{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
--
Chalice of Death
Artifact
{T}: Target player loses 5 life.
{3}
Chalice of Life
Artifact
{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
--
Chalice of Death
Artifact
{T}: Target player loses 5 life.
{2}{G}
Daybreak Ranger
Creature - Human Archer Ranger Werewolf
{T}: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
2 /
2
--
Nightfall Predator
Creature - Werewolf
{R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
2 /
2
{7}
Elbrus, the Binding Blade
Legendary Artifact - Equipment
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip {1}
--
Withengar Unbound
Legendary Creature - Demon
Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Garruk Relentless
Legendary Planeswalker - Garruk
When Garruk Relentless has two or fewer loyalty counters on him, transform him.
0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.
0: Create a 2/2 green Wolf creature token.
--
Garruk, the Veil-Cursed
Legendary Planeswalker - Garruk
+1: Create a 1/1 black Wolf creature token with deathtouch.
-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
{1}{G}
Gatstaf Shepherd
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
2 /
2
--
Gatstaf Howler
Creature - Werewolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
2 /
2
{1}{G}
Gatstaf Shepherd
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
2 /
2
--
Gatstaf Howler
Creature - Werewolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
2 /
2
{1}{G}
Gatstaf Shepherd
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
2 /
2
--
Gatstaf Howler
Creature - Werewolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
2 /
2
{4}{G}
Grizzled Outcasts
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
4 /
4
--
Krallenhorde Wantons
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
4 /
4
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}
Hanweir Watchkeep
Creature - Human Warrior Werewolf
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
1 /
5
--
Bane of Hanweir
Creature - Werewolf
Bane of Hanweir attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
1 /
5
{2}{R}
Hanweir Watchkeep
Creature - Human Warrior Werewolf
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
1 /
5
--
Bane of Hanweir
Creature - Werewolf
Bane of Hanweir attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
1 /
5
{1}{R}
Hinterland Hermit
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
2 /
1
--
Hinterland Scourge
Creature - Werewolf
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
2 /
1
{1}{R}
Hinterland Hermit
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
2 /
1
--
Hinterland Scourge
Creature - Werewolf
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
2 /
1
{6}{G}
Howl of the Night Pack
Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
{6}{G}
Howl of the Night Pack
Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
{2}{R}{G}
Huntmaster of the Fells
Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
2 /
2
--
Ravager of the Fells
Creature - Werewolf
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
2 /
2
{2}{R}{G}
Huntmaster of the Fells
Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
2 /
2
--
Ravager of the Fells
Creature - Werewolf
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
2 /
2
{1}{R}{G}
Immerwolf
Creature - Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
2 /
2
{1}{R}{G}
Immerwolf
Creature - Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
2 /
2
{1}{R}{G}
Immerwolf
Creature - Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
2 /
2
{1}{R}{G}
Immerwolf
Creature - Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
2 /
2
{3}{R}
Instigator Gang
Creature - Human Werewolf
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
2 /
3
--
Wildblood Pack
Creature - Werewolf
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
2 /
3
{3}{R}
Instigator Gang
Creature - Human Werewolf
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
2 /
3
--
Wildblood Pack
Creature - Werewolf
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
2 /
3
{1}{R}{R}
Kruin Outlaw
Creature - Human Rogue Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
2 /
2
--
Terror of Kruin Pass
Creature - Werewolf
Double strike
Werewolves you control have menace. (They can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
2 /
2
{1}{R}{R}
Kruin Outlaw
Creature - Human Rogue Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
2 /
2
--
Terror of Kruin Pass
Creature - Werewolf
Double strike
Werewolves you control have menace. (They can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
2 /
2
{2}{G}
Lambholt Elder
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.
1 /
2
--
Silverpelt Werewolf
Creature - Werewolf
Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
1 /
2
{2}{G}
Lambholt Elder
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.
1 /
2
--
Silverpelt Werewolf
Creature - Werewolf
Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
1 /
2
{2}{G}
Lambholt Elder
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.
1 /
2
--
Silverpelt Werewolf
Creature - Werewolf
Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
1 /
2
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{1}{G}
Mayor of Avabruck
Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
1 /
1
--
Howlpack Alpha
Creature - Werewolf
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
1 /
1
{1}{G}
Mayor of Avabruck
Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
1 /
1
--
Howlpack Alpha
Creature - Werewolf
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
1 /
1
{1}{G}
Mayor of Avabruck
Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
1 /
1
--
Howlpack Alpha
Creature - Werewolf
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
1 /
1
{1}{G}
Mayor of Avabruck
Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
1 /
1
--
Howlpack Alpha
Creature - Werewolf
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
1 /
1
{3}{R}
Mondronen Shaman
Creature - Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
3 /
2
--
Tovolar's Magehunter
Creature - Werewolf
Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
3 /
2
{1}{G}
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
{1}{G}
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
{1}{G}
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
{1}{G}
Moonmist
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{R}
Reckless Waif
Creature - Human Rogue Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
1 /
1
--
Merciless Predator
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
1 /
1
{R}
Reckless Waif
Creature - Human Rogue Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
1 /
1
--
Merciless Predator
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
1 /
1
{R}
Reckless Waif
Creature - Human Rogue Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
1 /
1
--
Merciless Predator
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
1 /
1
{R}
Reckless Waif
Creature - Human Rogue Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
1 /
1
--
Merciless Predator
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
1 /
1
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 /
1
--
Moonscarred Werewolf
Creature - Werewolf
Vigilance
{T}: Add {G}{G}.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 /
1
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 /
1
--
Moonscarred Werewolf
Creature - Werewolf
Vigilance
{T}: Add {G}{G}.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 /
1
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 /
1
--
Moonscarred Werewolf
Creature - Werewolf
Vigilance
{T}: Add {G}{G}.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 /
1
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 /
1
--
Moonscarred Werewolf
Creature - Werewolf
Vigilance
{T}: Add {G}{G}.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 /
1
{3}{R}
Tormented Pariah
Creature - Human Warrior Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.
3 /
2
--
Rampaging Werewolf
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
3 /
2
{2}{G}{G}
Ulvenwald Mystics
Creature - Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
3 /
3
--
Ulvenwald Primordials
Creature - Werewolf
{G}: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
3 /
3
{1}{R}
Village Ironsmith
Creature - Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
1 /
1
--
Ironfang
Creature - Werewolf
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
1 /
1
{1}{R}
Village Ironsmith
Creature - Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
1 /
1
--
Ironfang
Creature - Werewolf
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
1 /
1
{1}{R}
Village Ironsmith
Creature - Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
1 /
1
--
Ironfang
Creature - Werewolf
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
1 /
1
{2}{G}
Villagers of Estwald
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2 /
3
--
Howlpack of Estwald
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
2 /
3
{2}{G}
Villagers of Estwald
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2 /
3
--
Howlpack of Estwald
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
2 /
3
{4}{G}{G}
Wild Pair
Enchantment
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
{G}
Wolfbitten Captive
Creature - Human Werewolf
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
1 /
1
--
Krallenhorde Killer
Creature - Werewolf
{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
1 /
1
{G}
Wolfbitten Captive
Creature - Human Werewolf
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
1 /
1
--
Krallenhorde Killer
Creature - Werewolf
{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.