{T}, Sacrifice Abandoned Outpost: Add one mana of any color.
{1}{W}
Angelic Wall
Creature - Wall
Defender (This creature can't attack.)
Flying
0 /
4
{2}{W}{W}
Battle Screech
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{W}
Battle Screech
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Beloved Chaplain
Creature - Human Cleric
Protection from creatures
1 /
1
{1}{W}
Beloved Chaplain
Creature - Human Cleric
Protection from creatures
1 /
1
{1}{W}
Beloved Chaplain
Creature - Human Cleric
Protection from creatures
1 /
1
--
Bog Wreckage
Land
Bog Wreckage enters the battlefield tapped.
{T}: Add {B}.
{T}, Sacrifice Bog Wreckage: Add one mana of any color.
--
Bog Wreckage
Land
Bog Wreckage enters the battlefield tapped.
{T}: Add {B}.
{T}, Sacrifice Bog Wreckage: Add one mana of any color.
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.
{T}: Add {B}.
{G}
Chatter of the Squirrel
Sorcery
Create a 1/1 green Squirrel creature token.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{W}
Commander Eesha
Legendary Creature - Bird Soldier
Flying, protection from creatures
2 /
4
{6}{G}{G}{G}
Crush of Wurms
Sorcery
Create three 6/6 green Wurm creature tokens.
Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Darkest Hour
Enchantment
All creatures are black.
{6}{B}{G}
Death Mutation
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{1}{B}
Drudge Skeletons
Creature - Skeleton
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
1
{2}{G}{G}
Elephant Ambush
Instant
Create a 3/3 green Elephant creature token.
Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}
Elephant Ambush
Instant
Create a 3/3 green Elephant creature token.
Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}
Elephant Ambush
Instant
Create a 3/3 green Elephant creature token.
Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{3}{G}{G}
Grizzly Fate
Sorcery
Create two 2/2 green Bear creature tokens.
Threshold -- Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Guided Strike
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
{2}{W}
Knighthood
Enchantment
Creatures you control have first strike.
{1}{B}
Lim-Dûl's Hex
Enchantment
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}.
{5}
Mirari
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
--
Mossfire Valley
Land
{1}, {T}: Add {R}{G}.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{G}
Nantuko Blightcutter
Creature - Insect Druid
Protection from black
Threshold -- Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
2 /
2
{2}{B}
Necra Sanctuary
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
{3}{G}{G}
Parallel Evolution
Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Ravaged Highlands
Land
Ravaged Highlands enters the battlefield tapped.
{T}: Add {R}.
{T}, Sacrifice Ravaged Highlands: Add one mana of any color.
--
Ravaged Highlands
Land
Ravaged Highlands enters the battlefield tapped.
{T}: Add {R}.
{T}, Sacrifice Ravaged Highlands: Add one mana of any color.
--
Ravaged Highlands
Land
Ravaged Highlands enters the battlefield tapped.
{T}: Add {R}.
{T}, Sacrifice Ravaged Highlands: Add one mana of any color.
{6}{G}
Roar of the Wurm
Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{6}{G}
Roar of the Wurm
Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Seafloor Debris
Land
Seafloor Debris enters the battlefield tapped.
{T}: Add {U}.
{T}, Sacrifice Seafloor Debris: Add one mana of any color.
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
{4}
Sisay's Ring
Artifact
{T}: Add {C}{C}.
{3}{W}
Sphere of Grace
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{R}
Thunderscape Apprentice
Creature - Human Wizard
{B}, {T}: Target player loses 1 life.
{G}, {T}: Target creature gets +1/+1 until end of turn.
1 /
1
{R}
Thunderscape Apprentice
Creature - Human Wizard
{B}, {T}: Target player loses 1 life.
{G}, {T}: Target creature gets +1/+1 until end of turn.
1 /
1
{2}{W}
Unquestioned Authority
Enchantment - Aura
Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
{2}{W}
Unquestioned Authority
Enchantment - Aura
Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
{2}{R}
Wild Research
Enchantment
{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
{3}{W}
Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.