Threshold -- If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
{1}{W}{W}
Cleansing Meditation
Sorcery
Destroy all enchantments.
Threshold -- If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
{1}{W}{W}
Cleansing Meditation
Sorcery
Destroy all enchantments.
Threshold -- If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
{1}{W}{W}
Cleansing Meditation
Sorcery
Destroy all enchantments.
Threshold -- If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
{2}{W}{W}{ // }{3}{W}{W}
Dusk // Dawn
Sorcery // Sorcery
Destroy all creatures with power 3 or greater.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
{2}{W}{W}{ // }{3}{W}{W}
Dusk // Dawn
Sorcery // Sorcery
Destroy all creatures with power 3 or greater.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
{2}{W}{W}{ // }{3}{W}{W}
Dusk // Dawn
Sorcery // Sorcery
Destroy all creatures with power 3 or greater.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
{1}{W}
Eternal Isolation
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
{1}{W}
Eternal Isolation
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
{1}{W}
Eternal Isolation
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
{W}
Kirtar's Desire
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Threshold -- Enchanted creature can't block as long as seven or more cards are in your graveyard.
{W}
Kirtar's Desire
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Threshold -- Enchanted creature can't block as long as seven or more cards are in your graveyard.
{W}
Kirtar's Desire
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Threshold -- Enchanted creature can't block as long as seven or more cards are in your graveyard.
{W}
Kirtar's Desire
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Threshold -- Enchanted creature can't block as long as seven or more cards are in your graveyard.
{1}{W}{W}
Mystic Crusader
Creature - Human Nomad Mystic
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2 /
1
{1}{W}{W}
Mystic Crusader
Creature - Human Nomad Mystic
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2 /
1
{1}{W}{W}
Mystic Crusader
Creature - Human Nomad Mystic
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2 /
1
{1}{W}{W}
Mystic Crusader
Creature - Human Nomad Mystic
Protection from black and from red
Threshold -- As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2 /
1
{1}{W}
Mystic Familiar
Creature - Bird
Flying
Threshold -- As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
1 /
2
{1}{W}
Mystic Familiar
Creature - Bird
Flying
Threshold -- As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
1 /
2
{1}{W}
Mystic Familiar
Creature - Bird
Flying
Threshold -- As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
1 /
2
{1}{W}
Mystic Familiar
Creature - Bird
Flying
Threshold -- As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
1 /
2
{W}
Mystic Penitent
Creature - Human Nomad Mystic
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1 /
1
{W}
Mystic Penitent
Creature - Human Nomad Mystic
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1 /
1
{W}
Mystic Penitent
Creature - Human Nomad Mystic
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1 /
1
{W}
Mystic Penitent
Creature - Human Nomad Mystic
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1 /
1
{3}{W}
Mystic Zealot
Creature - Human Nomad Mystic
Threshold -- As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
2 /
4
{3}{W}
Mystic Zealot
Creature - Human Nomad Mystic
Threshold -- As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
2 /
4
{2}{W}
Nomad Decoy
Creature - Human Nomad
{W}, {T}: Tap target creature.
Threshold -- {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
1 /
2
{2}{W}
Nomad Decoy
Creature - Human Nomad
{W}, {T}: Tap target creature.
Threshold -- {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
1 /
2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}{W}
Possessed Nomad
Creature - Human Nomad Horror
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
3 /
3
{2}{W}{W}
Possessed Nomad
Creature - Human Nomad Horror
Vigilance
Threshold -- As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
3 /
3
{3}{W}
Triumphant Surge
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
{3}{W}
Triumphant Surge
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
{3}{W}
Triumphant Surge
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
{1}{W}{W}
Vigilant Sentry
Creature - Human Nomad
Threshold -- As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
2 /
2
{1}{W}{W}
Vigilant Sentry
Creature - Human Nomad
Threshold -- As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
2 /
2
{4}{W}{W}
Wayward Angel
Creature - Angel Horror
Flying, vigilance
Threshold -- As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
4 /
4
{4}{W}{W}
Wayward Angel
Creature - Angel Horror
Flying, vigilance
Threshold -- As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."