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Select Main Deck Cards

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All in Good Time
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
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Behold the Power of Destruction
Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
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Embrace My Diabolical Vision
Scheme
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
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Imprison This Insolent Wretch
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

When you set this scheme in motion, choose an opponent.

Permanents the chosen player controls don't untap during their untap step.

When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
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Imprison This Insolent Wretch
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

When you set this scheme in motion, choose an opponent.

Permanents the chosen player controls don't untap during their untap step.

When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
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Make Yourself Useful
Scheme
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.
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My Laughter Echoes
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
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My Laughter Echoes
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
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No One Will Hear Your Cries
Scheme
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
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No One Will Hear Your Cries
Scheme
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
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Plots That Span Centuries
Scheme
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
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Plots That Span Centuries
Scheme
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
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Power Without Equal
Scheme
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
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Power Without Equal
Scheme
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
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This World Belongs to Me
Scheme
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
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This World Belongs to Me
Scheme
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
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Your Fate Is Thrice Sealed
Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
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Your Fate Is Thrice Sealed
Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
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Your Inescapable Doom
Ongoing Scheme
(An ongoing scheme remains face up.)

At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
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Your Inescapable Doom
Ongoing Scheme
(An ongoing scheme remains face up.)

At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.