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Select Main Deck Cards

{3}{W}
Armored Skyhunter
Creature - Cat Knight
Flying

Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
3 / 3
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{1}{W}
Auriok Steelshaper
Creature - Human Soldier
Equip costs you pay cost {1} less.

As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
1 / 1
{2}{R}
Birgi, God of Storytelling
Legendary Creature - God
Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.

Creatures you control can boast twice during each of your turns rather than once.
3 / 3
--
Harnfel, Horn of Bounty
Legendary Artifact

Discard a card: Exile the top two cards of your library. You may play those cards this turn.
3 / 3
{2}{R}
Bladegraft Aspirant
Creature - Phyrexian Warrior
Menace

Equipment spells you cast cost {1} less to cast.

Activated abilities of Equipment you control that target Bladegraft Aspirant cost {1} less to activate.
2 / 3
{3}
Blasting Station
Artifact
{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target.

Whenever a creature enters the battlefield, you may untap Blasting Station.
{2}{R}{W}
Bruenor Battlehammer
Legendary Creature - Dwarf Warrior
Each creature you control gets +2/+0 for each Equipment attached to it.

You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
5 / 3
{2}{W}{W}
Clever Concealment
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
{0}
Crimson Kobolds
Creature - Kobold
0 / 1
{0}
Crookshank Kobolds
Creature - Kobold
0 / 1
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost {1} less to cast.
2 / 2
{4}
Deathrender
Artifact - Equipment
Equipped creature gets +2/+2.

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip {2}
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{R}
Fervent Champion
Creature - Human Knight
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.

Equip abilities you activate that target Fervent Champion cost {3} less to activate.
1 / 1
{R}{W}
Fighter Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{R}{W}: Level 2

Equip abilities you activate cost {2} less to activate.

{3}{R}{W}: Level 3

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 / 2
{1}{R}
Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
{1}{R}
Goblin Engineer
Creature - Goblin Artificer
When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.

{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
1 / 2
{R}
Goblin Welder
Creature - Goblin Artificer
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
1 / 1
{1}
Golem-Skin Gauntlets
Artifact - Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{3}
Grafted Wargear
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.

Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{2}{R}
Imperial Recruiter
Creature - Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
{R}
Impulsive Pilferer
Creature - Goblin Pirate
When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1 / 1
{2}{R}
Ingenious Artillerist
Creature - Human Artificer
Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent.
3 / 1
{R}{W}
Jor Kadeen, First Goldwarden
Legendary Creature - Human Rebel
Trample

Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
2 / 2
{0}
Kobolds of Kher Keep
Creature - Kobold
0 / 1
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{1}{R}
Mask of Immolation
Artifact - Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.

Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{0}
Memnite
Artifact Creature - Construct
1 / 1
{R}
Mogg Fanatic
Creature - Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
1 / 1
{2}
Mortarpod
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."

Equip {2}
{1}
Myr Moonvessel
Artifact Creature - Myr
When Myr Moonvessel dies, add {C}.
1 / 1
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{1}{W}
Oswald Fiddlebender
Legendary Creature - Gnome Artificer
Magical Tinkering -- {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
2 / 2
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."

Equip {1}
{2}{W}
Patch Up
Sorcery
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
{3}
Phyrexian Altar
Artifact
Sacrifice a creature: Add one mana of any color.
{0}
Phyrexian Walker
Artifact Creature - Phyrexian Construct
0 / 3
{2}{W}
Plate Armor
Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
{2}{R}
Priest of Urabrask
Creature - Phyrexian Human Cleric
When Priest of Urabrask enters the battlefield, add {R}{R}{R}.
2 / 1
{W}{W}
Puresteel Paladin
Creature - Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.

Metalcraft -- Equipment you control have equip {0} as long as you control three or more artifacts.
2 / 2
{3}{R}
Purphoros, God of the Forge
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

{2}{R}: Creatures you control get +1/+0 until end of turn.
6 / 5
{W}
Quest for the Holy Relic
Enchantment
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.

Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
{3}{R}
Reckless Crew
Sorcery
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
{1}{R}
Reckless Fireweaver
Creature - Human Artificer
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.
1 / 3
{2}{W}
Recruiter of the Guard
Creature - Human Soldier
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
{1}{W}
Relic Seeker
Creature - Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
2 / 2
{2}{R}
Rhuk, Hexgold Nabber
Legendary Creature - Goblin Rebel
Trample, haste

Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
2 / 2
{0}
Rograkh, Son of Rohgahh
Legendary Creature - Kobold Warrior
First strike, menace, trample

Partner (You can have two commanders if both have partner.)
0 / 1
{1}
Sai of the Shinobi
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.

Equip {2}
{1}
Shadowspear
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip {2}
{0}
Shield Sphere
Artifact Creature - Wall
Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 / 6
{1}
Shuko
Artifact - Equipment
Equipped creature gets +1/+0.

Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}{W}
Sram, Senior Edificer
Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
2 / 2
{W}
Steelshaper's Gift
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
{1}{W}
Stone Haven Outfitter
Creature - Kor Artificer Ally
Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.
2 / 2
{1}{W}
Stoneforge Mystic
Creature - Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
1 / 2
--
The Mycosynth Gardens
Land - Sphere
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.
{4}{R}
Thermopod
Snow Creature - Slug
{S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow source.)

Sacrifice a creature: Add {R}.
4 / 3
{2}
Thran Power Suit
Artifact - Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Trailblazer's Boots
Artifact - Equipment
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)

Equip {2}
{2}{R}
Witty Roastmaster
Creature - Devil Citizen
Alliance -- Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.
3 / 2