When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
{2}{W}
Battle Mastery
Enchantment - Aura
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
{2}{W}
Battle Mastery
Enchantment - Aura
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
{1}{W}{W}
Eidolon of Countless Battles
Enchantment Creature - Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
0 /
0
{1}{W}{W}
Eidolon of Countless Battles
Enchantment Creature - Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
0 /
0
{1}{W}{W}
Eidolon of Countless Battles
Enchantment Creature - Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
0 /
0
{1}{W}{W}
Eidolon of Countless Battles
Enchantment Creature - Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
0 /
0
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Favored Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
1 /
2
{W}
Favored Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
1 /
2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Gladecover Scout
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 /
1
{G}
Gladecover Scout
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 /
1
{G}
Gladecover Scout
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 /
1
{G}
Gladecover Scout
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 /
1
{1}{W}
Hero of Iroas
Creature - Human Soldier
Aura spells you cast cost {1} less to cast.
Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
2 /
2
{1}{W}
Hero of Iroas
Creature - Human Soldier
Aura spells you cast cost {1} less to cast.
Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
2 /
2
{1}{W}
Hero of Iroas
Creature - Human Soldier
Aura spells you cast cost {1} less to cast.
Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
2 /
2
{1}{W}
Hero of Iroas
Creature - Human Soldier
Aura spells you cast cost {1} less to cast.
Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
2 /
2
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{W}
Lagonna-Band Trailblazer
Creature - Centaur Scout
Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
0 /
4
{W}
Lagonna-Band Trailblazer
Creature - Centaur Scout
Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
0 /
4
{W}
Lagonna-Band Trailblazer
Creature - Centaur Scout
Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
0 /
4
{W}
Lagonna-Band Trailblazer
Creature - Centaur Scout
Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
0 /
4
{2}{W}
Pentarch Ward
Enchantment - Aura
Enchant creature
As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
{2}{W}
Pentarch Ward
Enchantment - Aura
Enchant creature
As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{G/U}
Slippery Bogle
Creature - Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 /
1
{G/U}
Slippery Bogle
Creature - Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 /
1
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.