creature type of your choice until end of turn.

• Look at the top four cards of your library, then put them back in any order.
{1}{B}
Umezawa's Charm
Instant
Choose one --

• Target creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.
{1}{G}
Verdant Command
Instant
Choose two --

• Target player creates two tapped 1/1 green Squirrel creature tokens.

• Counter target loyalty ability of a planeswalker.

• Exile target card from a graveyard.

• Target player gains 3 life.
{U}
Vision Charm
Instant
Choose one --

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{G}
Vitality Charm
Instant
Choose one --

• Create a 1/1 green Insect creature token.

• Target creature gets +1/+1 and gains trample until end of turn.

• Regenerate target Beast.
{1}{R}
You Find Some Prisoners
Instant
Choose one --

• Break Their Chains -- Destroy target artifact.

• Interrogate Them -- Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
{2}{G}
You Happen On a Glade
Instant
Choose one --

• Journey On -- Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• Make Camp -- Return target permanent card from your graveyard to your hand.
{1}{U}{B}{R}
Zevlor, Elturel Exile
Legendary Creature - Tiefling Warrior
Haste

{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
4 / 2