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Select Main Deck Cards

{1}{R}
Abrade
Instant
Choose one --

• Abrade deals 3 damage to target creature.

• Destroy target artifact.
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{3}{U}
Chemister's Insight
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{X}{R}{R}
Comet Storm
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
{U}{U}{R}
Counterflux
Instant
This spell can't be countered.

Counter target spell you don't control.

Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Desolate Lighthouse
Land
{T}: Add {C}.

{1}{U}{R}, {T}: Draw a card, then discard a card.
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{1}{U}
Dramatic Reversal
Instant
Untap all nonland permanents you control.
{X}{R}
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
{3}{U}{U}
Evacuation
Instant
Return all creatures to their owners' hands.
{U/R}{U/R}{ // }{X}{U}{U}{R}{R}
Expansion // Explosion
Instant // Instant
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.



Explosion deals X damage to any target. Target player draws X cards.
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}{R}
Firemind's Research
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

{1}{U}, Remove two charge counters from Firemind's Research: Draw a card.

{1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
{U}{U}
Flood of Recollection
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
{2}{U}{U}
Foil
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.

Counter target spell.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{U/R}{ // }{4}{U}{R}
Invert // Invent
Instant // Instant
Switch the power and toughness of each of up to two target creatures until end of turn.



Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
{X}{U}{U}{R}
Invoke the Firemind
Sorcery
Choose one --

• Draw X cards.

• Invoke the Firemind deals X damage to any target.
{1}{U}{R}
Ionize
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
{3}
Izzet Cluestone
Artifact
{T}: Add {U} or {R}.

{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
{3}
Izzet Keyrune
Artifact
{T}: Add {U} or {R}.

{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.

Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.
{3}
Izzet Locket
Artifact
{T}: Add {U} or {R}.

{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{3}{U}
Jace's Sanctum
Enchantment
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{X}{R}{R}
Jaya's Immolating Inferno
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.
{2}{U}{U}
Kumena's Awakening
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
{U}{R}
League Guildmage
Creature - Human Wizard
{3}{U}, {T}: Draw a card.

{X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
2 / 2
{3}{R}{R}
Mana Geyser
Sorcery
Add {R} for each tapped land your opponents control.
{3}{U}{U}
Metallurgic Summonings
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.

{3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{U}
Murmuring Mystic
Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
1 / 5
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{U}{U}{U}{R}{R}{R}
Niv-Mizzet, Parun
Legendary Creature - Dragon Wizard
This spell can't be countered.

Flying

Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.

Whenever a player casts an instant or sorcery spell, you draw a card.
5 / 5
{2}{U}{U}{R}{R}
Niv-Mizzet, the Firemind
Legendary Creature - Dragon Wizard
Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.

{T}: Draw a card.
4 / 4
{U}{R}
Nivix Guildmage
Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
2 / 2
{U}
Opt
Instant
Scry 1.

Draw a card.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{4}
Primal Amulet
Artifact
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
--
Primal Wellspring
Land

(Transforms from Primal Amulet.)

{T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
{3}{U}{R}
Prophetic Bolt
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
{X}{U}{U}
Pull from Tomorrow
Instant
Draw X cards, then discard a card.
{1}{U}
Radical Idea
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{3}{U}{R}
Ral, Izzet Viceroy
Legendary Planeswalker - Ral
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

-3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

-8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
L: 5
{U}
Rapid Hybridization
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{5}{U}
Rise from the Tides
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{5}{R}{R}
Star of Extinction
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
{2}{U}
Supreme Will
Instant
Choose one --

• Counter target spell unless its controller pays {3}.

• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{6}{U}
Swarm Intelligence
Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
{4}{U}{R}
The Locust God
Legendary Creature - God
Flying

Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.

{2}{U}{R}: Draw a card, then discard a card.

When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
4 / 4
{4}{U}{R}
Thousand-Year Storm
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
{2}{U}
Tragic Lesson
Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
--
Wandering Fumarole
Land
Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R}.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
{1}{R}
Young Pyromancer
Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
2 / 1