As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
{W}{B}
Cruel Celebrant
Creature - Vampire
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
1 /
2
{W}{B}
Cruel Celebrant
Creature - Vampire
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
1 /
2
{W}{B}
Cruel Celebrant
Creature - Vampire
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
1 /
2
{W}{B}
Cruel Celebrant
Creature - Vampire
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
1 /
2
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
{B}{R}
Dreadhorde Butcher
Creature - Zombie Warrior
Haste
Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
1 /
1
{B}{R}
Dreadhorde Butcher
Creature - Zombie Warrior
Haste
Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
1 /
1
{B}{R}
Dreadhorde Butcher
Creature - Zombie Warrior
Haste
Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
1 /
1
{B}{R}
Dreadhorde Butcher
Creature - Zombie Warrior
Haste
Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
1 /
1
{W}{B}
Final Payment
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.
Destroy target creature.
{W}{B}
Final Payment
Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.
Destroy target creature.
{B}{R}
Fireblade Artist
Creature - Human Shaman
Haste
At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
2 /
2
{B}{R}
Fireblade Artist
Creature - Human Shaman
Haste
At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
2 /
2
{B/R}
Footlight Fiend
Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
1 /
1
{B/R}
Footlight Fiend
Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
1 /
1
{B/R}
Footlight Fiend
Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
1 /
1
{B/R}
Footlight Fiend
Creature - Devil
When Footlight Fiend dies, it deals 1 damage to any target.
1 /
1
{1}{R}
Heartfire
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to any target.
{1}{R}
Heartfire
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to any target.
{1}{R}
Heartfire
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to any target.
{1}{W}
Hero of Precinct One
Creature - Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
2 /
2
{1}{W}
Hero of Precinct One
Creature - Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
2 /
2
{1}{W}
Hero of Precinct One
Creature - Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
2 /
2
{1}{W}
Hero of Precinct One
Creature - Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
2 /
2
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
{1}{B}{R}
Mayhem Devil
Creature - Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
3 /
3
{1}{B}{R}
Mayhem Devil
Creature - Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
3 /
3
{1}{B}{R}
Mayhem Devil
Creature - Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
3 /
3
{1}{B}{R}
Mayhem Devil
Creature - Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
3 /
3
{W}{B}
Pitiless Pontiff
Creature - Vampire Cleric
{1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
2 /
2
{W}{B}
Pitiless Pontiff
Creature - Vampire Cleric
{1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
2 /
2
{W}{B}
Pitiless Pontiff
Creature - Vampire Cleric
{1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
2 /
2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W/B}{W/B}{ // }{4}{W}{B}
Revival // Revenge
Sorcery // Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Double your life total. Target opponent loses half their life, rounded up.
{W/B}{W/B}{ // }{4}{W}{B}
Revival // Revenge
Sorcery // Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Double your life total. Target opponent loses half their life, rounded up.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{W}{B}
Teysa Karlov
Legendary Creature - Human Advisor
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
2 /
4
{2}{W}{B}
Teysa Karlov
Legendary Creature - Human Advisor
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
2 /
4
{3}{B}
Vindictive Vampire
Creature - Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
2 /
3
{3}{B}
Vindictive Vampire
Creature - Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
2 /
3
{W}{B}
Imperious Oligarch
Creature - Human Cleric
Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)