An underestimated tribe, saprolings have a lot of potential after rotation and can even put up a fight in the current meta.
jumpstarts the mana curve and helps flood
the board with tokens. Saproling Migration
and Spore Swarm
are great token producers. Saproling Migration
is great in the opening hand or on the top deck. Spore Swarm
can put bodies down at instant speed up under sweepers or as a pseudo removal spell in combat.
Ramp is important for racing the opponent and setting up an superior board state. Song of Freyalise
is so impactful. Ramp, mana fixing, and wincon all in one; dropping this once you have a few creatures out allows you to to power out even more creatures to fill the board in preparation for the final trigger. Also worth noting: You can play an instant speed Spore Swarm
after you untap lands but before Song of Freyalise
triggers at the Main Phase. Moar +1/+1 counters? Yes Pls.
Access to several lords is what make Saprolings viable. Sporecrown Thallid
gets lots of value pumping all the saprolings and any extras of itself. Slimefoot the Stowaway
offers defense and recovery in the Mid to Late game. The drain ability is great if you are facing aggressive strategies forcing you to block. It'll also heavily discourage the deck's main weakness
: Sweepers. Excess mana can be used to add board presence after you play out your hand. This is especially effective with a few lords in play or when taking advantage of Song of Freyalise
. Tendershoot Dryad
pulls double duty pumping up and pumping out tokens. It demands an answer or threatens to take over the board. This deck ascends by turn 3 or 4 so it will always impact the board.
The difference between Saprolings and other token strategies is access to premiere black removal. Until rotation, Fatal Push
is cheap to cast and effective. Revolt is easy to trigger when we would have chump blocked anyway. Vicious Offering
is like a 5th copy that kills indestructible.
Card advantage in the form of Fungal Plots
and Arguel's Blood Fast
keeps up Saproling production into the late game. Fungal Plots
squeezes value out of saprolings targeted by removal or that would die in combat. it's also a great way to recover
from sweepers. Arguel's Blood Fast
is very abusable when we start gaining life from Slimefoot and Fungal Plot triggers. It also doubles as a way to comeback after aggressive decks bring us down to 5 and run out of gas.
In the Sideboard are extra copies of Arguel's Blood Fast
for Control matchups and Fungal Plots
if they're packing Sweepers. Duress
is critical in the control matchup as it denies the opponent access to sweepers and counters. Fungal Infection
hoses early creatures like Bomat Courier
, Llanowar Elves
, and Glint-Sleeve Siphoner
to name a few; all while advancing our own board state. Crushing Canopy
can deal with big flyers like Lyra Dawnbringer
with the option to blow up a saga. Sorcerous Spyglass
is versatile as it can deal with a wide range of troublesome abilities such as planeswalkers and vehicles. Finally, Thrashing Brontodon
is a decent body that deals with artifacts and enchantments and provides a target for Fungal Plots
making it a little more useful than naturalize