When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 /
2
{3}{B}
Balustrade Spy
Creature - Vampire Rogue
Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
2 /
3
{3}{B}
Balustrade Spy
Creature - Vampire Rogue
Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
2 /
3
{1}{B}
Basilica Screecher
Creature - Bat
Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 /
2
{1}{B}
Basilica Screecher
Creature - Bat
Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 /
2
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 /
1
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 /
1
{1}{U/B}{U/B}
Deathcult Rogue
Creature - Human Rogue
Deathcult Rogue can't be blocked except by Rogues.
2 /
2
{U}{B}
Dimir Charm
Instant
Choose one --
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B}.
{3}
Dimir Keyrune
Artifact
{T}: Add {U} or {B}.
{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
{1}{U}
Disperse
Instant
Return target nonland permanent to its owner's hand.
{1}{U}
Disperse
Instant
Return target nonland permanent to its owner's hand.
{1}{U}{U}
Dissolve
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{U}
Divination
Sorcery
Draw two cards.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}
Elixir of Immortality
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{B}
Gutter Skulk
Creature - Zombie Rat
2 /
2
{1}{B}
Gutter Skulk
Creature - Zombie Rat
2 /
2
{1}{U}
Hands of Binding
Sorcery
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{1}{U}
Hands of Binding
Sorcery
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{4}{B}
Horror of the Dim
Creature - Horror
{U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
3 /
4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Keymaster Rogue
Creature - Human Rogue
Keymaster Rogue can't be blocked.
When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
3 /
2
{3}{U}
Keymaster Rogue
Creature - Human Rogue
Keymaster Rogue can't be blocked.
When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
3 /
2
{3}{U}
Last Thoughts
Sorcery
Draw a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{3}{B}
Midnight Recovery
Sorcery
Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{3}{U}{B}
Mirko Vosk, Mind Drinker
Legendary Creature - Vampire
Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
2 /
4
{1}{U}{B}
Mortus Strider
Creature - Skeleton
When Mortus Strider dies, return it to its owner's hand.
1 /
1
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{U}{B}
Paranoid Delusions
Sorcery
Target player mills three cards.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{U}{B}
Paranoid Delusions
Sorcery
Target player mills three cards.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
{1}{U}{B}
Psychic Strike
Instant
Counter target spell. Its controller mills two cards.
{1}{U}{B}
Psychic Strike
Instant
Counter target spell. Its controller mills two cards.
{2}{U}
Sage's Row Denizen
Creature - Vedalken Wizard
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
2 /
3
{3}{U}
Scatter Arc
Instant
Counter target noncreature spell.
Draw a card.
{2}{U}
Scroll Thief
Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
1 /
3
{1}{U}
Seacoast Drake
Creature - Drake
Flying
1 /
3
{1}{U}
Seacoast Drake
Creature - Drake
Flying
1 /
3
{1}{U}
Skygames
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery."
{2}{B}
Slate Street Ruffian
Creature - Human Warrior
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
2 /
2
{2}{B}
Slate Street Ruffian
Creature - Human Warrior
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
2 /
2
{1}{U}
Spell Rupture
Instant
Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
{1}{U}
Spell Rupture
Instant
Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}{U}
Totally Lost
Instant
Put target nonland permanent on top of its owner's library.
{2}{U}
Trained Condor
Creature - Bird
Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
2 /
1
{2}{U}
Trained Condor
Creature - Bird
Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
2 /
1
{2}{U}
Trained Condor
Creature - Bird
Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
2 /
1
{2}{B}
Undead Minotaur
Creature - Zombie Minotaur
2 /
3
{2}{B}
Undead Minotaur
Creature - Zombie Minotaur
2 /
3
{B}
Vile Rebirth
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
{B}
Vile Rebirth
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
{2}{U}{B}
Whispering Madness
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{1}{B}
Wight of Precinct Six
Creature - Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
1 /
1
{1}{B}
Wight of Precinct Six
Creature - Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.