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Select Main Deck Cards

{2}{U}{U}
Clever Impersonator
Creature - Shapeshifter
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
0 / 0
{2}{U}{U}
Clever Impersonator
Creature - Shapeshifter
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
0 / 0
{2}{U}{U}
Clever Impersonator
Creature - Shapeshifter
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
0 / 0
{2}{U}{U}
Clever Impersonator
Creature - Shapeshifter
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
0 / 0
{1}{U}{U}
Grand Architect
Creature - Vedalken Artificer
Other blue creatures you control get +1/+1.

{U}: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1 / 3
{1}{U}{U}
Grand Architect
Creature - Vedalken Artificer
Other blue creatures you control get +1/+1.

{U}: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1 / 3
{1}{U}{U}
Grand Architect
Creature - Vedalken Artificer
Other blue creatures you control get +1/+1.

{U}: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1 / 3
{1}{U}{U}
Grand Architect
Creature - Vedalken Artificer
Other blue creatures you control get +1/+1.

{U}: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1 / 3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}
Kefnet's Monument
Legendary Artifact
Blue creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
{3}
Kefnet's Monument
Legendary Artifact
Blue creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 / 1
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 / 1
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 / 1
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 / 1
{2}{U}
Merfolk Wayfinder
Creature - Merfolk Scout
Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1 / 2
{2}{U}
Merfolk Wayfinder
Creature - Merfolk Scout
Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1 / 2
{2}{U}
Merfolk Wayfinder
Creature - Merfolk Scout
Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1 / 2
{2}{U}
Merfolk Wayfinder
Creature - Merfolk Scout
Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1 / 2
{1}{U}
Military Intelligence
Enchantment
Whenever you attack with two or more creatures, draw a card.
{1}{U}
Military Intelligence
Enchantment
Whenever you attack with two or more creatures, draw a card.
{1}{U}
Military Intelligence
Enchantment
Whenever you attack with two or more creatures, draw a card.
{1}{U}
Military Intelligence
Enchantment
Whenever you attack with two or more creatures, draw a card.
{2}{U}
Nimble Obstructionist
Creature - Bird Wizard
Flash

Flying

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
3 / 1
{2}{U}
Nimble Obstructionist
Creature - Bird Wizard
Flash

Flying

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
3 / 1
{2}{U}
Nimble Obstructionist
Creature - Bird Wizard
Flash

Flying

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
3 / 1
{2}{U}
Nimble Obstructionist
Creature - Bird Wizard
Flash

Flying

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
3 / 1
{3}{U}
Paragon of Gathering Mists
Creature - Human Wizard
Other blue creatures you control get +1/+1.

{U}, {T}: Another target blue creature you control gains flying until end of turn.
2 / 2
{3}{U}
Paragon of Gathering Mists
Creature - Human Wizard
Other blue creatures you control get +1/+1.

{U}, {T}: Another target blue creature you control gains flying until end of turn.
2 / 2
{3}{U}
Paragon of Gathering Mists
Creature - Human Wizard
Other blue creatures you control get +1/+1.

{U}, {T}: Another target blue creature you control gains flying until end of turn.
2 / 2
{3}{U}
Paragon of Gathering Mists
Creature - Human Wizard
Other blue creatures you control get +1/+1.

{U}, {T}: Another target blue creature you control gains flying until end of turn.
2 / 2
{U}{U}{U}
Tempest Djinn
Creature - Djinn
Flying

Tempest Djinn gets +1/+0 for each basic Island you control.
0 / 4
{U}{U}{U}
Tempest Djinn
Creature - Djinn
Flying

Tempest Djinn gets +1/+0 for each basic Island you control.
0 / 4
{U}{U}{U}
Tempest Djinn
Creature - Djinn
Flying

Tempest Djinn gets +1/+0 for each basic Island you control.
0 / 4
{U}{U}{U}
Tempest Djinn
Creature - Djinn
Flying

Tempest Djinn gets +1/+0 for each basic Island you control.
0 / 4
{1}{U}
Thassa's Rebuff
Instant
Counter target spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
{1}{U}
Thassa's Rebuff
Instant
Counter target spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.
5 / 5
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.
5 / 5