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The strategy : slow the game until I get the combo Staff of Domination + Metalworker to draw my entire library and kill every player with Red Sun's Zenith.
Zenith is the most efficient kill in this deck with two pieces of the combo that are easy to tutor (Gamble, Goblin Engineer, Kuldotha Forgemaster, Scrapyard Recombiner) and to protect (reanimators, the 2 counterspells of the deck, the instant-speed sacrifice outlets to prevent exile...).
Another funny wincon : Mycosynth Lattice + Vandalblast. I like the idea of winning with an artifact-destruction spell.
I can also try to win with combat blessure with creatures like Myr Battlesphere, Steel Hellkite, Combustible Gearhulk and Wurmcoil Engine.
In some case, it's possible to win with Daretti's emblem and Mindslaver.

Particular cards :
Vessel of Endless Rest acts here as a Snapcaster Mage for the Zenith in case opponents counter it. It can also counter, or at least slow down, other reanimator strategies.
With Blood Moon and/or Ankh of Mishra, I can break easily land-oriented strategy and decks highly-colored.
Ratchet Bomb breaks tokens strategy.
Myr Battlesphere is mostly a defensive creature. As It don't have trample, It only deals it's blast damage in most games.

Tips for Treasure Nabber : DO NOT sacrifice adverse mana rocks (or lands if you have mycosynth lattice) if you don't need it.
It only makes people angry and doesn't help you to win. Think that an adverse sol ring is reusable for you if it stay on battlefield.
I only sac Hedron Archives, Dreamstone Hedron and other rocks with sac ability to make value.

Notable interactions :
Mana vault + Manifold key can give you 5 mana in a turn.
Nevinyrral's Disk + Darksteel Forge is a hard lock that can give you a lot of time. Add Mycosynth Lattice to make a kill of this combo.
Mycosynth lattice + Emblem makes your board mostly invulnerable.

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This deck appears to be legal in EDH / Commander.

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» Revision 9 June 30, 2020 halex02
Revision 8 June 26, 2020 halex02
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